chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,946 @@
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local Details = _G.Details
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local DF = DetailsFramework
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local green_team_color
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local yellow_team_color
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function Details:OpenCurrentRealDPSOptions(from_options_panel)
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if (not DetailsCurrentRealDPSOptions) then
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green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
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yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
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local DF = Details.gump
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local f = DF:CreateSimplePanel(UIParent, 700, 400, "Details! Arena Damage Bar Options", "DetailsCurrentRealDPSOptions")
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f:SetPoint("center", UIParent, "center")
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f:SetScript("OnMouseDown", nil)
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f:SetScript("OnMouseUp", nil)
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DF:ApplyStandardBackdrop(f)
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--scale bar
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local scaleBar = DF:CreateScaleBar(f, Details.realtime_dps_meter.options_frame)
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(f, Details.realtime_dps_meter.options_frame)
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LibWindow.MakeDraggable(f)
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LibWindow.RestorePosition(f)
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local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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--status bar
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local statusBar = DF:CreateStatusBar(f)
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statusBar.text = statusBar:CreateFontString(nil, "overlay", "GameFontNormal")
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statusBar.text:SetPoint("left", statusBar, "left", 5, 0)
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statusBar.text:SetText("By Terciob | Part of Details! Damage Meter | Built with Details! Framework")
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DF:SetFontSize(statusBar.text, 11)
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DF:SetFontColor(statusBar.text, "gray")
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--add an extra background
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local backgroundTexture = f:CreateTexture("$parentBackgroundTexture", "background")
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backgroundTexture:SetTexture(.2, .2, .2, .2)
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backgroundTexture:SetAllPoints()
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local testUsing = "arena" --mythicdungeon
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--frame strata options
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local set_frame_strata = function(_, _, strata)
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Details.realtime_dps_meter.frame_settings.strata = strata
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local strataTable = {}
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strataTable [1] = {value = "BACKGROUND", label = "BACKGROUND", onclick = set_frame_strata}
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strataTable [2] = {value = "LOW", label = "LOW", onclick = set_frame_strata}
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strataTable [3] = {value = "MEDIUM", label = "MEDIUM", onclick = set_frame_strata}
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strataTable [4] = {value = "HIGH", label = "HIGH", onclick = set_frame_strata}
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strataTable [5] = {value = "DIALOG", label = "DIALOG", onclick = set_frame_strata}
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--font options
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local set_font_shadow= function(_, _, shadow)
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Details.realtime_dps_meter.font_shadow = shadow
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local fontShadowTable = {}
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fontShadowTable [1] = {value = "NONE", label = "None", onclick = set_font_shadow}
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fontShadowTable [2] = {value = "OUTLINE", label = "Outline", onclick = set_font_shadow}
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fontShadowTable [3] = {value = "THICKOUTLINE", label = "Thick Outline", onclick = set_font_shadow}
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local on_select_text_font = function(self, fixed_value, value)
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Details.realtime_dps_meter.font_face = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end
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local lockCallback = function()
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local f = _G.DetailsCurrentDpsMeter
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if (Details.realtime_dps_meter.frame_settings.locked) then
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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f:SetBackdropColor(.2, .2, .2, 0)
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else
