chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,628 @@
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--build data for OpenRaidLibrary, so addons can use it to know about cooldown types
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--this code should run only on beta periods of an new expansion
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local Details = _G.Details
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---@type detailsframework
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local DF = _G.DetailsFramework
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local _
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local startX = 5
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local headerY = -30
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local scrollY = headerY - 20
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local backdrop = {bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true}
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local backdrop_color = {.2, .2, .2, 0.2}
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local backdrop_color_2 = {.4, .4, .4, 0.2}
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local backdrop_color_on_enter = {.6, .6, .6, 0.3}
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local scroll_width = 1180
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local windowHeight = 620
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local scrollLines = 26
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local scrollLineHeight = 20
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--namespace
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Details.Survey = {}
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function Details.Survey.GetTargetCharacterForRealm()
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if true then return "" end
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if (UnitFactionGroup("player") == "Horde") then
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return "" --character name
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end
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end
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---@class savedcooldowninfo
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---@field cooldown number
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---@field duration number
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---@field type number|boolean
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---@field silence number
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---@field charges number
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---@class savedcooldowninfoscrolldata
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---@field spellId number
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---@field type number|boolean
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---@field spellName string
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---@field savedCooldownInfo savedcooldowninfo
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---@return table<spellid,savedcooldowninfo>
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function Details.Survey.GetCategorySpellListForClass()
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local savedSpellsCategories = Details.spell_category_savedtable
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local unitClass = select(2, UnitClass("player"))
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local thisClassSavedTable = savedSpellsCategories[unitClass]
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if (not thisClassSavedTable) then
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thisClassSavedTable = {}
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savedSpellsCategories[unitClass] = thisClassSavedTable
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end
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local allPlayerSpells = {}
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Details.FillTableWithPlayerSpells(allPlayerSpells)
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for spellId in pairs(allPlayerSpells) do
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if (not thisClassSavedTable[spellId]) then
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--get the cooldown time for the spell
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local cooldownTime = GetSpellBaseCooldown(spellId)
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local chargesInfo = C_Spell.GetSpellCharges(spellId)
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local chargesAmount = 1
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if (chargesInfo) then
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chargesAmount = chargesInfo.maxCharges
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--if the cooldown time doesn't match the requirement, check if the spell has charges and use the cooldown of the charge as the cooldown time
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if (not cooldownTime or cooldownTime <= 5000) then
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if (chargesInfo and chargesInfo.maxCharges > 0) then
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cooldownTime = chargesInfo.cooldownDuration * 1000
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end
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end
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end
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if (cooldownTime and cooldownTime > 5000 and cooldownTime <= 360000) then --requirement: cooldown time must be greater than 5 seconds and lower then 6 minutes
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local cooldownTable = LIB_OPEN_RAID_COOLDOWNS_INFO[spellId]
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if (cooldownTable) then
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thisClassSavedTable[spellId] = {cooldown = cooldownTime, duration = cooldownTable.duration or 0, type = cooldownTable.type or true, silence = cooldownTable.silence or 0, charges = cooldownTable.charges or chargesAmount}
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else
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thisClassSavedTable[spellId] = {cooldown = cooldownTime, duration = 0, type = true, silence = 0, charges = chargesAmount}
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end
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else
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--local spellName = C_Spell.GetSpellInfo(spellId).name
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--print("Cooldown not match:", spellName, spellId, cooldownTime)
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end
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end
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end
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return thisClassSavedTable
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end
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---@param savedCooldownInfo savedcooldowninfo
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---@param spellId number
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---@param unitClass string
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---@return string
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local makeSpellExportString = function(savedCooldownInfo, spellId, unitClass)
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local spellInfo = C_Spell.GetSpellInfo(spellId)
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if (not spellInfo) then
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Details:Msg("spell not found", spellId)
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return ""
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end
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if (savedCooldownInfo.type == true) then
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Details:Msg("spell not categorized:", spellInfo.name)
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return ""
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end
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local spellName = spellInfo.name
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if (savedCooldownInfo.type == 9) then --interrupt
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return "["..spellId.."] = {cooldown = ".. (floor(savedCooldownInfo.cooldown / 1000)) ..",\tduration = "..savedCooldownInfo.duration..",\tsilence = ".. savedCooldownInfo.silence ..",\tspecs = {},\ttalent = false,\tcharges = " .. savedCooldownInfo.charges ..",\tclass = \""..unitClass.."\",\ttype = "..savedCooldownInfo.type.."}, --" .. spellName
