chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,592 @@
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do
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local Details = _G.Details
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local _
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local addonName, Details222 = ...
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local pairs = pairs
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local ipairs = ipairs
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local unpack = table.unpack or _G.unpack
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local GetSpellInfo = Details222.GetSpellInfo
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local UnitClass = UnitClass
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local UnitGUID = UnitGUID
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local CONST_UNKNOWN_CLASS_COORDS = { 0, 0.125, 0.5, 0.625 }
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local CONST_DEFAULT_COLOR = {1, 1, 1, 1}
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local roles = {
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DAMAGER = {421/512, 466/512, 381/512, 427/512},
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HEALER = {467/512, 512/512, 381/512, 427/512},
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TANK = {373/512, 420/512, 381/512, 427/512},
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NONE = {0, 50/512, 110/512, 150/512},
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}
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---return a table containing information about the texture to use for the actor icon
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---@param actorObject actor
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---@return texturetable
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function Details:GetActorIcon(actorObject)
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---@type instance
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local instance = Details:GetInstance(1)
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local spec = actorObject:Spec()
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if (spec and spec > 0) then
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---@type string
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local fileName
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--get the spec icon file currently in use
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if (instance) then
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fileName = instance.row_info.spec_file
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else
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fileName = Details.instance_defaults.row_info.spec_file
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end
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local left, right, top, bottom = unpack(Details.class_specs_coords[spec])
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local textureTable = {
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texture = fileName,
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coords = {left = left, right = right, top = top, bottom = bottom},
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size = {height = 16, width = 16},
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}
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return textureTable
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end
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local class = actorObject:Class() or "UNKNOW"
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local left, right, top, bottom = unpack(Details.class_coords[class])
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---@type string
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local fileName
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--get the spec icon file currently in use
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if (instance) then
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fileName = instance.row_info.icon_file
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else
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fileName = Details.instance_defaults.row_info.icon_file
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end
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local textureTable = {
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texture = fileName,
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coords = {left = left, right = right, top = top, bottom = bottom},
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size = {height = 16, width = 16},
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}
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return textureTable
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end
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---return the path to a texture file and the texture coordinates
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---@return string, number, number, number, number
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function Details:GetUnknownClassIcon()
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return [[Interface\AddOns\Details\images\classes_small]], unpack(CONST_UNKNOWN_CLASS_COORDS)
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end
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---return a path to a texture file
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---@param iconType "spec"|"class"
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---@param bWithAlpha boolean
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---@return string texturePath
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function Details:GetIconTexture(iconType, bWithAlpha)
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iconType = string.lower(iconType)
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if (iconType == "spec") then
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if (bWithAlpha) then
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return [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]]
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else
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return [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]]
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end
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else --if is class
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if (bWithAlpha) then
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return [[Interface\AddOns\Details\images\classes_small_alpha]]
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else
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return [[Interface\AddOns\Details\images\classes_small]]
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end
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end
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end
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---attempt to get the class of an actor by its name, if the actor isn't found, it searches the overall data for the actor
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---@param actorName string
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---@return string className, number left, number right, number top, number bottom, number red, number green, number blue, number alpha
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function Details:GetClass(actorName)
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local unitClass = Details:GetUnitClass(actorName)
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if (unitClass) then
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local left, right, top, bottom = unpack(Details.class_coords[unitClass])
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local r, g, b = unpack(Details.class_colors[unitClass])
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return unitClass, left, right, top, bottom, r or 1, g or 1, b or 1, 1
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else
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local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
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for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
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local actorContainer = overallCombatObject:GetContainer(containerId)
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local actorObject = actorContainer:GetActor(actorName)
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if (actorObject) then
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unitClass = actorObject:Class()
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if (unitClass) then
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--found the class of the actor
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local left, right, top, bottom = unpack(Details.class_coords[unitClass] or CONST_UNKNOWN_CLASS_COORDS)