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f.movemeLabel:Show()
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f.lockButton:Show()
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f:SetBackdropColor(.2, .2, .2, 0.5)
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end
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end
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--options table
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local options = {
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{type = "label", get = function() return "Frame Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
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--enabled
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{
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type = "toggle",
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get = function() return Details.realtime_dps_meter.enabled end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.enabled = not Details.realtime_dps_meter.enabled
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Details:LoadFramesForBroadcastTools()
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C_Timer.After(0, function()
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if (value) then
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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DetailsCurrentDpsMeter:StartForArenaMatch()
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end
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end)
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end,
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desc = "Enabled",
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name = "Enabled",
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text_template = options_text_template,
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},
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--locked
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{
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type = "toggle",
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get = function() return Details.realtime_dps_meter.frame_settings.locked end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.frame_settings.locked = not Details.realtime_dps_meter.frame_settings.locked
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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lockCallback()
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end,
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desc = "Locked",
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name = "Locked",
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text_template = options_text_template,
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},
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--showtitle
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{
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type = "toggle",
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get = function() return Details.realtime_dps_meter.frame_settings.show_title end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.frame_settings.show_title = not Details.realtime_dps_meter.frame_settings.show_title
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Show Title",
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name = "Show Title",
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text_template = options_text_template,
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},
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--backdrop color
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{
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type = "color",
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get = function()
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return {Details.realtime_dps_meter.frame_settings.backdrop_color[1], Details.realtime_dps_meter.frame_settings.backdrop_color[2], Details.realtime_dps_meter.frame_settings.backdrop_color[3], Details.realtime_dps_meter.frame_settings.backdrop_color[4]}
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end,
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set = function(self, r, g, b, a)
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local color = Details.realtime_dps_meter.frame_settings.backdrop_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Backdrop Color",
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name = "Backdrop Color",
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text_template = options_text_template,
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},
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--statra
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{
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type = "select",
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get = function() return Details.realtime_dps_meter.frame_settings.strata end,
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values = function() return strataTable end,
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name = "Frame Strata"
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},
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--speed
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{
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type = "range",
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get = function() return Details.realtime_dps_meter.sample_size end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.sample_size = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 6,
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step = 1,
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name = "Speed",
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desc = "Low is faster",