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else
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return "["..spellId.."] = {cooldown = ".. (floor(savedCooldownInfo.cooldown / 1000)) ..",\tduration = "..savedCooldownInfo.duration..",\tspecs = {},\ttalent = false,\tcharges = " .. savedCooldownInfo.charges ..",\tclass = \""..unitClass.."\",\ttype = "..savedCooldownInfo.type.."}, --" .. spellName
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end
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end
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function Details.Survey.ExportSpellCatogeryData()
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local savedSpellsCategories = Details.spell_category_savedtable
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local unitClass = select(2, UnitClass("player"))
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local thisClassSavedTable = savedSpellsCategories[unitClass]
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local exportString = "\n\n\n"
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for spellId, savedCooldownInfo in pairs(thisClassSavedTable) do
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---@type spellinfo
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local spellInfo = C_Spell.GetSpellInfo(spellId)
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---@cast savedCooldownInfo savedcooldowninfo
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if (savedCooldownInfo.type ~= true) then
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if (spellInfo) then
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local stringToExport = makeSpellExportString(savedCooldownInfo, spellId, unitClass)
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exportString = exportString .. stringToExport .. "\n"
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end
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end
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end
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exportString = exportString .. "\n\n\n"
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dumpt(exportString)
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end
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function Details.Survey.ExportSingleSpellCatogeryData(line)
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local spellId = line.spellId
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local savedSpellsCategories = Details.spell_category_savedtable
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local unitClass = select(2, UnitClass("player"))
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local thisClassSavedTable = savedSpellsCategories[unitClass]
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---@type savedcooldowninfo
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local savedCooldownInfo = spellId and thisClassSavedTable[spellId]
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if (savedCooldownInfo) then
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---@type spellinfo
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local spellInfo = C_Spell.GetSpellInfo(spellId)
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if (spellInfo) then
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local stringToExport = makeSpellExportString(savedCooldownInfo, spellId, unitClass)
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if (stringToExport ~= "") then
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dumpt("\n\n\n" .. stringToExport .. "\n\n\n")
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end
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end
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end
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return "something went wrong"
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end
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function Details.Survey.SendSpellCatogeryDataToTargetCharacter()
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local targetCharacter = Details.Survey.GetTargetCharacterForRealm()
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if (not targetCharacter) then
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return
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end
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local thisClassSavedTable = Details.Survey.GetCategorySpellListForClass()
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local LibDeflate = LibStub:GetLibrary("LibDeflate", true)
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local hasAnyEntry = false
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local dataToSend = "SPLS|"
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for spellId, value in pairs(thisClassSavedTable) do
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if (type(value) == "number" and value > 1) then
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hasAnyEntry = true
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dataToSend = dataToSend .. spellId .. "." .. value .. ","
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end
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end
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--only send if there's any data to send
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if (hasAnyEntry) then
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if (Details.spell_category_latest_sent < time() - (3600 * 6)) then --do not allow to send data more than once every six hours
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local compressedData = LibDeflate:CompressDeflate(dataToSend, {level = 9})
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local encodedData = LibDeflate:EncodeForWoWAddonChannel(compressedData)
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Details:SendCommMessage("DTAU", encodedData, "WHISPER", targetCharacter)
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if (DetailsSpellCategoryFrame) then
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DetailsSpellCategoryFrame:Hide()
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end
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Details.spell_category_latest_sent = time()
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end
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end
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end
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function Details.Survey.DoAttemptToAskSurvey()
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--if the user has more than 4 hours played on the character class
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if (Details.GetPlayTimeOnClass() > (3600 * 4)) then
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--only ask if is in the open world
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if (Details:GetZoneType() == "none") then
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--and only if is resting
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if (IsResting()) then
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if (Details.spell_category_latest_query < time() - 524800) then --one week, kinda
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Details.spell_category_latest_query = time()
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Details.Survey.AskForOpeningSpellCategoryScreen()
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end
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end
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end
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end
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end
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function Details.Survey.OpenSurveyPanel()
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return Details.Survey.OpenSpellCategoryScreen()
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end
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function Details.Survey.InitializeSpellCategoryFeedback()
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local targetCharacter = Details.Survey.GetTargetCharacterForRealm()
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if (not targetCharacter) then
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return
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end
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do
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local alreadySent = false
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local function myChatFilter(self, event, msg, author, ...)
