chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,464 @@
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if (true) then
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--return
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end
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local addonName, Details222 = ...
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local Details = _G.Details
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local detailsFramework = _G.DetailsFramework
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local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
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--options panel namespace
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Details222.OptionsPanel = {}
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--local tinsert = _G.tinsert
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local unpack = _G.unpack
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local CreateFrame = _G.CreateFrame
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local UIParent = _G.UIParent
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local _
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local preset_version = 3
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Details.preset_version = preset_version
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--templates
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local options_text_template = detailsFramework:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = detailsFramework:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = detailsFramework:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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local options_button_template_selected = detailsFramework.table.copy({}, detailsFramework:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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options_button_template_selected.backdropbordercolor = {1, .8, .2}
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--options
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local section_menu_button_width = 135
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local section_menu_button_height = 20
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local startX = 160
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--build the options window
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function Details:InitializeOptionsWindow(instance)
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return Details222.OptionsPanel.InitializeOptionsWindow(instance)
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end
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--C_Timer.After(2, function()
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-- Details:OpenOptionsWindow(Details:GetInstance(1), false, 1)
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--end)
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function Details222.OptionsPanel.InitializeOptionsWindow(instance)
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local DetailsOptionsWindow = detailsFramework:NewPanel(UIParent, _, "DetailsOptionsWindow", _, 897, 592)
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local optionsFrame = DetailsOptionsWindow.frame
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optionsFrame:Hide()
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DetailsOptionsWindow:SetBackdrop({})
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detailsFramework:AddRoundedCornersToFrame(optionsFrame, Details.PlayerBreakdown.RoundedCornerPreset)
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optionsFrame:SetColor(unpack(Details.frame_background_color))
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optionsFrame.Frame = optionsFrame
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optionsFrame.__name = "Options"
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optionsFrame.real_name = "DETAILS_OPTIONS"
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optionsFrame.__icon = [[Interface\Scenarios\ScenarioIcon-Interact]]
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_G.DetailsPluginContainerWindow.EmbedPlugin(optionsFrame, optionsFrame, true)
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optionsFrame.sectionFramesContainer = {}
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local closeButton = detailsFramework:CreateCloseButton(optionsFrame, "$parentCloseButton")
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closeButton:SetScript("OnClick", function()
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DetailsPluginContainerWindow:Hide()
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end)
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closeButton:SetPoint("topright", optionsFrame, "topright", -5, -5)
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local titleText = detailsFramework:NewLabel(optionsFrame, nil, "$parentTitleLabel", "title", "Details! " .. Loc ["STRING_OPTIONS_WINDOW"], "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
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titleText:SetPoint("top", optionsFrame, "top", 0, -5)
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--[=[
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local gradientBelowTheLine = DetailsFramework:CreateTexture(optionsFrame, {gradient = "vertical", fromColor = {0, 0, 0, 0.25}, toColor = "transparent"}, 1, 90, "artwork", {0, 1, 0, 1}, "dogGradient")
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gradientBelowTheLine:SetPoint("bottoms")
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gradientBelowTheLine:Hide()
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local OTTFrame = CreateFrame("frame", "$parentOverTheTopFrame", optionsFrame)
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OTTFrame:SetSize(1, 1)
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OTTFrame:SetFrameLevel(999)
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OTTFrame:SetPoint("topleft", optionsFrame, "topleft", 0, 0)
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OTTFrame:Hide()
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--divisor shown above the tab options area
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local frameBackgroundTextureTopLine = OTTFrame:CreateTexture("$parentHeaderDivisorTopLine", "artwork")
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local divisorYPosition = -60
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frameBackgroundTextureTopLine:SetPoint("topleft", optionsFrame, "topleft", startX-9, divisorYPosition)
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frameBackgroundTextureTopLine:SetPoint("topright", optionsFrame, "topright", -1, divisorYPosition)
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frameBackgroundTextureTopLine:SetHeight(1)
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frameBackgroundTextureTopLine:SetTexture(0.1215, 0.1176, 0.1294)