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text_template = options_text_template,
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},
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--width
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{
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type = "range",
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get = function() return Details.realtime_dps_meter.frame_settings.width end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.frame_settings.width = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 500,
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step = 1,
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name = "Width",
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text_template = options_text_template,
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},
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--height
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{
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type = "range",
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get = function() return Details.realtime_dps_meter.frame_settings.height end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.frame_settings.height = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 1,
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max = 300,
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step = 1,
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name = "Height",
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text_template = options_text_template,
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},
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--[=[
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{type = "breakline"},
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{type = "label", get = function() return "Enabled On:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
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--arenas
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{
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type = "toggle",
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get = function() return Details.realtime_dps_meter.arena_enabled end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.arena_enabled = not Details.realtime_dps_meter.arena_enabled
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Details:LoadFramesForBroadcastTools()
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end,
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name = "Arena Matches",
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text_template = options_text_template,
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},
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--mythic dungeon
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{
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type = "toggle",
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get = function() return Details.realtime_dps_meter.mythic_dungeon_enabled end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.mythic_dungeon_enabled = not Details.realtime_dps_meter.mythic_dungeon_enabled
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Details:LoadFramesForBroadcastTools()
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end,
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name = "Mythic Dungeons",
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text_template = options_text_template,
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},
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--]=]
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{type = "breakline"},
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{type = "label", get = function() return "Text Settings:" end, text_template = DF:GetTemplate("font", "ORANGE_FONT_TEMPLATE")},
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--font size
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{
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type = "range",
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get = function() return Details.realtime_dps_meter.font_size end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.font_size = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 4,
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max = 32,
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step = 1,
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name = "Font Size",
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text_template = options_text_template,
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},
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--font color
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{
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type = "color",
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get = function()
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return {Details.realtime_dps_meter.font_color[1], Details.realtime_dps_meter.font_color[2], Details.realtime_dps_meter.font_color[3], Details.realtime_dps_meter.font_color[4]}
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end,
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set = function(self, r, g, b, a)
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local color = Details.realtime_dps_meter.font_color
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color[1], color[2], color[3], color[4] = r, g, b, a
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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desc = "Font Color",
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name = "Font Color",