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local r, g, b = unpack(Details.class_colors[unitClass])
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return unitClass, left, right, top, bottom, r or 1, g or 1, b or 1, 1
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end
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end
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end
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return "UNKNOW", 0.75, 1, 0.75, 1, 1, 1, 1, 1
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end
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end
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--note: this could return the coords and color as well to match Details:GetClass()
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---attempt to get the spec of an actor by its name, if the actor isn't found, it searches the overall data for the actor
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---@param actorName string
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---@return number|nil
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function Details:GetSpecFromActorName(actorName)
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local GUID = UnitGUID(actorName)
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local spec = Details:GetSpecByGUID(GUID)
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if (spec) then
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return spec
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end
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local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
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for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
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local actorContainer = overallCombatObject:GetContainer(containerId)
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local actorObject = actorContainer:GetActor(actorName)
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if (actorObject) then
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spec = actorObject:Spec()
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if (spec) then
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return spec
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end
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end
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end
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end
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---return the path to a texture file and the texture coordinates
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---@param role string
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---@return string texturePath, number left, number right, number top, number bottom
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function Details:GetRoleIcon(role)
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return [[Interface\AddOns\Details\images\icons2]], unpack(roles[role])
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end
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---return the path to a texture file and the texture coordinates for the given class
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---@param class string
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---@return string texturePath, number left, number right, number top, number bottom
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function Details:GetClassIcon(class)
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if (self.classe) then
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class = self.classe
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elseif (type(class) == "table" and class.classe) then
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class = class.classe
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elseif (type(class) == "string") then
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class = class
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else
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class = "UNKNOW"
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end
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if (class == "UNKNOW") then
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return [[Interface\LFGFRAME\LFGROLE_BW]], 0.25, 0.5, 0, 1
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elseif (class == "UNGROUPPLAYER") then
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return [[Interface\ICONS\Achievement_Character_Orc_Male]], 0, 1, 0, 1
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elseif (class == "PET") then
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return [[Interface\AddOns\Details\images\classes_small]], 0.25, 0.49609375, 0.75, 1
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else
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return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords[class])
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end
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end
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---return the path to a texture file and the texture coordinates for the given spec
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---@param spec number
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---@param useAlpha boolean
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---@return string texturePath, number left, number right, number top, number bottom
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function Details:GetSpecIcon(spec, useAlpha)
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if (not spec or spec == 0) then
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--this returns the icon for "unknown" spec (gotten from the class icon file)
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return [[Interface\AddOns\Details\images\classes_small]], unpack(Details.class_coords["UNKNOW"])
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end
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if (useAlpha) then
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return [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]], unpack(Details.class_specs_coords [spec])
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else
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return [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]], unpack(Details.class_specs_coords[spec])
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end
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end
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---return the red, green, blue and alpha values for the given class
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---@param class string
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---@return number red, number green, number blue, number alpha
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function Details:GetClassColor(class)
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if (self.classe) then
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return unpack(Details.class_colors[self.classe] or CONST_DEFAULT_COLOR)
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elseif (type(class) == "table" and class.classe) then
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return unpack(Details.class_colors[class.classe] or CONST_DEFAULT_COLOR)
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elseif (type(class) == "string") then
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return unpack(Details.class_colors[class] or CONST_DEFAULT_COLOR)
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elseif (self.color) then
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return unpack(self.color)
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else
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return unpack(CONST_DEFAULT_COLOR)
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end
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end
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---get the spec or class texture and coordinates for the given player name and combat object, if the actor isn't found return unknown icon
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---@param playerName string
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---@param combatObject combat
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---@return string texturePath, number left, number right, number top, number bottom
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function Details:GetPlayerIcon(playerName, combatObject)
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combatObject = combatObject or Details:GetCurrentCombat()
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local texturePath, left, right, top, bottom
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---@type actor
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local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
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if (not playerObject or not playerObject.spec) then
