chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,637 @@
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local _
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local Details = _G.Details
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local Loc = LibStub("AceLocale-3.0"):GetLocale ( "Details" )
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local addonName, Details222 = ...
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--create a namespace
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Details222.TimeCapture = {}
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---@class timedataexec : table
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---@field func function
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---@field data table
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---@field attributes table
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---@field is_user boolean
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---mantain the enabled time captures
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---@class timedatacontainer : table
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---@field Exec timedataexec[]
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---@class timedatasaved : {key1: string, key2: function, key3: table, key4: string, key5: string, key6: string, key7: boolean}
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---@field do_not_save boolean
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do
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---@type timedatacontainer
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local timeContainer = {}
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Details.timeContainer = timeContainer
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Details.timeContainer.Exec = {}
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local ipairs = ipairs
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local pcall = pcall
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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local INDEX_NAME = 1
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local INDEX_FUNCTION = 2
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local INDEX_MATRIX = 3
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local INDEX_AUTHOR = 4
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local INDEX_VERSION = 5
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local INDEX_ICON = 6
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local INDEX_ENABLED = 7
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local DEFAULT_USER_MATRIX = {
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max_value = 0,
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last_value = 0
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}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--register and unregister captures
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function Details:TimeDataUpdate (index_or_name, name, func, matrix, author, version, icon, is_enabled)
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local thisCapture
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if (type(index_or_name) == "number") then
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thisCapture = Details.savedTimeCaptures[index_or_name]
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else
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for index, timeDataSaved in ipairs(Details.savedTimeCaptures) do
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---@cast timeDataSaved timedatasaved
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if (timeDataSaved [INDEX_NAME] == index_or_name) then
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thisCapture = timeDataSaved
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end
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end
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end
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if (not thisCapture) then
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return false
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end
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if (thisCapture.do_not_save) then
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return Details:Msg("This capture belongs to a plugin and cannot be edited.")
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end
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thisCapture[INDEX_NAME] = name or thisCapture[INDEX_NAME]
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thisCapture[INDEX_FUNCTION] = func or thisCapture[INDEX_FUNCTION]
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thisCapture[INDEX_MATRIX] = matrix or thisCapture[INDEX_MATRIX]
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thisCapture[INDEX_AUTHOR] = author or thisCapture[INDEX_AUTHOR]
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thisCapture[INDEX_VERSION] = version or thisCapture[INDEX_VERSION]
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thisCapture[INDEX_ICON] = icon or thisCapture[INDEX_ICON]
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if (is_enabled ~= nil) then
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thisCapture[INDEX_ENABLED] = is_enabled
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else
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thisCapture[INDEX_ENABLED] = thisCapture[INDEX_ENABLED]
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end
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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--matrix = table containing {max_value = 0, last_value = 0}
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function Details:TimeDataRegister(timeDataName, callbackFunc, matrix, author, version, icon, bIsEnabled, bForceNoSave)
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--check name
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if (not timeDataName) then
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return "Couldn't register the time capture, name was nil."
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end
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--check if the name already exists
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for index, t in ipairs(Details.savedTimeCaptures) do
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if (t [INDEX_NAME] == timeDataName) then
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return "Couldn't register the time capture, name already registred."
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end
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end
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--check function
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if (not callbackFunc) then
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return "Couldn't register the time capture, invalid function."
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end
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local no_save = nil
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--passed a function means that this isn't came from a user
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--so the plugin register the capture every time it loads.
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if (type(callbackFunc) == "function") then
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no_save = true
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--this a custom capture from a user, so we register a default user table for matrix
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elseif (type(callbackFunc) == "string") then
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matrix = DEFAULT_USER_MATRIX
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end
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if (not no_save and bForceNoSave) then
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no_save = true
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end
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--check matrix
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if (not matrix or type(matrix) ~= "table") then
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return "Couldn't register the time capture, matrix was invalid."