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text_template = options_text_template,
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},
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--font shadow
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{
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type = "select",
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get = function() return Details.realtime_dps_meter.font_shadow end,
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values = function() return fontShadowTable end,
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name = "Font Shadow"
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},
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--font face
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{
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type = "select",
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get = function() return Details.realtime_dps_meter.font_face end,
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values = function() return DF:BuildDropDownFontList (on_select_text_font) end,
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name = "Font Face",
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text_template = options_text_template,
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},
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{
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type = "range",
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get = function() return Details.realtime_dps_meter.text_offset end,
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set = function(self, fixedparam, value)
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Details.realtime_dps_meter.text_offset = value
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Details:UpdateTheRealCurrentDPSFrame(testUsing)
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end,
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min = 0,
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max = 150,
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step = 1,
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name = "Text Position",
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text_template = options_text_template,
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},
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}
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DF:BuildMenu (f, options, 7, -50, 500, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
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f:SetScript("OnHide" , function()
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if (DetailsCurrentDpsMeter) then
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--check if can hide the main frame as well
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--we force show the main frame for the user see the frame while editing the options
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local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
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if ((instanceType ~= "party" and difficultyID ~= 8) and instanceType ~= "arena") then
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DetailsCurrentDpsMeter:Hide()
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end
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end
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--reopen the options panel
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if (f.FromOptionsPanel) then
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C_Timer.After(0.2, function()
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Details:OpenOptionsWindow(Details:GetInstance(1))
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end)
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end
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end)
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C_Timer.After(1, lockCallback)
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end
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--check if the frame was been created
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if (not DetailsCurrentDpsMeter) then
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Details:CreateCurrentDpsFrame(UIParent, "DetailsCurrentDpsMeter")
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end
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--show the options
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DetailsCurrentRealDPSOptions:Show()
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DetailsCurrentRealDPSOptions:RefreshOptions()
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DetailsCurrentRealDPSOptions.FromOptionsPanel = from_options_panel
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--start the frame for viewing while editing the options
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DetailsCurrentDpsMeter:StartForArenaMatch()
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end
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function Details:CreateCurrentDpsFrame(parent, name)
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local DF = Details.gump
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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green_team_color = Details.class_colors.ARENA_GREEN --{.5, 1, .5, 1}
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yellow_team_color = Details.class_colors.ARENA_YELLOW --{1, 1, .5, 1}
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--some constants
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local header_size = 12 --title bar size
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local spacing_vertical = -6 --vertical space between the group anchor and the group dps