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frameBackgroundTextureTopLine:Hide()
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--divisor shown in the left side of the tab options area
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local frameBackgroundTextureLeftLine = OTTFrame:CreateTexture("$parentHeaderDivisorLeftLine", "artwork")
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frameBackgroundTextureLeftLine:SetPoint("topleft", frameBackgroundTextureTopLine, "topleft", 0, 0)
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frameBackgroundTextureLeftLine:SetPoint("bottomleft", optionsFrame, "bottomleft", startX-9, 1)
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frameBackgroundTextureLeftLine:SetHeight(1)
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frameBackgroundTextureLeftLine:SetTexture(0.1215, 0.1176, 0.1294)
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frameBackgroundTextureLeftLine:Hide()
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local frameBackgroundTexture = optionsFrame:CreateTexture(nil, "artwork")
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frameBackgroundTexture:SetPoint("topleft", optionsFrame, "topleft", startX-9, divisorYPosition-1)
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frameBackgroundTexture:SetPoint("bottomright", optionsFrame, "bottomright", -1, 0)
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frameBackgroundTexture:SetTexture (0.2317647, 0.2317647, 0.2317647)
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frameBackgroundTexture:SetVertexColor (0.27, 0.27, 0.27)
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frameBackgroundTexture:SetAlpha (0.3)
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frameBackgroundTexture:Hide()
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--]=]
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--select the instance to edit
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local onSelectInstance = function(_, _, instanceId)
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---@type instance
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local instanceObject = Details.tabela_instancias[instanceId]
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if (not instanceObject:IsEnabled() or not instanceObject:IsStarted()) then
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Details.CriarInstancia (_, _, instanceObject.meu_id)
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end
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Details222.OptionsPanel.SetCurrentInstanceAndRefresh(instanceObject)
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optionsFrame.updateMicroFrames()
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end
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local buildInstanceMenu = function()
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local instanceList = {}
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for index = 1, math.min (#Details.tabela_instancias, Details.instances_amount) do
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local instanceObject = Details.tabela_instancias[index]
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--what the window is showing
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local atributo = instanceObject.atributo
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local sub_atributo = instanceObject.sub_atributo
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if (atributo == 5) then --custom
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local CustomObject = Details.custom[sub_atributo]
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if (not CustomObject) then
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instanceObject:ResetAttribute()
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atributo = instanceObject.atributo
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sub_atributo = instanceObject.sub_atributo
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " " .. Details.atributos.lista[atributo] .. " - " .. Details.sub_atributos[atributo].lista[sub_atributo], onclick = onSelectInstance, icon = Details.sub_atributos[atributo].icones[sub_atributo][1], texcoord = Details.sub_atributos[atributo].icones[sub_atributo][2]}
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else
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " " .. CustomObject.name, onclick = onSelectInstance, icon = CustomObject.icon}
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end
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else
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local modo = instanceObject.modo
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if (modo == 1) then --solo plugin
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atributo = Details.SoloTables.Mode or 1
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local SoloInfo = Details.SoloTables.Menu[atributo]
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if (SoloInfo) then
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " " .. SoloInfo[1], onclick = onSelectInstance, icon = SoloInfo [2]}
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else
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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elseif (modo == 4) then --raid plugin
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local plugin_name = instanceObject.current_raid_plugin or instanceObject.last_raid_plugin
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if (plugin_name) then
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local plugin_object = Details:GetPlugin(plugin_name)
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if (plugin_object) then
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " " .. plugin_object.__name, onclick = onSelectInstance, icon = plugin_object.__icon}
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else
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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else
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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else
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instanceList[#instanceList+1] = {value = index, label = "#".. index .. " " .. Details.atributos.lista[atributo] .. " - " .. Details.sub_atributos [atributo].lista [sub_atributo], onclick = onSelectInstance, icon = Details.sub_atributos [atributo].icones[sub_atributo] [1], texcoord = Details.sub_atributos [atributo].icones[sub_atributo] [2]}
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end
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end
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end
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return instanceList
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end
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local instanceSelection = detailsFramework:NewDropDown(optionsFrame, _, "$parentInstanceSelectDropdown", "instanceDropdown", 200, 18, buildInstanceMenu) --, nil, options_dropdown_template