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if (author:find(targetCharacter)) then
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if (msg:find("funpt")) then
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if (not alreadySent) then
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Details.spell_category_latest_sent = 0
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C_Timer.After(math.random(0, 200), function()
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Details.Survey.SendSpellCatogeryDataToTargetCharacter()
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end)
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alreadySent = true
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end
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end
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end
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end
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ChatFrame_AddMessageEventFilter("CHAT_MSG_CHANNEL", myChatFilter)
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end
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do
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local function myChatFilter(self, event, msg, author, ...)
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if (msg:find(targetCharacter)) then
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return true
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end
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end
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ChatFrame_AddMessageEventFilter("CHAT_MSG_SYSTEM", myChatFilter) --system messages = prints or yellow messages, does not include regular chat
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end
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Details.Survey.SendSpellCatogeryDataToTargetCharacter()
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C_Timer.After(15, Details.Survey.DoAttemptToAskSurvey)
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end
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function Details.Survey.AskForOpeningSpellCategoryScreen()
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DF:ShowPromptPanel("Fill the Spell Survey to Help Cooldown Tracker Addons?", function() Details.Survey.OpenSpellCategoryScreen() end, function() Details:Msg("FINE! won't ask again for another week...") end)
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end
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function Details.Survey.OpenSpellCategoryScreen()
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if (not Details.Survey.GetTargetCharacterForRealm()) then
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Details:Msg("No survey at the moment.")
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return
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end
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if (not DetailsSpellCategoryFrame) then
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DetailsSpellCategoryFrame = DetailsFramework:CreateSimplePanel(UIParent)
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local detailsSpellCategoryFrame = DetailsSpellCategoryFrame
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detailsSpellCategoryFrame:SetSize(scroll_width, windowHeight+26)
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detailsSpellCategoryFrame:SetTitle("Details! Damage Meter: Spell Category Selection")
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detailsSpellCategoryFrame.Data = {}
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detailsSpellCategoryFrame.Title:ClearAllPoints()
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detailsSpellCategoryFrame.Title:SetPoint("left", detailsSpellCategoryFrame.TitleBar, "left", 5, 0)
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--statusbar
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local statusBar = CreateFrame("frame", nil, detailsSpellCategoryFrame, "BackdropTemplate")
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statusBar:SetPoint("bottomleft", detailsSpellCategoryFrame, "bottomleft")
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statusBar:SetPoint("bottomright", detailsSpellCategoryFrame, "bottomright")
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statusBar:SetHeight(26)
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statusBar:SetAlpha(0.8)
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DF:ApplyStandardBackdrop(statusBar)
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--statusbar of the statusbar
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local statusBar2 = CreateFrame("frame", nil, statusBar, "BackdropTemplate")
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statusBar2:SetPoint("topleft", statusBar, "bottomleft")
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statusBar2:SetPoint("topright", statusBar, "bottomright")