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--main farame
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local f = CreateFrame("frame", name, parent or UIParent, "BackdropTemplate")
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f:SetPoint("top", UIParent, "top", 0, -110)
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f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
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f:SetBackdrop({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tile = true, tileSize = 16, insets = {left = 0, right = 0, top = 0, bottom = 0}})
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f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
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f:EnableMouse(true)
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f:SetMovable(true)
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f:SetClampedToScreen(true)
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f.movemeLabel = f:CreateFontString(nil, "overlay", "GameFontNormal")
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f.movemeLabel:SetText("Move-Me")
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f.lockButton = DetailsFramework:CreateButton(f, function()
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Details.realtime_dps_meter.frame_settings.locked = not Details.realtime_dps_meter.frame_settings.locked
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Details:UpdateTheRealCurrentDPSFrame()
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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end, 80, 20)
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f.lockButton:SetPoint("center", f, "center", 0, -20)
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f.lockButton.text = "Lock"
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if (Details.realtime_dps_meter.frame_settings.locked) then
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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end
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f.PlayerTeam = 0
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
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LibWindow.MakeDraggable(f)
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LibWindow.RestorePosition(f)
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local lockCallback = function()
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local f = _G.DetailsCurrentDpsMeter
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if (Details.realtime_dps_meter.frame_settings.locked) then
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f.movemeLabel:Hide()
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f.lockButton:Hide()
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f:SetBackdropColor(.2, .2, .2, 0)
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else
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f.movemeLabel:Show()
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f.lockButton:Show()
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f:SetBackdropColor(.2, .2, .2, 0.5)
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end
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end
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--arena dps bars
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--code for the dps bars shown in arenas
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--frame to support the two bars, one for the dps and another for heal
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--the dps bar is wider and taller, hps is below it and smaller
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local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
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f.dpsBarFrame = barFrame
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barFrame:SetSize(400, 80)
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barFrame:SetPoint("center", f, "center", 0, 0)
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barFrame:EnableMouse(false)
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barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 20)
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barFrame.splitBar:SetSize(400, 20)
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barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
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barFrame.splitBar.fontsize = 10
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barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Details Flat"))
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barFrame.splitBar:SetBackgroundTexture([[Interface/AddOns/Details/images/bar_textures/chess]])
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barFrame.splitBar:SetBackgroundColor(1, 0, 0, 1)
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barFrame.splitBar.SparkAlwaysShow = true
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--barFrame.splitBar.widget.righttext:SetPoint("RIGHT", barFrame.splitBar.widget.righticon, "LEFT", -15, 0)
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--barFrame.splitBar.widget.righttext:ClearAllPoints()
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barFrame.borderFrame = CreateFrame("frame", "DetailsArenaDpsBarsBorderFrame", barFrame.splitBar.widget, "BackdropTemplate")
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barFrame.borderFrame:SetFrameLevel(barFrame.splitBar:GetFrameLevel()-1)
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barFrame.borderFrame:SetPoint("topleft", barFrame.splitBar.widget, "topleft", -1, 1)
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barFrame.borderFrame:SetPoint("bottomright", barFrame.splitBar.widget, "bottomright", 1, -1)