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---@type actor
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playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
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end
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if (playerObject) then
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local spec = playerObject.spec
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if (spec) then
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texturePath = [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]]
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left, right, top, bottom = unpack(Details.class_specs_coords[spec])
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elseif (playerObject.classe) then
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texturePath = [[Interface\AddOns\Details\images\classes_small]]
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left, right, top, bottom = unpack(Details.class_coords[playerObject.classe or "UNKNOW"])
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end
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end
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if (not texturePath) then
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texturePath = [[Interface\AddOns\Details\images\classes_small]]
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left, right, top, bottom = unpack(Details.class_coords["UNKNOW"])
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end
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return texturePath, left, right, top, bottom
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end
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---return specId if it exists in the spec cache
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---@param unitSerial string this is also called GUID
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---@return number|nil
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function Details:GetSpecByGUID(unitSerial)
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return Details.cached_specs[unitSerial]
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end
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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---comment
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---@param payload table
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---@return any
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function Details:GuessClass(payload)
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---@type actor, actorcontainer, number
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local actorObject, actorContainer, attempts = payload[1], payload[2], payload[3]
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if (not actorObject or actorObject.__destroyed) then
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return false
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end
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local spellContainerNames = actorObject:GetSpellContainerNames() --1x Details/functions/playerclass.lua:293: attempt to call method 'GetSpellContainerNames' (a nil value)
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for i = 1, #spellContainerNames do
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local spellContainer = actorObject:GetSpellContainer(spellContainerNames[i])
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if (spellContainer) then
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for spellId in spellContainer:ListSpells() do
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local class = Details.ClassSpellList[spellId]
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if (class) then
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actorObject.classe = class
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actorObject.guessing_class = nil
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if (actorContainer) then
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actorContainer.need_refresh = true
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end
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if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
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actorObject.minha_barra.minha_tabela = nil
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Details:ScheduleWindowUpdate(2, true)
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end
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return class
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end
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end
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end
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end
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local class = Details:GetClass(actorObject:Name())
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if (class and class ~= "UNKNOW") then
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actorObject.classe = class
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actorObject.need_refresh = true
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actorObject.guessing_class = nil
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if (actorContainer) then
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actorContainer.need_refresh = true
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end
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if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
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actorObject.minha_barra.minha_tabela = nil
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Details:ScheduleWindowUpdate(2, true)
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end
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return class
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end
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if (attempts and attempts < 10) then
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payload[3] = attempts + 1 --thanks @Farmbuyer on curseforge
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--_detalhes:ScheduleTimer("GuessClass", 2, {Actor, container, tries+1})
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Details:ScheduleTimer("GuessClass", 2, payload) --passing the same table instead of creating a new one
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end
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return false
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end
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---comment
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---@param payload table
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---@return any
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function Details:GuessSpec(payload)
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---@type actor, actorcontainer, number
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local actorObject, actorContainer, attempts = payload[1], payload[2], payload[3]
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if (not actorObject or actorObject.__destroyed) then
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return false
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end
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local actorSpec
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--attempt the obvious
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if (actorObject.spec) then
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actorSpec = actorObject.spec
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end
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local specSpellList = Details.SpecSpellList
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--attempt to get from OpenRaid
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if (not actorSpec) then
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local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
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if (openRaidLib) then
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local unitInfo = openRaidLib.GetUnitInfo(actorObject:Name()) --1x Details/functions/playerclass.lua:368: attempt to call method 'Name' (a nil value)
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if (unitInfo and unitInfo.specId and unitInfo.specId ~= 0) then
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actorSpec = unitInfo.specId
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end
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end
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end
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--attempt to get from the spec cache
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if (not actorSpec) then
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actorSpec = Details.cached_specs[actorObject.serial]
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end