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optionsFrame.instanceDropdown = instanceSelection
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instanceSelection:SetPoint("topright", optionsFrame, "topright", -7, -39)
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instanceSelection:SetTemplate(options_dropdown_template)
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instanceSelection:SetHook("OnEnter", function()
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GameCooltip:Reset()
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GameCooltip:Preset(2)
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GameCooltip:AddLine(Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL1"])
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GameCooltip:ShowCooltip(instanceSelection.widget, "tooltip")
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end)
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instanceSelection:SetHook("OnLeave", function()
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GameCooltip:Hide()
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end)
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local formatFooterText = function(object)
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object.fontface = "GameFontNormal"
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object.fontsize = 10
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object.fontcolor = {1, 0.82, 0}
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end
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local instancesFontString = detailsFramework:NewLabel(optionsFrame, nil, "$parentInstanceDropdownLabel", "instancetext", Loc ["STRING_OPTIONS_EDITINSTANCE"], "GameFontNormal", 12)
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instancesFontString:SetPoint("right", instanceSelection, "left", -2, 1)
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formatFooterText(instancesFontString)
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local bigdogImage = detailsFramework:NewImage(optionsFrame, [[Interface\MainMenuBar\UI-MainMenuBar-EndCap-Human]], 180*0.9, 200*0.9, nil, {1, 0, 0, 1}, "backgroundBigDog", "$parentBackgroundBigDog")
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bigdogImage:SetPoint("bottomright", optionsFrame, "bottomright", 0, 0)
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bigdogImage:SetAlpha(.25)
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--editing group checkbox
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local onToggleEditingGroup = function(self, fixparam, value)
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Details.options_group_edit = value
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end
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local editingGroupCheckBox = detailsFramework:CreateSwitch(optionsFrame, onToggleEditingGroup, Details.options_group_edit, _, _, _, _, _, "$parentEditGroupCheckbox", _, _, _, _, detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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editingGroupCheckBox:SetAsCheckBox()
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editingGroupCheckBox.tooltip = Loc ["STRING_MINITUTORIAL_OPTIONS_PANEL2"]
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local editingGroupLabel = detailsFramework:NewLabel(optionsFrame, nil, "$parentEditingGroupLabel", "editingGroupLabel", "Editing Group:", "GameFontNormal", 12) --localize-me
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editingGroupLabel:SetPoint("bottomleft", instancesFontString, "topleft", 0, 5)
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editingGroupCheckBox:SetPoint("left", editingGroupLabel, "right", 2, 0)
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formatFooterText(editingGroupLabel)
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--create test bars ~test
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detailsFramework:NewColor("C_OptionsButtonOrange", 0.9999, 0.8196, 0, 1)
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local create_test_bars_func = function()
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Details.CreateTestBars()
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if (not Details.test_bar_update) then
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Details:StartTestBarUpdate()
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else
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Details:StopTestBarUpdate()
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end
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end
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local fillbars = detailsFramework:NewButton(optionsFrame, _, "$parentCreateExampleBarsButton", nil, 140, 20, create_test_bars_func, nil, nil, nil, Loc ["STRING_OPTIONS_TESTBARS"], 1)
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PixelUtil.SetPoint(fillbars, "topleft", optionsFrame.widget, "topleft", startX-8, -30)
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fillbars:SetTemplate(options_button_template)
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fillbars:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {323/512, 365/512, 42/512, 78/512}, {1, 1, 1, 0.6}, 4, 2)
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--change log
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local changelog = detailsFramework:NewButton(optionsFrame, _, "$parentOpenChangeLogButton", nil, 140, 20, Details.OpenNewsWindow, "change_log", nil, nil, Loc ["STRING_OPTIONS_CHANGELOG"], 1)
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changelog:SetPoint("left", fillbars, "right", 10, 0)
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changelog:SetTemplate(options_button_template)
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changelog:SetIcon ("Interface\\AddOns\\Details\\images\\icons", nil, nil, nil, {367/512, 399/512, 43/512, 76/512}, {1, 1, 1, 0.8}, 4, 2)
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--search field
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local searchBox = detailsFramework:CreateTextEntry(optionsFrame, function()end, 140, 20, _, _, _, options_dropdown_template)
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searchBox:SetPoint("left", changelog, "right", 10, 0)
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searchBox:SetAsSearchBox()
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searchBox:SetHook("OnChar", function()
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if (searchBox.text ~= "") then
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local searchSection = optionsFrame.sectionFramesContainer[19]
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searchSection.sectionButton:Enable()
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searchSection.sectionButton:Click()
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local searchingFor = searchBox.text