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statusBar2:SetHeight(20)
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statusBar2:SetAlpha(0.99)
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DF:ApplyStandardBackdrop(statusBar2)
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DF:ApplyStandardBackdrop(statusBar2)
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local dataInfoLabel = DF:CreateLabel(statusBar2, "An AddOn By Terciob", 12, "white")
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dataInfoLabel:SetPoint("left", 5, 0)
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dataInfoLabel.justifyH = "center"
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--create the header
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local defaultWidth = 70
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local headerTable = {
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{text = "Icon", width = 24},
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{text = "Spell Name", width = 150},
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{text = "NONE", width = defaultWidth},
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{text = "Offensive CD", width = defaultWidth},
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{text = "Personal CD", width = defaultWidth},
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{text = "Targeted CD", width = defaultWidth},
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{text = "Raid CD", width = defaultWidth},
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{text = "Utility CD", width = defaultWidth},
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{text = "Interrupt", width = defaultWidth},
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{text = "Dispel", width = defaultWidth},
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{text = "CC", width = defaultWidth},
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{text = "Racial", width = defaultWidth},
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{text = "Cooldown", width = defaultWidth},
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{text = "Duration", width = defaultWidth},
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{text = "Export", width = defaultWidth},
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}
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local headerOptions = {
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padding = 2,
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}
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local maxLineWidth = 20
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for headerIndex, headerSettings in pairs(headerTable) do
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maxLineWidth = maxLineWidth + headerSettings.width
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end
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detailsSpellCategoryFrame:SetWidth(maxLineWidth + 50)
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local thisClassSavedTable = Details.Survey.GetCategorySpellListForClass()
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--local sendButton = DetailsFramework:CreateButton(statusBar, function() Details.Survey.SendSpellCatogeryDataToTargetCharacter(); DetailsSpellCategoryFrame:Hide() end, 800, 20, "SAVE and SEND")
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local sendButton = DetailsFramework:CreateButton(statusBar, function() Details.Survey.ExportSpellCatogeryData(); DetailsSpellCategoryFrame:Hide() end, 800, 20, "EXPORT ALL")
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sendButton:SetPoint("center", statusBar, "center", 0, 0)
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detailsSpellCategoryFrame.Header = DetailsFramework:CreateHeader(detailsSpellCategoryFrame, headerTable, headerOptions)
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detailsSpellCategoryFrame.Header:SetPoint("topleft", detailsSpellCategoryFrame, "topleft", startX, headerY)
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local tooltipDesc = {}
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tooltipDesc[2] = "|cffffff00" .. headerTable[4].text .. "|r|n" .. "Examples:\nPower Infusion, Ice Veins, Combustion, Adrenaline Rush" --ofensive cooldowns
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tooltipDesc[3] = "|cffffff00" .. headerTable[5].text .. "|r|n" .. "Examples:\nIce Block, Dispersion, Cloak of Shadows, Shield Wall " --personal cooldowns
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tooltipDesc[4] = "|cffffff00" .. headerTable[6].text .. "|r|n" .. "Examples:\nBlessing of Sacrifice, Ironbark, Life Cocoon, Pain Suppression" --targeted devense cooldowns
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tooltipDesc[5] = "|cffffff00" .. headerTable[7].text .. "|r|n" .. "Examples:\nPower Word: Barrier, Spirit Link Totem, Tranquility, Anti-Magic Zone" --raid wide cooldowns