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end
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author = author or "Unknown"
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version = version or "v1.0"
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icon = icon or [[Interface\InventoryItems\WoWUnknownItem01]]
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table.insert(Details.savedTimeCaptures, {timeDataName, callbackFunc, matrix, author, version, icon, bIsEnabled, do_not_save = no_save})
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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--unregister
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function Details:TimeDataUnregister (name)
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if (type(name) == "number") then
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table.remove(Details.savedTimeCaptures, name)
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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else
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for index, t in ipairs(Details.savedTimeCaptures) do
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if (t [INDEX_NAME] == name) then
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table.remove(Details.savedTimeCaptures, index)
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if (_G.DetailsOptionsWindow and _G.DetailsOptionsWindow:IsShown()) then
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DetailsOptionsWindowTab17UserTimeCapturesFillPanel.MyObject:Refresh()
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end
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return true
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end
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end
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return false
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end
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end
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--cleanup when logout
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function Details:TimeDataCleanUpTemporary()
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---@type timedatasaved[]
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local newData = {}
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for index, timeDataSaved in ipairs(Details.savedTimeCaptures) do
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if (not timeDataSaved.do_not_save) then
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table.insert(newData, timeDataSaved)
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end
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end
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Details.savedTimeCaptures = newData
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end
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local tickTime = 0
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--starting a combat
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function Details:TimeDataCreateChartTables()
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--create capture table
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local chartTables = {}
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--drop the last capture exec table without wiping
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---@type timedataexec
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local exec = {}
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Details.timeContainer.Exec = exec
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Details:SendEvent("COMBAT_CHARTTABLES_CREATING")
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--build the exec table
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for index, chartData in ipairs(Details.savedTimeCaptures) do
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if (chartData[INDEX_ENABLED]) then
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local data = {}
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chartTables[chartData[INDEX_NAME]] = data
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if (type(chartData[INDEX_FUNCTION]) == "string") then
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--user
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local func, errortext = loadstring(chartData[INDEX_FUNCTION])
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if (func) then
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DetailsFramework:SetEnvironment(func)
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---@type timedataexec
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local timeDataTable = {func = func, data = data, attributes = Details.CopyTable(chartData[INDEX_MATRIX]), is_user = true}
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table.insert(exec, timeDataTable)
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else
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Details:Msg("|cFFFF9900error compiling script for time data (charts)|r: ", errortext)
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end
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else
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--plugin
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local func = chartData[INDEX_FUNCTION]
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DetailsFramework:SetEnvironment(func)
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---@type timedataexec
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local timeDataTable = {func = func, data = data, attributes = Details.CopyTable(chartData[INDEX_MATRIX])}
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table.insert(exec, timeDataTable)
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end
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end
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end
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Details:SendEvent("COMBAT_CHARTTABLES_CREATED")
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tickTime = 0
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--return the capture table the to combat object
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--the return value goes into combatObject.TimeData = @chartTables
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return chartTables
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end
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local execUserFunc = function(func, attributes, data, thisSecond)
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local okey, result = pcall(func, attributes)
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if (not okey) then
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Details:Msg("|cFFFF9900error on chart script function|r:", result)
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result = 0
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end
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local current = result - attributes.last_value
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data[thisSecond] = current
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if (current > attributes.max_value) then
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attributes.max_value = current
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data.max_value = current
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end
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attributes.last_value = result
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end
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function Details:TimeDataTick()
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tickTime = tickTime + 1
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for index, timeDataTable in ipairs(Details.timeContainer.Exec) do
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---@cast timeDataTable timedataexec
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if (timeDataTable.is_user) then
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--by a user
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execUserFunc(timeDataTable.func, timeDataTable.attributes, timeDataTable.data, tickTime)
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else
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--by a plugin
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timeDataTable.func(timeDataTable.attributes, timeDataTable.data, tickTime)
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end
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end
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--broker dps stuff
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local ToKFunctions = Details.ToKFunctions
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local broker_functions = {
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-- raid dps [1]
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function()
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local combat = Details.tabela_vigente
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local combatTime = combat:GetCombatTime()
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if (not combatTime or combatTime == 0) then
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return 0
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else
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return ToKFunctions[Details.minimap.text_format](_, combat.totals_grupo[1] / combatTime)
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end
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end,
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-- raid hps [2]
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function()
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local combat = Details.tabela_vigente
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local combatTime = combat:GetCombatTime()
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if (not combatTime or combatTime == 0) then
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return 0