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local allSectionFrames = optionsFrame.sectionFramesContainer
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local allSectionNames = {}
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local allSectionOptions = {}
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for i = 1, #allSectionFrames do
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local sectionFrame = allSectionFrames[i]
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local sectionOptionsTable = sectionFrame.sectionOptions
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allSectionNames[#allSectionNames+1] = sectionFrame.name
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allSectionOptions[#allSectionOptions+1] = sectionOptionsTable
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end
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--this table will hold all options
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local allOptions = {}
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--start the fill process filling 'allOptions' with each individual option from each tab
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for i = 1, #allSectionOptions do
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local sectionOptions = allSectionOptions[i]
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local lastLabel = nil
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for k, setting in pairs(sectionOptions) do
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if (type(setting) == "table") then
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if (setting.type == "label") then
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lastLabel = setting
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end
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if (setting.name) then
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allOptions[#allOptions+1] = {setting = setting, label = lastLabel, header = allSectionNames[i]}
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end
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end
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end
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end
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local searchingText = string.lower(searchingFor)
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searchBox:SetFocus()
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local options = {}
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local lastTab = nil
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local lastLabel = nil
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for i = 1, #allOptions do
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local optionData = allOptions[i]
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local optionName = string.lower(optionData.setting.name)
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if (optionName:find(searchingText)) then
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if optionData.header ~= lastTab then
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if lastTab ~= nil then
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options[#options+1] = {type = "label", get = function() return "" end, text_template = detailsFramework:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")} -- blank
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end
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options[#options+1] = {type = "label", get = function() return optionData.header end, text_template = {color = "silver", size = 14, font = detailsFramework:GetBestFontForLanguage()}}
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lastTab = optionData.header
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lastLabel = nil
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end
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if optionData.label ~= lastLabel then
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options[#options+1] = optionData.label
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lastLabel = optionData.label
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end
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options[#options+1] = optionData.setting
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end
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end
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local startX = 200
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local startY = -60
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detailsFramework:BuildMenuVolatile(searchSection, options, startX, startY, 560, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template, globalCallback)
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else
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optionsFrame.sectionFramesContainer[19].sectionButton:Disable()
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end
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end)
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local sectionsName = { --section names
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[1] = Loc ["STRING_OPTIONSMENU_DISPLAY"],
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[3] = Loc ["STRING_OPTIONSMENU_ROWSETTINGS"],
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[4] = Loc ["STRING_OPTIONSMENU_ROWTEXTS"],
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[5] = Loc ["STRING_OPTIONSMENU_TITLEBAR"], --titlebar
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[6] = Loc ["STRING_OPTIONSMENU_WINDOWBODY"], --window body
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[7] = Loc ["STRING_OPTIONS_INSTANCE_STATUSBAR_ANCHOR"], --statusbar
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[12] = Loc ["STRING_OPTIONSMENU_WALLPAPER"],
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[13] = Loc ["STRING_OPTIONSMENU_AUTOMATIC"],
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[9] = Loc ["STRING_OPTIONSMENU_PROFILES"],
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[2] = Loc ["STRING_OPTIONSMENU_SKIN"],
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[8] = Loc ["STRING_OPTIONSMENU_PLUGINS"],
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[10] = Loc ["STRING_OPTIONSMENU_TOOLTIP"],
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[11] = Loc ["STRING_OPTIONSMENU_DATAFEED"],
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[14] = Loc ["STRING_OPTIONSMENU_RAIDTOOLS"],
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[15] = "Broadcaster Tools",
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[16] = Loc ["STRING_OPTIONSMENU_SPELLS"],
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[17] = Loc ["STRING_OPTIONSMENU_DATACHART"],
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[18] = "Mythic Dungeon",
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[19] = "Search Results",
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[20] = "Combat Log",