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--attempt to get from the spells the actor used in the current combat
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if (not actorSpec) then
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local currentCombatObject = Details:GetCurrentCombat()
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if (currentCombatObject.__destroyed) then
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--schedule made before a destroy combat call, but not cancelled
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return
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end
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for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
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if (actorSpec) then
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break
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end
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---@type actorcontainer
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local currentActorContainer = currentCombatObject:GetContainer(containerId)
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---@type actor
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local currentActorObject = currentActorContainer:GetActor(actorObject:Name())
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if (currentActorObject) then
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--iterate among all spells the actor used
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if (not actorSpec) then
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local spellContainerNames = currentActorObject:GetSpellContainerNames()
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for i = 1, #spellContainerNames do
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local spellContainer = currentActorObject:GetSpellContainer(spellContainerNames[i])
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if (spellContainer) then
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for spellId in spellContainer:ListSpells() do
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local spec = specSpellList[spellId]
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if (spec) then
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actorSpec = spec
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break
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||||
end
|
||||
end
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||||
end
|
||||
end
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||||
end
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||||
end
|
||||
end
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||||
end
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--attempt to get from overall combat object
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if (not actorSpec) then
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local overallCombatObject = Details:GetCombat(DETAILS_SEGMENTID_OVERALL)
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for containerId = 1, DETAILS_COMBAT_AMOUNT_CONTAINERS do
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if (actorSpec) then
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break
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end
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local overallActorContainer = overallCombatObject:GetContainer(containerId)
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local overallActorObject = overallActorContainer:GetActor(actorObject:Name())
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if (overallActorObject) then
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if (overallActorObject.spec and overallActorObject.spec ~= 0) then
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actorSpec = overallActorObject.spec
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break
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end
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--iterate among all spells the actor used
|
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if (not actorSpec) then
|
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local spellContainerNames = overallActorObject:GetSpellContainerNames()
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for i = 1, #spellContainerNames do
|
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local spellContainer = overallActorObject:GetSpellContainer(spellContainerNames[i])
|
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if (spellContainer) then
|
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for spellId in spellContainer:ListSpells() do
|
||||
local spec = specSpellList[spellId]
|
||||
if (spec) then
|
||||
actorSpec = spec
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
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if (actorSpec) then
|
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Details.cached_specs[actorObject.serial] = actorSpec
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actorObject:SetSpecId(actorSpec)
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actorObject.classe = Details.SpecIDToClass[actorSpec] or actorObject.classe
|
||||
actorObject.guessing_spec = nil
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||||
|
||||
if (actorContainer) then
|
||||
actorContainer.need_refresh = true
|
||||
end
|
||||
|
||||
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
|
||||
actorObject.minha_barra.minha_tabela = nil
|
||||
Details:ScheduleWindowUpdate(2, true)
|
||||
end
|
||||
|
||||
return actorSpec
|
||||
end
|
||||
|
||||
if (Details.streamer_config.quick_detection) then
|
||||
if (attempts and attempts < 30) then
|
||||
payload[3] = attempts + 1
|
||||
Details:ScheduleTimer("GuessSpec", 1, payload) --todo: replace schedule from ace3 and use our own
|
||||
end
|
||||
else
|
||||
if (attempts and attempts < 4) then
|
||||
payload[3] = attempts + 1
|
||||
Details:ScheduleTimer("GuessSpec", 4, payload)
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
function Details:ReGuessSpec(t) --deprecated
|
||||
local actorObject, container = t[1], t[2]
|
||||
local SpecSpellList = Details.SpecSpellList
|
||||
|
||||
---@type combat
|
||||
local combatObject = Details:GetCurrentCombat()
|
||||
|
||||
--get from the spell cast list
|
||||
if (combatObject) then
|
||||
local spellCastTable = combatObject:GetSpellCastTable(actorObject.nome)
|
||||
|
||||
for spellName in pairs(spellCastTable) do
|
||||
local _, _, _, _, _, _, spellid = GetSpellInfo(spellName)
|
||||
local spec = SpecSpellList[spellid]
|
||||
if (spec) then
|
||||
Details.cached_specs[actorObject.serial] = spec
|
||||
|
||||
actorObject:SetSpecId(spec)
|
||||
actorObject.classe = Details.SpecIDToClass[spec] or actorObject.classe
|
||||
actorObject.guessing_spec = nil
|
||||
|
||||
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
|
||||
|
||||
if (container) then
|
||||
container.need_refresh = true
|
||||
end
|
||||
|
||||
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
|
||||
actorObject.minha_barra.minha_tabela = nil
|
||||
Details:ScheduleWindowUpdate (2, true)
|
||||
end
|
||||
|
||||
return spec
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
if (actorObject.spells) then
|
||||
for spellid, _ in pairs(actorObject.spells._ActorTable) do
|
||||
local spec = SpecSpellList [spellid]
|
||||
if (spec) then
|
||||
if (spec ~= actorObject.spec) then
|
||||
Details.cached_specs [actorObject.serial] = spec
|
||||
|
||||
actorObject:SetSpecId(spec)
|
||||
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
|
||||
|
||||
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
|
||||
|
||||
if (container) then
|
||||
container.need_refresh = true
|
||||
end
|
||||
|
||||
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
|
||||
actorObject.minha_barra.minha_tabela = nil
|
||||
Details:ScheduleWindowUpdate (2, true)
|
||||
end
|
||||
|
||||
return spec
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (actorObject.classe == "HUNTER") then
|
||||
local container_misc = Details.tabela_vigente[4]
|
||||
local index = container_misc._NameIndexTable [actorObject.nome]
|
||||
if (index) then
|
||||
local misc_actor = container_misc._ActorTable [index]
|
||||
local buffs = misc_actor.buff_uptime_spells and misc_actor.buff_uptime_spells._ActorTable
|
||||
if (buffs) then
|
||||
for spellid, spell in pairs(buffs) do
|
||||
local spec = SpecSpellList [spellid]
|
||||
if (spec) then
|
||||
if (spec ~= actorObject.spec) then
|
||||
Details.cached_specs [actorObject.serial] = spec
|
||||
|
||||
actorObject:SetSpecId(spec)
|
||||
actorObject.classe = Details.SpecIDToClass [spec] or actorObject.classe
|
||||
|
||||
Details:SendEvent("UNIT_SPEC", nil, actorObject:GetUnitId(), spec, actorObject.serial)
|
||||
|
||||
if (container) then
|
||||
container.need_refresh = true
|
||||
end
|
||||
|
||||
if (actorObject.minha_barra and type(actorObject.minha_barra) == "table") then
|
||||
actorObject.minha_barra.minha_tabela = nil
|
||||
Details:ScheduleWindowUpdate (2, true)
|
||||
end
|
||||
|
||||
return spec
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user