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f.movemeLabel:SetParent(barFrame.splitBar.widget)
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f.movemeLabel:SetPoint("center", barFrame.splitBar.widget, "center", 0, 0)
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local backgroundText = barFrame.borderFrame:CreateTexture(nil, "background")
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backgroundText:SetTexture(0, 0, 0, 0.5)
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backgroundText:SetAllPoints()
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|
||||
local fff = CreateFrame("frame", "nopnopnopnopnop", barFrame.splitBar.widget, "BackdropTemplate")
|
||||
fff:SetSize(300, 20)
|
||||
fff:SetPoint("topleft", barFrame.splitBar.widget, "topleft", -1, 1)
|
||||
fff:SetPoint("bottomright", barFrame.splitBar.widget, "bottomright", 1, -1)
|
||||
fff:SetBackdrop({edgeFile = [[Interface\DialogFrame\UI-DialogBox-Gold-Border]], edgeSize = 10}) --, insets = {left = 1, right = 1, top = -10, bottom = -10}
|
||||
fff:SetBackdropBorderColor(1, 1, 1, 1)
|
||||
--fff:Hide()
|
||||
|
||||
|
||||
local leftOrnamentTexture = fff:CreateTexture(nil, "overlay")
|
||||
leftOrnamentTexture:SetTexture([[Interface\PETBATTLES\PETJOURNAL]])
|
||||
leftOrnamentTexture:SetTexCoord(124/512, 161/512, 71/1024, 99/1024)
|
||||
leftOrnamentTexture:SetPoint("right", fff, "left", 11, 0)
|
||||
leftOrnamentTexture:SetSize(32, 32)
|
||||
leftOrnamentTexture:SetAlpha(0.6)
|
||||
|
||||
local rightOrnamentTexture = fff:CreateTexture(nil, "overlay")
|
||||
rightOrnamentTexture:SetTexture([[Interface\PETBATTLES\PETJOURNAL]])
|
||||
rightOrnamentTexture:SetTexCoord(119/512, 156/512, 29/1024, 57/1024)
|
||||
rightOrnamentTexture:SetPoint("left", fff, "right", -11, 0)
|
||||
rightOrnamentTexture:SetSize(32, 32)
|
||||
rightOrnamentTexture:SetAlpha(0.6)
|
||||
|
||||
--title bar
|
||||
local TitleString = f:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
TitleString:SetPoint("top", f, "top", 0, -5)
|
||||
TitleString:SetText("Details! Arena Real Time DPS Tracker")
|
||||
DF:SetFontSize(TitleString, 9)
|
||||
local TitleBackground = f:CreateTexture(nil, "artwork")
|
||||
TitleBackground:SetTexture([[Interface\Tooltips\UI-Tooltip-Background]])
|
||||
TitleBackground:SetVertexColor(.1, .1, .1, .9)
|
||||
TitleBackground:SetVertexColor(.1, .1, .1, 0)
|
||||
TitleBackground:SetPoint("topleft", f, "topleft")
|
||||
TitleBackground:SetPoint("topright", f, "topright")
|
||||
TitleBackground:SetHeight(header_size)
|
||||
|
||||
--labels for arena
|
||||
local labelPlayerTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
local labelYellowTeam_DPS = barFrame.splitBar:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
labelPlayerTeam_DPS:SetText("0")
|
||||
labelYellowTeam_DPS:SetText("0")
|
||||
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4, 0)
|
||||
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4, 0)
|
||||
|
||||
function f.SwapArenaTeamColors()
|
||||
green_team_color = Details.class_colors.ARENA_GREEN
|
||||
yellow_team_color = Details.class_colors.ARENA_YELLOW
|
||||
|
||||
if (f.PlayerTeam == 0) then
|
||||
labelPlayerTeam:SetTextColor(unpack(yellow_team_color))
|
||||
labelYellowTeam:SetTextColor(unpack(green_team_color))
|
||||
else
|
||||
labelPlayerTeam:SetTextColor(unpack(green_team_color))
|
||||
labelYellowTeam:SetTextColor(unpack(yellow_team_color))
|
||||
end
|
||||
end
|
||||
|
||||
--labels for mythic dungeon / group party
|
||||
local labelGroupDamage = f:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
labelGroupDamage:SetText("Real Time Group DPS")
|
||||
DF:SetFontSize(labelGroupDamage, 14)
|
||||
DF:SetFontOutline (labelGroupDamage, "NONE")
|
||||
|
||||
local labelGroupDamage_DPS = f:CreateFontString(nil, "overlay", "GameFontNormal")
|
||||
labelGroupDamage_DPS:SetText("0")
|
||||
|
||||
labelGroupDamage:SetPoint("center", f, "center", 0, 10)
|
||||
labelGroupDamage_DPS:SetPoint("center", labelGroupDamage, "center")
|
||||
labelGroupDamage_DPS:SetPoint("top", labelGroupDamage, "bottom", 0, spacing_vertical)
|
||||
|
||||
--frame update function
|
||||
|
||||
--update
|
||||
local time_fraction = 100/1000 --one tick per 100ms
|
||||
f.NextUpdate = time_fraction --when the next tick occur
|
||||
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval --when the labels on the frame receive update
|
||||
|
||||
--arena
|
||||
f.PlayerTeamBuffer = {}
|
||||
f.YellowTeamBuffer = {}
|
||||
f.PlayerTeamDamage = 0
|
||||
f.YellowDamage = 0
|
||||
f.LastPlayerTeamDamage = 0
|
||||
f.LastYellowDamage = 0
|
||||
|
||||
--mythic dungeon / party group
|
||||
f.GroupBuffer = {}
|
||||
f.GroupTotalDamage = 0
|
||||
f.LastTickGroupDamage = 0
|
||||
|
||||
--general
|
||||
f.SampleSize = Details.realtime_dps_meter.sample_size
|
||||
f.MaxBufferIndex = 1
|
||||
f.ShowingArena = false
|
||||
|
||||
function Details:UpdateTheRealCurrentDPSFrame(scenario)
|
||||
--don't run if the featured hasn't loaded
|
||||
if (not f) then
|
||||
return
|
||||
end
|
||||
|
||||
if (not Details.realtime_dps_meter.enabled) then
|
||||
f:Hide()
|
||||
--print("D! debug currentdps.lua > !realtime_dps_meter.enabled")
|
||||
return
|
||||
end
|
||||
|
||||
if (not Details.realtime_dps_meter.arena_enabled and not Details.realtime_dps_meter.mythic_dungeon_enabled) then
|
||||
f:Hide()
|
||||
print("D! debug currentdps.lua > not _detalhes.realtime_dps_meter.arena_enabled and not _detalhes.realtime_dps_meter.mythic_dungeon_enabled")
|
||||
return
|
||||
end
|
||||
|
||||
--where the player are
|
||||
if (scenario == "arena") then
|
||||
|
||||
f.SampleSize = Details.realtime_dps_meter.sample_size
|
||||
|
||||
labelPlayerTeam_DPS:Show()
|
||||
labelYellowTeam_DPS:Show()