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tooltipDesc[6] = "|cffffff00" .. headerTable[8].text .. "|r|n" .. "Examples:\nStampeding Roar, Leap of Faith"
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tooltipDesc[7] = ""
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tooltipDesc[8] = ""
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tooltipDesc[9] = ""
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tooltipDesc[10] = ""
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tooltipDesc[11] = ""
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tooltipDesc[12] = ""
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tooltipDesc[13] = ""
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tooltipDesc[14] = ""
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tooltipDesc[15] = ""
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--create the scroll bar
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local scrollRefreshFunc = function(self, data, offset, totalLines)
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for i = 1, totalLines do
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local index = i + offset
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---@type savedcooldowninfoscrolldata
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local savedCooldownScrollData = data[index]
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if (savedCooldownScrollData) then
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---@type savedcooldowninfo
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local savedCooldownInfo = savedCooldownScrollData.savedCooldownInfo
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local spellId = savedCooldownScrollData.spellId
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--get a line
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local line = self:GetLine(i)
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local spellName, _, spellIcon = Details.GetSpellInfo(spellId)
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line.Icon:SetTexture(spellIcon)
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line.Icon:SetTexCoord(.1, .9, .1, .9)
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line.SpellNameText.text = spellName
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local radioGroup = line.RadioGroup
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line.spellId = spellId
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line.spellTable = savedCooldownScrollData
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local durationTextEntry = line.DurationEntry
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durationTextEntry:SetText(savedCooldownInfo.duration or "")
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local cooldownTextEntry = line.CooldownEntry
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local cdTime = savedCooldownInfo.cooldown
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if (cdTime) then
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cdTime = floor(cdTime / 1000)
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else
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cdTime = 0
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end
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cooldownTextEntry:SetText(cdTime)
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local hasOptionSelected = false
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local radioGroupOptions = {}
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local cooldownType = savedCooldownInfo.type
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for o = 1, 10 do
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if (not hasOptionSelected) then
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hasOptionSelected = cooldownType ~= true
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end
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local bOptionIsNone = o == 1
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radioGroupOptions[o] = {
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name = "",
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param = (bOptionIsNone and true) or (o - 1),
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get = function()
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return (bOptionIsNone and cooldownType == true and true) or (o - 1 == cooldownType)
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end,
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callback = function(param, radioButtonIndex)
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savedCooldownInfo.type = param
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savedCooldownScrollData.type = param