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else
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return ToKFunctions[Details.minimap.text_format](_, combat.totals_grupo[2] / combatTime)
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end
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end
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}
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local get_combat_time = function()
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local combat_time = Details.tabela_vigente:GetCombatTime()
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local minutos, segundos = math.floor(combat_time / 60), math.floor(combat_time % 60)
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if (segundos < 10) then
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segundos = "0" .. segundos
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end
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return minutos .. "m " .. segundos .. "s"
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end
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local get_damage_position = function()
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local damage_container = Details.tabela_vigente[1]
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damage_container:SortByKey("total")
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local pos = 1
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for index, actor in ipairs(damage_container._ActorTable) do
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if (actor.grupo) then
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if (actor.nome == Details.playername) then
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return pos
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end
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pos = pos + 1
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end
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end
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return 0
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end
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local get_heal_position = function()
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local heal_container = Details.tabela_vigente[2]
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heal_container:SortByKey("total")
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local pos = 1
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for index, actor in ipairs(heal_container._ActorTable) do
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if (actor.grupo) then
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if (actor.nome == Details.playername) then
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return pos
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end
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pos = pos + 1
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end
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end
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return 0
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end
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local get_damage_diff = function()
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local damage_container = Details.tabela_vigente[1]
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damage_container:SortByKey("total")
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local first
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local first_index
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for index, actor in ipairs(damage_container._ActorTable) do
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if (actor.grupo) then
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first = actor
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first_index = index
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break
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end
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end
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if (first) then
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if (first.nome == Details.playername) then
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local second
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local container = damage_container._ActorTable
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for i = first_index+1, #container do
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if (container[i].grupo) then
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second = container[i]
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break
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end
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end
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if (second) then
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local diff = first.total - second.total
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return "+" .. ToKFunctions[Details.minimap.text_format] (_, diff)
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else
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return "0"
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end
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else
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local player = damage_container._NameIndexTable[Details.playername]
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if (player) then
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player = damage_container._ActorTable[player]
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local diff = first.total - player.total
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return "-" .. ToKFunctions[Details.minimap.text_format](_, diff)
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else
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return ToKFunctions[Details.minimap.text_format](_, first.total)
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end
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end
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else
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return "0"
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end
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end
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local get_heal_diff = function()
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local heal_container = Details.tabela_vigente [2]
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heal_container:SortByKey ("total")
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local first
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local first_index
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for index, actor in ipairs(heal_container._ActorTable) do
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if (actor.grupo) then
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first = actor
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first_index = index
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break
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end
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end
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if (first) then
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if (first.nome == Details.playername) then
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local second
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local container = heal_container._ActorTable
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for i = first_index+1, #container do
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if (container[i].grupo) then
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second = container[i]
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break
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end
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end
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if (second) then
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local diff = first.total - second.total
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return "+" .. ToKFunctions [Details.minimap.text_format] (_, diff)
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else
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return "0"
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end
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else
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local player = heal_container._NameIndexTable [Details.playername]
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if (player) then
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player = heal_container._ActorTable [player]
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local diff = first.total - player.total
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return "-" .. ToKFunctions [Details.minimap.text_format] (_, diff)
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else
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return ToKFunctions [Details.minimap.text_format] (_, first.total)
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end
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end
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else
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return "0"
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end
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end
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local get_player_dps = function()
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local damage_player = Details.tabela_vigente(1, Details.playername)
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if (damage_player) then
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if (Details.time_type == 1) then --activity time
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local combat_time = damage_player:Tempo()
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if (combat_time > 0) then