|
||||
|
||||
--update arena labels
|
||||
DF:SetFontColor(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_color)
|
||||
DF:SetFontFace (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_face)
|
||||
DF:SetFontSize(labelPlayerTeam_DPS, Details.realtime_dps_meter.font_size)
|
||||
DF:SetFontOutline (labelPlayerTeam_DPS, Details.realtime_dps_meter.font_shadow)
|
||||
|
||||
DF:SetFontColor(labelYellowTeam_DPS, Details.realtime_dps_meter.font_color)
|
||||
DF:SetFontFace (labelYellowTeam_DPS, Details.realtime_dps_meter.font_face)
|
||||
DF:SetFontSize(labelYellowTeam_DPS, Details.realtime_dps_meter.font_size)
|
||||
DF:SetFontOutline (labelYellowTeam_DPS, Details.realtime_dps_meter.font_shadow)
|
||||
|
||||
--wipe current data for arena
|
||||
Details:Destroy(f.PlayerTeamBuffer)
|
||||
Details:Destroy(f.YellowTeamBuffer)
|
||||
|
||||
--reset damage
|
||||
f.PlayerTeamDamage = 0
|
||||
f.YellowDamage = 0
|
||||
|
||||
--reset last tick damage
|
||||
f.LastPlayerTeamDamage = 0
|
||||
f.LastYellowDamage = 0
|
||||
|
||||
f:Show()
|
||||
DetailsArenaDpsBars:Show()
|
||||
DetailsArenaDpsBars.splitBar:Show()
|
||||
barFrame.splitBar:EnableAnimations()
|
||||
|
||||
DetailsArenaDpsBars.splitBar:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
|
||||
DetailsArenaDpsBars:EnableMouse(false)
|
||||
DetailsArenaDpsBars.splitBar:EnableMouse(false)
|
||||
|
||||
TitleString:SetPoint("bottom", DetailsArenaDpsBars.splitBar.widget, "top", 0, 15)
|
||||
TitleBackground:SetPoint("bottomleft", DetailsArenaDpsBars.splitBar.widget, "topleft", 0, 15)
|
||||
TitleBackground:SetPoint("bottomright", DetailsArenaDpsBars.splitBar.widget, "topright", 0, 15)
|
||||
|
||||
--hide group widgets
|
||||
labelGroupDamage:Hide()
|
||||
labelGroupDamage_DPS:Hide()
|
||||
f.dpsBarFrame:Hide()
|
||||
|
||||
elseif (scenario == "mythicdungeon") then
|
||||
labelGroupDamage:Show()
|
||||
labelGroupDamage_DPS:Show()
|
||||
|
||||
DF:SetFontColor(labelGroupDamage_DPS, Details.realtime_dps_meter.font_color)
|
||||
DF:SetFontFace (labelGroupDamage_DPS, Details.realtime_dps_meter.font_face)
|
||||
DF:SetFontSize(labelGroupDamage_DPS, Details.realtime_dps_meter.font_size)
|
||||
DF:SetFontOutline (labelGroupDamage_DPS, Details.realtime_dps_meter.font_shadow)
|
||||
|
||||
--wipe current data for mythic dungeon
|
||||
f.GroupBuffer = {}
|
||||
|
||||
--reset damage
|
||||
f.GroupTotalDamage = 0
|
||||
|
||||
--reset last tick damage
|
||||
f.LastTickGroupDamage = 0
|
||||
|
||||
--show the frame
|
||||
f:Show()
|
||||
|
||||
--hide arena widgets
|
||||
DetailsArenaDpsBars:Hide()
|
||||
DetailsArenaDpsBars.splitBar:Hide()
|
||||
labelPlayerTeam_DPS:Hide()
|
||||
labelYellowTeam_DPS:Hide()
|
||||
end
|
||||
|
||||
--frame position
|
||||
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
|
||||
LibWindow.RegisterConfig(f, Details.realtime_dps_meter.frame_settings)
|
||||
LibWindow.RestorePosition(f)
|
||||
|
||||
--backdrop color
|
||||
f:SetBackdropColor(unpack(Details.realtime_dps_meter.frame_settings.backdrop_color))
|
||||
|
||||
--set frame size
|
||||
f:SetSize(Details.realtime_dps_meter.frame_settings.width, Details.realtime_dps_meter.frame_settings.height)
|
||||
|
||||
--frame is locked
|
||||
if (Details.realtime_dps_meter.frame_settings.locked) then
|
||||
f:EnableMouse(false)
|
||||
else
|
||||
f:EnableMouse(true)
|
||||
end
|
||||
|
||||
--frame can show title
|
||||
if (Details.realtime_dps_meter.frame_settings.show_title) then
|
||||
TitleString:Show()
|
||||
TitleBackground:Show()
|
||||
else
|
||||
TitleString:Hide()
|
||||
TitleBackground:Hide()
|
||||
end
|
||||
|
||||
--frame strata
|
||||
f:SetFrameStrata(Details.realtime_dps_meter.frame_settings.strata)
|
||||
|
||||
--calcule buffer size
|
||||
f.MaxBufferIndex = f.SampleSize * time_fraction * 100 --sample size in seconds * fraction * tick milliseconds
|
||||
|
||||
--interval to update the frame
|
||||
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
|
||||
|
||||
|
||||
labelPlayerTeam_DPS:SetPoint("left", barFrame.splitBar.widget, "left", 4 + Details.realtime_dps_meter.text_offset, 0)
|
||||
labelYellowTeam_DPS:SetPoint("right", barFrame.splitBar.widget, "right", -4 - Details.realtime_dps_meter.text_offset, 0)
|
||||
end
|
||||
|
||||
Details:UpdateTheRealCurrentDPSFrame()
|
||||
|
||||
local on_tick = function(self, deltaTime)
|
||||
self.NextUpdate = self.NextUpdate - deltaTime
|
||||
|
||||
if (self.NextUpdate <= 0) then
|
||||
--update string
|
||||
local currentCombat = Details:GetCombat()
|
||||
local damageContainer = currentCombat:GetContainer (DETAILS_ATTRIBUTE_DAMAGE)
|
||||
|
||||
--show the current dps during an arena match
|
||||
if (self.ShowingArena) then
|
||||
--the team damage done at this tick
|
||||
local thisTickPlayerTeamDamage = 0
|
||||
local thisTickYellowDamage = 0
|
||||
|
||||
for i, actor in damageContainer:ListActors() do
|
||||
--actor.arena_team = actor.arena_team or 0 --debug
|
||||
if (actor:IsPlayer() and actor.arena_team) then
|
||||
if (actor.arena_team == 0) then
|
||||
--green team / player team
|
||||
thisTickPlayerTeamDamage = thisTickPlayerTeamDamage + actor.total
|
||||
else
|
||||
--yellow
|
||||
thisTickYellowDamage = thisTickYellowDamage + actor.total
|
||||
end
|
||||
|
||||
if (actor.nome == Details.playername) then
|
||||
--if player isn't in green team > swap colors
|
||||
if (f.PlayerTeam ~= actor.arena_team) then
|
||||
f.SwapArenaTeamColors()
|
||||
f.PlayerTeam = actor.arena_team
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--calculate how much damage the team made on this tick
|
||||
local playerTeamDamageDone = thisTickPlayerTeamDamage - f.LastPlayerTeamDamage
|
||||
local yellowDamageDone = thisTickYellowDamage - f.LastYellowDamage
|
||||
|
||||
--add the damage to buffer
|
||||
