updates
This commit is contained in:
+205
-16
@@ -141,23 +141,62 @@
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self = instance
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end
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local xOfs, yOfs = self.baseframe:GetCenter()
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local mostrando = self.mostrando
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local baseframe_width = math.floor (self.baseframe:GetWidth())
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local baseframe_height = math.floor (self.baseframe:GetHeight())
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if (not baseframe_width) then
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return _detalhes:ScheduleTimer ("SaveMainWindowPosition", 1, self)
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end
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--[[
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if (baseframe_width % 2 ~= 0) then
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if (self.posicao[mostrando].w > baseframe_width) then
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baseframe_width = baseframe_width +1
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else
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baseframe_width = baseframe_width -1
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end
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end
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self.baseframe:SetWidth (baseframe_width)
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if (baseframe_height % 2 ~= 0) then
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if (self.posicao[mostrando].h > baseframe_height) then
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baseframe_height = baseframe_height +1
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else
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baseframe_height = baseframe_height -1
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end
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end
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self.baseframe:SetHeight (baseframe_height)
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--]]
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local xOfs, yOfs = self.baseframe:GetCenter()
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if (not xOfs) then
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--> this is a small and unknow bug when resizing all windows throgh crtl key (all) the last window of a horizontal row can't 'GetCenter'.
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--> so, the trick is we start a timer to save pos later.
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return _detalhes:ScheduleTimer ("SaveMainWindowPosition", 1, self)
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end
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--xOfs = math.floor (xOfs)
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--yOfs = math.floor (yOfs)
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if (xOfs % 2 ~= 0) then
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--xOfs = xOfs -1
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end
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if (yOfs % 2 ~= 0) then
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--yOfs = yOfs -1
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end
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local q, w = self.baseframe:GetCenter()
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local _scale = self.baseframe:GetEffectiveScale()
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local _UIscale = _UIParent:GetScale()
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local mostrando = self.mostrando
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xOfs = xOfs*_scale - _GetScreenWidth()*_UIscale/2
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yOfs = yOfs*_scale - _GetScreenHeight()*_UIscale/2
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local _w = self.baseframe:GetWidth()
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local _h = self.baseframe:GetHeight()
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local _w = baseframe_width
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local _h = baseframe_height
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local _x = xOfs/_UIscale
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local _y = yOfs/_UIscale
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@@ -267,10 +306,18 @@
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if (self.baseframe:GetWidth() < 215 or self.resetbutton_info.always_small) then
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gump:Fade (_detalhes.ResetButton, 1)
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gump:Fade (_detalhes.ResetButton2, 0)
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local alpha = self:GetInstanceCurrentAlpha()
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_detalhes.ResetButton2:SetAlpha (alpha)
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_detalhes.ResetButtonMode = 2
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else
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gump:Fade (_detalhes.ResetButton, 0)
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gump:Fade (_detalhes.ResetButton2, 1)
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local alpha = self:GetInstanceCurrentAlpha()
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_detalhes.ResetButton2:SetAlpha (alpha)
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_detalhes.ResetButtonMode = 1
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end
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end
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@@ -405,14 +452,16 @@
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end
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for index = T+1, C do
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if (index <= X) then
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gump:Fade (self.barras[index], "out")
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else
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--gump:Fade (self.barras[index], "in")
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if (self.baseframe.isStretching or self.auto_resize) then
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gump:Fade (self.barras[index], 1)
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local barra = self.barras[index]
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if (barra) then
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if (index <= X) then
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gump:Fade (barra, "out")
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else
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gump:Fade (self.barras[index], "in", 0.1)
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if (self.baseframe.isStretching or self.auto_resize) then
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gump:Fade (barra, 1)
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else
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gump:Fade (barra, "in", 0.1)
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end
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end
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end
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end
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@@ -436,11 +485,13 @@
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self.barraS[2] = fim_iterator
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for index = T, C+1, -1 do
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--gump:Fade (self.barras[index], "in")
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if (self.baseframe.isStretching or self.auto_resize) then
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gump:Fade (self.barras[index], 1)
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else
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gump:Fade (self.barras[index], "in", 0.1)
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local barra = self.barras[index]
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if (barra) then
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if (self.baseframe.isStretching or self.auto_resize) then
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gump:Fade (barra, 1)
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else
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gump:Fade (barra, "in", 0.1)
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end
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end
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end
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end
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@@ -663,3 +714,141 @@
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end
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end
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--> create bubble
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local f = CreateFrame ("frame", "DetailsBubble", UIParent)