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}
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local optionsSectionsOrder = {
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1, 20, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17, "", 19
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}
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local maxSectionIds = 0
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for k in pairs(sectionsName) do
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maxSectionIds = maxSectionIds + 1
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end
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Details222.OptionsPanel.maxSectionIds = maxSectionIds
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local buttonYPosition = -40
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function Details222.OptionsPanel.SelectOptionsSection(sectionId)
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for i = 1, maxSectionIds do
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optionsFrame.sectionFramesContainer[i]:Hide()
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if (optionsFrame.sectionFramesContainer[i].sectionButton) then
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optionsFrame.sectionFramesContainer[i].sectionButton:SetTemplate(options_button_template)
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optionsFrame.sectionFramesContainer[i].sectionButton:SetIcon({.4, .4, .4}, 4, section_menu_button_height -4, "overlay")
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end
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end
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optionsFrame.sectionFramesContainer[sectionId]:Show()
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if(optionsFrame.sectionFramesContainer[sectionId].RefreshOptions) then
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optionsFrame.sectionFramesContainer[sectionId]:RefreshOptions()
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end
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--hightlight the option button
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optionsFrame.sectionFramesContainer[sectionId].sectionButton:SetTemplate(options_button_template_selected)
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optionsFrame.sectionFramesContainer[sectionId].sectionButton:SetIcon({1, 1, 0}, 4, section_menu_button_height -4, "overlay")
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end
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Details222.OptionsPanel.SetCurrentInstance(instance)
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--create frames for sections
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for index, sectionId in ipairs(optionsSectionsOrder) do
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if (type(sectionId) == "number") then
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local sectionFrame = CreateFrame("frame", "$parentTab" .. sectionId, optionsFrame, "BackdropTemplate")
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sectionFrame:SetPoint("topleft", optionsFrame, "topleft", -40, 22)
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sectionFrame:SetSize(optionsFrame:GetSize())
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sectionFrame:EnableMouse(false)
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sectionFrame.name = sectionsName[sectionId]
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optionsFrame.sectionFramesContainer[sectionId] = sectionFrame
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local buildOptionSectionFunc = Details.optionsSection[sectionId]
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if (buildOptionSectionFunc) then
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--call the function to create the frame
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buildOptionSectionFunc(sectionFrame)
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--create a button for the section
|
||||
local sectionButton = detailsFramework:CreateButton(optionsFrame, function() Details222.OptionsPanel.SelectOptionsSection(sectionId) end, section_menu_button_width, section_menu_button_height, sectionsName[sectionId], sectionId, nil, nil, nil, "$parentButtonSection" .. sectionId, nil, options_button_template, options_text_template)
|
||||
sectionButton:SetIcon({.4, .4, .4}, 4, section_menu_button_height -4, "overlay")
|
||||
sectionButton:SetPoint("topleft", optionsFrame, "topleft", 10, buttonYPosition)
|
||||
buttonYPosition = buttonYPosition - (section_menu_button_height + 1)
|
||||
sectionFrame.sectionButton = sectionButton
|
||||
|
||||
if (sectionId == 19) then --search results
|
||||
sectionButton:Disable()
|
||||
|
||||
elseif (sectionId == 1) then
|
||||
sectionButton:SetIcon({1, 1, 0}, 4, section_menu_button_height -4, "overlay")
|
||||
end
|
||||
end
|
||||
else
|
||||
buttonYPosition = buttonYPosition - 15
|
||||
end
|
||||
end
|
||||
|
||||
function Details222.OptionsPanel.GetOptionsSection(sectionId)
|
||||
return optionsFrame.sectionFramesContainer[sectionId]
|
||||
end
|
||||
|
||||
function optionsFrame.RefreshWindow()
|
||||
if (not _G.DetailsOptionsWindow.instance) then
|
||||
local lowerInstance = Details:GetLowerInstanceNumber()
|
||||
if (not lowerInstance) then
|
||||
local instance = Details:GetInstance(1)
|
||||
Details.CriarInstancia(_, _, 1)
|
||||
Details:OpenOptionsWindow(instance)
|
||||
else
|
||||
Details:OpenOptionsWindow(Details:GetInstance(lowerInstance))
|
||||
end
|
||||
else
|
||||
Details:OpenOptionsWindow(_G.DetailsOptionsWindow.instance)
|
||||
end
|
||||
end
|
||||
|
||||
Details222.OptionsPanel.SelectOptionsSection(1)
|
||||
end
|
||||
|
||||
-- ~options
|
||||
---open the options window
|
||||
---@param instance instance
|
||||
---@param bNoReopen boolean|nil
|
||||
---@param section any
|
||||
function Details:OpenOptionsWindow(instance, bNoReopen, section)
|
||||
if (not instance.GetId or not instance:GetId()) then
|
||||
instance, bNoReopen, section = unpack(instance)
|
||||
end
|
||||
|
||||
if (not bNoReopen and not instance:IsEnabled() or not instance:IsStarted()) then
|
||||
Details:CreateInstance(instance:GetId())
|
||||
end
|
||||
|
||||
GameCooltip:Close()
|
||||
|
||||
local window = _G.DetailsOptionsWindow
|
||||
if (not window) then
|
||||
Details222.OptionsPanel.InitializeOptionsWindow(instance)
|
||||
window = _G.DetailsOptionsWindow
|
||||
end
|
||||
|
||||
Details222.OptionsPanel.SetCurrentInstanceAndRefresh(instance)
|
||||
_G.DetailsPluginContainerWindow.OpenPlugin(_G.DetailsOptionsWindow)
|
||||
|
||||
if (section) then
|
||||
Details222.OptionsPanel.SelectOptionsSection(section)
|
||||
end
|
||||
|
||||
window.instanceDropdown:Refresh()
|
||||
window.instanceDropdown:Select(instance:GetId())
|
||||
|
||||
window.updateMicroFrames()
|
||||
|
||||
DetailsPluginContainerWindowMenuFrame:SetColor(unpack(Details.frame_background_color))
|
||||
end
|
||||
Reference in New Issue
Block a user