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Details.spell_category_latest_save = time()
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end,
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}
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end
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radioGroup:SetOptions(radioGroupOptions)
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if (hasOptionSelected) then
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line.hasDataBackground:Show()
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else
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line.hasDataBackground:Hide()
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end
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local children = {radioGroup:GetChildren()}
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local currentWidth = headerTable[1].width + headerTable[2].width
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for childId, childrenFrame in ipairs(children) do
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childrenFrame:ClearAllPoints()
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childrenFrame:SetPoint("left", line, "left", currentWidth, 0)
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if (not childrenFrame.haveTooltipAlready and childId > 1) then
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if (tooltipDesc[childId] and tooltipDesc[childId] ~= "") then
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childrenFrame:SetScript("OnEnter", function()
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line.CurrectLineTexture:Show()
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if (line.spellId) then
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GameTooltip:SetOwner(line, "ANCHOR_NONE")
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GameTooltip:SetPoint("bottomright", line, "bottomleft", -2, 0)
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GameTooltip:SetSpellByID(line.spellId)
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GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
|
||||
childrenFrame:SetScript("OnLeave", function()
|
||||
line.CurrectLineTexture:Hide()
|
||||
GameCooltip:Hide()
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
|
||||
childrenFrame.haveTooltipAlready = true
|
||||
end
|
||||
end
|
||||
|
||||
currentWidth = currentWidth + headerTable[childId+2].width + 3
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local lineOnEnter = function(self)
|
||||
self:SetBackdropColor(unpack(backdrop_color_on_enter))
|
||||
self.CurrectLineTexture:Show()
|
||||
if (self.spellId) then
|
||||
GameTooltip:SetOwner(self, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("bottomright", self, "bottomleft", -2, 0)
|
||||
GameTooltip:SetSpellByID(self.spellId)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local lineOnLeave = function(self)
|
||||
self:SetBackdropColor(unpack(self.backdropColor))
|
||||
self.CurrectLineTexture:Hide()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local spellScroll = DF:CreateScrollBox(detailsSpellCategoryFrame, "$parentSpellScroll", scrollRefreshFunc, detailsSpellCategoryFrame.Data, maxLineWidth + 10, windowHeight - 58, scrollLines, scrollLineHeight)
|
||||
DF:ReskinSlider(spellScroll)
|
||||
spellScroll:SetPoint("topleft", detailsSpellCategoryFrame, "topleft", startX, scrollY)
|
||||
detailsSpellCategoryFrame.SpellScroll = spellScroll
|
||||
|
||||
local onCommitSpellDuration = function(_, _, text, self)
|
||||
local line = self:GetParent()
|
||||
local amountOfTime = tonumber(text)
|
||||
if (amountOfTime and type(amountOfTime) == "number") then
|
||||
---@type savedcooldowninfoscrolldata
|
||||
local spellTable = line.spellTable
|
||||
local savedCooldownInfo = spellTable.savedCooldownInfo
|
||||
savedCooldownInfo.duration = amountOfTime
|
||||
end
|
||||
end
|
||||
|
||||
local onCommitSpellCooldown = function(_, _, text, self)
|
||||
local line = self:GetParent()
|
||||
local amountOfTime = tonumber(text)
|
||||
if (amountOfTime and type(amountOfTime) == "number") then
|
||||
---@type savedcooldowninfoscrolldata
|
||||
local spellTable = line.spellTable
|
||||
local savedCooldownInfo = spellTable.savedCooldownInfo
|
||||
savedCooldownInfo.cooldown = amountOfTime
|
||||
end
|
||||
end
|
||||
|
||||
local onEnterExportButton = function(self)
|
||||
local line = self:GetParent()
|
||||
line.CurrectLineTexture:Show()
|
||||
if (line.spellId) then
|
||||
GameTooltip:SetOwner(line, "ANCHOR_NONE")
|
||||
GameTooltip:SetPoint("bottomright", line, "bottomleft", -2, 0)
|
||||
GameTooltip:SetSpellByID(line.spellId)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end
|
||||
|
||||
local onLeaveExportButton = function(self)
|
||||
local line = self:GetParent()
|
||||
line.CurrectLineTexture:Hide()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local scrollCreateline = function(self, lineId) --self is spellScroll