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f:SetPoint ("center", UIParent, "center")
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f:SetSize (100, 100)
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f:SetFrameStrata ("TOOLTIP")
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f.isHorizontalFlipped = false
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f.isVerticalFlipped = false
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local t = f:CreateTexture (nil, "artwork")
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t:SetTexture ([[Interface\AddOns\Details\images\icons]])
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t:SetSize (131 * 1.2, 81 * 1.2)
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--377 328 508 409 0.0009765625
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
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t:SetPoint ("center", f, "center")
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local line1 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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line1:SetPoint ("topleft", t, "topleft", 24, -10)
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_detalhes:SetFontSize (line1, 9)
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line1:SetTextColor (.9, .9, .9, 1)
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line1:SetSize (110, 12)
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line1:SetJustifyV ("center")
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line1:SetJustifyH ("center")
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local line2 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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line2:SetPoint ("topleft", t, "topleft", 11, -20)
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_detalhes:SetFontSize (line2, 9)
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line2:SetTextColor (.9, .9, .9, 1)
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line2:SetSize (140, 12)
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line2:SetJustifyV ("center")
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line2:SetJustifyH ("center")
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local line3 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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line3:SetPoint ("topleft", t, "topleft", 7, -30)
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_detalhes:SetFontSize (line3, 9)
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line3:SetTextColor (.9, .9, .9, 1)
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line3:SetSize (144, 12)
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line3:SetJustifyV ("center")
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line3:SetJustifyH ("center")
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local line4 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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line4:SetPoint ("topleft", t, "topleft", 11, -40)
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_detalhes:SetFontSize (line4, 9)
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line4:SetTextColor (.9, .9, .9, 1)
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line4:SetSize (140, 12)
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line4:SetJustifyV ("center")
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line4:SetJustifyH ("center")
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local line5 = f:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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line5:SetPoint ("topleft", t, "topleft", 24, -50)
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_detalhes:SetFontSize (line5, 9)
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line5:SetTextColor (.9, .9, .9, 1)
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line5:SetSize (110, 12)
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line5:SetJustifyV ("center")
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line5:SetJustifyH ("center")
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f.lines = {line1, line2, line3, line4, line5}
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--t:SetPoint ("center", UIParent, "center")
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function f:FlipHorizontal()
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if (not f.isHorizontalFlipped) then
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if (f.isVerticalFlipped) then
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t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
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else
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t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
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end
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f.isHorizontalFlipped = true
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else
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if (f.isVerticalFlipped) then
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
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else
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
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end
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f.isHorizontalFlipped = false
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end
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end
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function f:FlipVertical()
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if (not f.isVerticalFlipped) then
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if (f.isHorizontalFlipped) then
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.7978515625, 0.6416015625)
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else
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t:SetTexCoord (0.9912109375, 0.7373046875, 0.7978515625, 0.6416015625)
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end
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f.isVerticalFlipped = true
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else
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if (f.isHorizontalFlipped) then
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
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else
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t:SetTexCoord (0.9912109375, 0.7373046875, 0.6416015625, 0.7978515625)
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end
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f.isVerticalFlipped = false
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end
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end
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function f:SetBubbleText (line1, line2, line3, line4, line5)
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if (not line1) then
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for _, line in ipairs (f.lines) do
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line:SetText ("")
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end
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return
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end
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if (line1:find ("\n")) then
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line1, line2, line3, line4, line5 = strsplit ("\n", line1)
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end
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f.lines[1]:SetText (line1)
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f.lines[2]:SetText (line2)
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f.lines[3]:SetText (line3)
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f.lines[4]:SetText (line4)
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f.lines[5]:SetText (line5)
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end
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function f:SetOwner (frame, myPoint, hisPoint, x, y, alpha)
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f:ClearAllPoints()
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f:SetBubbleText (nil)
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t:SetTexCoord (0.7373046875, 0.9912109375, 0.6416015625, 0.7978515625)
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f.isHorizontalFlipped = false
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f.isVerticalFlipped = false
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f:SetPoint (myPoint or "bottom", frame, hisPoint or "top", x or 0, y or 0)
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t:SetAlpha (alpha or 1)
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end
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function f:ShowBubble()
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f:Show()
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end
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function f:HideBubble()
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f:Hide()
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end
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f:SetBubbleText (nil)
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f:Hide()
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