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return ToKFunctions [Details.minimap.text_format] (_, damage_player.total / combat_time)
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else
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return 0
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end
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else --effective time
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local combat_time = Details.tabela_vigente:GetCombatTime()
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if (combat_time > 0) then
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return ToKFunctions [Details.minimap.text_format] (_, damage_player.total / combat_time)
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else
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return 0
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end
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end
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return 0
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else
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return 0
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end
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end
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local get_player_hps = function()
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local heal_player = Details.tabela_vigente(2, Details.playername)
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if (heal_player) then
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if (Details.time_type == 1) then --activity time
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local combat_time = heal_player:Tempo()
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if (combat_time > 0) then
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return ToKFunctions [Details.minimap.text_format] (_, heal_player.total / combat_time)
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else
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return 0
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end
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else --effective time
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local combat_time = Details.tabela_vigente:GetCombatTime()
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if (combat_time > 0) then
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return ToKFunctions [Details.minimap.text_format] (_, heal_player.total / combat_time)
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else
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return 0
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end
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end
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return 0
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else
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return 0
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end
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end
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local get_raid_dps = function()
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local damage_raid = Details.tabela_vigente and Details.tabela_vigente.totals [1]
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if (damage_raid ) then
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return ToKFunctions [Details.minimap.text_format] (_, damage_raid / Details.tabela_vigente:GetCombatTime())
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else
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return 0
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end
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end
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local get_raid_hps = function()
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local healing_raid = Details.tabela_vigente and Details.tabela_vigente.totals [2]
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if (healing_raid ) then
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return ToKFunctions [Details.minimap.text_format] (_, healing_raid / Details.tabela_vigente:GetCombatTime())
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else
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return 0
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end
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end
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local get_player_damage = function()
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local damage_player = Details.tabela_vigente(1, Details.playername)
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if (damage_player) then
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return ToKFunctions [Details.minimap.text_format] (_, damage_player.total)
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else
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return 0
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end
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||||
end
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local get_player_heal = function()
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local heal_player = Details.tabela_vigente(2, Details.playername)
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if (heal_player) then
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return ToKFunctions [Details.minimap.text_format] (_, heal_player.total)
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else
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return 0
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end
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||||
end
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local parse_broker_text = function()
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||||
local text = Details.data_broker_text
|
||||
if (text == "") then
|
||||
return
|
||||
end
|
||||
|
||||
text = text:gsub("{dmg}", get_player_damage)
|
||||
text = text:gsub("{rdps}", get_raid_dps)
|
||||
text = text:gsub("{rhps}", get_raid_hps)
|
||||
text = text:gsub("{dps}", get_player_dps)
|
||||
text = text:gsub("{heal}", get_player_heal)
|
||||
text = text:gsub("{hps}", get_player_hps)
|
||||
text = text:gsub("{time}", get_combat_time)
|
||||
text = text:gsub("{dpos}", get_damage_position)
|
||||
text = text:gsub("{hpos}", get_heal_position)
|
||||
text = text:gsub("{ddiff}", get_damage_diff)
|
||||
text = text:gsub("{hdiff}", get_heal_diff)
|
||||
|
||||
return text
|
||||
end
|
||||
|
||||
function Details:BrokerTick()
|
||||
if Details.databroker then
|
||||
Details.databroker.text = parse_broker_text()
|
||||
end
|
||||
end
|
||||
|
||||
function Details:SetDataBrokerText (text)
|
||||
if (type(text) == "string") then
|
||||
Details.data_broker_text = text
|
||||
Details:BrokerTick()
|
||||
elseif (text == nil or (type(text) == "boolean" and not text)) then
|
||||
Details.data_broker_text = ""
|
||||
Details:BrokerTick()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
------------------------------------------------------------------------------------------------------
|
||||
--regular spell timers
|
||||
Details222.TimeCapture.Timers = {}
|
||||
local damageContainer
|
||||
local healingContainer
|
||||
local timeElapsed = 0
|
||||
|
||||
local combatTimeTicker = function()
|
||||
timeElapsed = timeElapsed + 1
|
||||
end
|
||||
|
||||
local damageCapture = function(tickerObject)
|
||||
local actorObject = tickerObject.ActorObject
|
||||
if (not actorObject) then
|
||||
tickerObject.ActorObject = damageContainer:GetActor(tickerObject.unitName)
|
||||
if (not actorObject) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
for spellId, spellTable in pairs(actorObject.spells._ActorTable) do
|
||||
local totalDamage = spellTable.total
|
||||
if (totalDamage) then
|
||||
if (not spellTable.ChartData) then
|
||||
spellTable.ChartData = {}
|
||||
end
|
||||
spellTable.ChartData[timeElapsed] = totalDamage
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Details222.TimeCapture.StartCombatTimer(combatObject)
|
||||
timeElapsed = 0
|
||||
damageContainer = combatObject[1]
|
||||
healingContainer = combatObject[2]
|
||||
|
||||
Details222.TimeCapture.CombatObject = combatObject
|
||||
Details222.TimeCapture.CombatTimeTicker = C_Timer.NewTicker(1, combatTimeTicker)
|
||||
|
||||
--debug: starting only for the player
|
||||
Details222.TimeCapture.Start(Details.playername, DETAILS_ATTRIBUTE_DAMAGE)
|
||||
end
|
||||
|
||||
--combat ended on Details! end
|
||||
function Details222.TimeCapture.StopCombat()
|
||||
local combatTimeTickerObject = Details222.TimeCapture.CombatTimeTicker
|
||||
if (combatTimeTickerObject and not combatTimeTickerObject:IsCancelled()) then
|
||||
combatTimeTickerObject:Cancel()
|
||||
Details222.TimeCapture.CombatTimeTicker = nil
|
||||
end
|
||||
|
||||
Details222.TimeCapture.StopAllUnitTimers()
|
||||
end
|
||||
|
||||
--start a capture for a specific unit
|
||||
function Details222.TimeCapture.Start(unitName, attribute)
|
||||
local tickerObject = C_Timer.NewTicker(3, damageCapture)
|
||||
tickerObject.unitName = unitName
|
||||
Details222.TimeCapture.Timers[unitName] = tickerObject
|
||||
end
|
||||
|
||||
function Details222.TimeCapture.StopAllUnitTimers()
|
||||
for unitName, tickerObject in pairs(Details222.TimeCapture.Timers) do
|
||||
if (not tickerObject:IsCancelled()) then --why do I need to stop here, it's stopping in the unit itself right below
|
||||
tickerObject:Cancel()
|
||||
end
|
||||
Details222.TimeCapture.Stop(unitName)
|
||||
end
|
||||
Details:Destroy(Details222.TimeCapture.Timers)
|
||||
end
|
||||
|
||||
--can be a manual stop or from the stop all unit frames (function above)
|
||||
function Details222.TimeCapture.Stop(unitName)
|
||||
local tickerObject = Details222.TimeCapture.Timers[unitName]
|
||||
if (tickerObject and not tickerObject:IsCancelled()) then
|
||||
tickerObject:Cancel()
|
||||
Details222.TimeCapture.Timers[unitName] = nil
|
||||
end
|
||||
end
|
||||
|
||||
function Details222.TimeCapture.GetChartDataFromSpell(spellTable)
|
||||
return spellTable.ChartData
|
||||
end
|
||||
Reference in New Issue
Block a user