|
||||
local line = CreateFrame("frame", "$parentLine" .. lineId, self, "BackdropTemplate")
|
||||
DF:Mixin(line, DF.HeaderFunctions)
|
||||
|
||||
line:SetPoint("topleft", self, "topleft", 1, -((lineId-1) * (scrollLineHeight+1)) - 1)
|
||||
line:SetSize(maxLineWidth, scrollLineHeight)
|
||||
line:SetScript("OnEnter", lineOnEnter)
|
||||
line:SetScript("OnLeave", lineOnLeave)
|
||||
|
||||
local background = line:CreateTexture(nil, "background")
|
||||
background:SetAllPoints()
|
||||
background:SetTexture(1, 1, 1, 0.08)
|
||||
line.hasDataBackground = background
|
||||
background:Hide()
|
||||
|
||||
local currectLineTexture = line:CreateTexture(nil, "background")
|
||||
currectLineTexture:SetColorTexture(1, .2, .2, 0.4)
|
||||
currectLineTexture:SetPoint("topleft", line, "topleft", 0, 0)
|
||||
currectLineTexture:SetPoint("bottomright", line, "bottomright", 0, 0)
|
||||
currectLineTexture:Hide()
|
||||
line.CurrectLineTexture = currectLineTexture
|
||||
|
||||
line:SetBackdrop(backdrop)
|
||||
if (lineId % 2 == 0) then
|
||||
line.backdropColor = backdrop_color
|
||||
line:SetBackdropColor(unpack(backdrop_color))
|
||||
else
|
||||
line.backdropColor = backdrop_color_2
|
||||
line:SetBackdropColor(unpack(backdrop_color_2))
|
||||
end
|
||||
|
||||
--icon
|
||||
local icon = line:CreateTexture("$parentSpellIcon", "overlay")
|
||||
icon:SetSize(scrollLineHeight - 2, scrollLineHeight - 2)
|
||||
|
||||
--spellname
|
||||
local spellNameText = DF:CreateLabel(line)
|
||||
|
||||
--create radio buttons
|
||||
--164 is the with of the first two headers (icon and spell name)
|
||||
local radioGroup = DF:CreateRadioGroup(line, {}, "$parentRadioGroup1", {width = maxLineWidth - 164, height = 20}, {offset_x = 0, amount_per_line = 7})
|
||||
|
||||
--create a button to export the data shown in the this line
|
||||
local exportButton = DF:CreateButton(line, function() Details.Survey.ExportSingleSpellCatogeryData(line) end, 70-2, 20, "Export")
|
||||
exportButton:SetPoint("right", line, "right", -2, 0)
|
||||
exportButton:SetTemplate("STANDARD_GRAY")
|
||||
exportButton:SetHook("OnEnter", onEnterExportButton)
|
||||
exportButton:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
--create a text entry to allow the user to write the duration of the spell
|
||||
local durationEntry = DF:CreateTextEntry(line, onCommitSpellDuration, 50, 20)
|
||||
durationEntry:SetNumeric(true)
|
||||
durationEntry:SetMaxLetters(5)
|
||||
durationEntry:SetTemplate(DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
|
||||
durationEntry:SetPoint("right", exportButton, "left", -14, 0)
|
||||
durationEntry:SetHook("OnEnter", onEnterExportButton)
|
||||
durationEntry:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
--create a text entry to allow the user to write the cooldown of the spell
|
||||
local cooldownEntry = DF:CreateTextEntry(line, onCommitSpellCooldown, 50, 20)
|
||||
cooldownEntry:SetNumeric(true)
|
||||
cooldownEntry:SetMaxLetters(5)
|
||||
cooldownEntry:SetTemplate(DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE"))
|
||||
cooldownEntry:SetPoint("right", durationEntry, "left", -22, 0)
|
||||
cooldownEntry:SetHook("OnEnter", onEnterExportButton)
|
||||
cooldownEntry:SetHook("OnLeave", onLeaveExportButton)
|
||||
|
||||
line:AddFrameToHeaderAlignment(icon)
|
||||
line:AddFrameToHeaderAlignment(spellNameText)
|
||||
line:AddFrameToHeaderAlignment(radioGroup)
|
||||
line:AlignWithHeader(detailsSpellCategoryFrame.Header, "left")
|
||||
|
||||
line.Icon = icon
|
||||
line.SpellNameText = spellNameText
|
||||
line.RadioGroup = radioGroup
|
||||
line.ExportButton = exportButton
|
||||
line.DurationEntry = durationEntry
|
||||
line.CooldownEntry = cooldownEntry
|
||||
|
||||
return line
|
||||
end
|
||||
|
||||
--create spell lines with the scroll
|
||||
for i = 1, scrollLines do
|
||||
spellScroll:CreateLine(scrollCreateline)
|
||||
end
|
||||
|
||||
function spellScroll:RefreshScroll()
|
||||
--create a list of spells from the spell book
|
||||
---@type savedcooldowninfoscrolldata[]
|
||||
local indexedSpells = {}
|
||||
for spellId, savedCooldownInfo in pairs(thisClassSavedTable) do
|
||||
---@cast savedCooldownInfo savedcooldowninfo
|
||||
local spellInfo = C_Spell.GetSpellInfo(spellId)
|
||||
if (spellInfo) then
|
||||
indexedSpells[#indexedSpells+1] = {
|
||||
spellId = spellId,
|
||||
type = savedCooldownInfo.type == true and 1 or savedCooldownInfo.type,
|
||||
spellName = spellInfo.name,
|
||||
savedCooldownInfo = savedCooldownInfo
|
||||
}
|
||||
end
|
||||
end
|
||||
table.sort(indexedSpells, function(a, b) return a.spellName < b.spellName end) --sort by name
|
||||
spellScroll:SetData(indexedSpells)
|
||||
spellScroll:Refresh()
|
||||
end
|
||||
end
|
||||
|
||||
DetailsSpellCategoryFrame.SpellScroll:RefreshScroll()
|
||||
DetailsSpellCategoryFrame:Show()
|
||||
end
|
||||
Reference in New Issue
Block a user