table.insert(f.PlayerTeamBuffer, 1, playerTeamDamageDone)
|
||||
table.insert(f.YellowTeamBuffer, 1, yellowDamageDone)
|
||||
|
||||
--save the current damage amount
|
||||
f.LastPlayerTeamDamage = thisTickPlayerTeamDamage
|
||||
f.LastYellowDamage = thisTickYellowDamage
|
||||
|
||||
--add the damage to current total damage
|
||||
f.PlayerTeamDamage = f.PlayerTeamDamage + playerTeamDamageDone
|
||||
f.YellowDamage = f.YellowDamage + yellowDamageDone
|
||||
|
||||
--remove player team damage
|
||||
local removedDamage = tremove(f.PlayerTeamBuffer, f.MaxBufferIndex+1)
|
||||
if (removedDamage) then
|
||||
f.PlayerTeamDamage = f.PlayerTeamDamage - removedDamage
|
||||
--be save
|
||||
f.PlayerTeamDamage = max(0, f.PlayerTeamDamage)
|
||||
end
|
||||
|
||||
--remove yellow damage
|
||||
local removedDamage = tremove(f.YellowTeamBuffer, f.MaxBufferIndex+1)
|
||||
if (removedDamage) then
|
||||
f.YellowDamage = f.YellowDamage - removedDamage
|
||||
--be save
|
||||
f.YellowDamage = max(0, f.YellowDamage)
|
||||
end
|
||||
|
||||
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction --always 0.1
|
||||
|
||||
--update double bar
|
||||
local teamGreenDps = self.PlayerTeamDamage / self.SampleSize
|
||||
local teamYellowDps = self.YellowDamage / self.SampleSize
|
||||
local totalDamage = teamGreenDps + teamYellowDps
|
||||
local dpsBarFrame = DetailsArenaDpsBars.splitBar
|
||||
|
||||
--a percenntagem na barra esta sendo setada corretamente, porem a animação não esta funcrtionando ainda
|
||||
local percentValue = 0
|
||||
if (totalDamage > 0) then
|
||||
percentValue = teamGreenDps / totalDamage
|
||||
end
|
||||
percentValue = Saturate(percentValue)
|
||||
|
||||
--print(percentValue)
|
||||
DetailsArenaDpsBars.splitBar:SetValueWithAnimation(percentValue)
|
||||
DetailsArenaDpsBars:Show()
|
||||
|
||||
if (f.PlayerTeam == 0) then
|
||||
local team1Alpha = DF:MapRangeClamped(.5, 1, 1, .7, percentValue)
|
||||
local team2Alpha = DF:MapRangeClamped(0, .5, .7, 1, percentValue)
|
||||
|
||||
do
|
||||
local cR, cG, cB, cA = dpsBarFrame:GetLeftColor()
|
||||
local alphaTeam1Value = DF:LerpLinearColor(deltaTime, 1, cA, 0, 0, team1Alpha, 0, 0)
|
||||
local r, g, b = unpack(green_team_color)
|
||||
dpsBarFrame:SetLeftColor(r, g, b, alphaTeam1Value)
|
||||
end
|
||||
|
||||
do
|
||||
local cR, cG, cB, cA = dpsBarFrame:GetRightColor()
|
||||
local alphaTeam2Value = DF:LerpLinearColor(deltaTime, 1, cA, 0, 0, team2Alpha, 0, 0)
|
||||
local r, g, b = unpack(yellow_team_color)
|
||||
dpsBarFrame:SetRightColor(r, g, b, alphaTeam2Value)
|
||||
end
|
||||
else
|
||||
--not in use, player team is forced to 0
|
||||
dpsBarFrame:SetLeftColor(unpack(yellow_team_color))
|
||||
dpsBarFrame:SetRightColor(unpack(green_team_color))
|
||||
end
|
||||
|
||||
if (Details.realtime_dps_meter.frame_settings.locked) then
|
||||
f.movemeLabel:Hide()
|
||||
f.lockButton:Hide()
|
||||
f:SetBackdropColor(.2, .2, .2, 0)
|
||||
end
|
||||
|
||||
if (self.NextScreenUpdate <= 0) then
|
||||
if (f.PlayerTeam == 0) then
|
||||
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
|
||||
labelYellowTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
|
||||
else
|
||||
labelPlayerTeam_DPS:SetText(Details:ToK2 (self.YellowDamage / self.SampleSize))
|
||||
labelYellowTeam_DPS:SetText(Details:ToK2 (self.PlayerTeamDamage / self.SampleSize))
|
||||
end
|
||||
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
|
||||
end
|
||||
|
||||
elseif (self.ShowingMythicDungeon) then
|
||||
|
||||
--iniciava um novo combate e tinha o buffer do combate anterior
|
||||
--ent�o dava o total de dano do combate recente menos o que tinha no buffer do round anterior
|
||||
|
||||
--the party damage done at this tick
|
||||
local thisTickGroupDamage = 0
|
||||
|
||||
for i, actor in damageContainer:ListActors() do
|
||||
if (actor:IsPlayer() and actor:IsGroupPlayer()) then
|
||||
thisTickGroupDamage = thisTickGroupDamage + actor.total
|
||||
end
|
||||
end
|
||||
|
||||
--calculate how much damage the team made on this tick
|
||||
local groupDamageDoneOnThisTick = thisTickGroupDamage - f.LastTickGroupDamage
|
||||
|
||||
--add the damage to buffer
|
||||
table.insert(f.GroupBuffer, 1, groupDamageDoneOnThisTick)
|
||||
|
||||
--save the current damage amount
|
||||
f.LastTickGroupDamage = thisTickGroupDamage
|
||||
|
||||
--add the damage to current total damage
|
||||
f.GroupTotalDamage = f.GroupTotalDamage + groupDamageDoneOnThisTick
|
||||
|
||||
--cicle buffer removing the last index and subtract its damage
|
||||
local removedDamage = tremove(f.GroupBuffer, f.MaxBufferIndex+1)
|
||||
if (removedDamage) then
|
||||
--remove the value from the total damage
|
||||
f.GroupTotalDamage = f.GroupTotalDamage - removedDamage
|
||||
--be save
|
||||
f.GroupTotalDamage = max(0, f.GroupTotalDamage)
|
||||
end
|
||||
|
||||
self.NextScreenUpdate = self.NextScreenUpdate - time_fraction
|
||||
if (self.NextScreenUpdate <= 0) then
|
||||
labelGroupDamage_DPS:SetText(Details:ToK2 (f.GroupTotalDamage / self.SampleSize))
|
||||
f.NextScreenUpdate = Details.realtime_dps_meter.update_interval
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--set next update time
|
||||
self.NextUpdate = time_fraction
|
||||
end
|
||||
end
|
||||
|
||||
f:SetScript("OnHide", function()
|
||||
f.ShowingArena = false
|
||||
f.ShowingMythicDungeon = false
|
||||
f:SetScript("OnUpdate", nil)
|
||||
end)
|
||||
|
||||
function f:StartForArenaMatch()
|
||||
--seems not to call any show()
|
||||
if (not f.ShowingArena) then
|
||||
Details:UpdateTheRealCurrentDPSFrame("arena")
|
||||
|
||||
f.ShowingArena = true
|
||||
f:SetScript("OnUpdate", on_tick)
|
||||
end
|
||||
end
|
||||
|
||||
function f:StartForMythicDungeon()
|
||||
if (not f.ShowingMythicDungeon) then
|
||||
f.ShowingMythicDungeon = true
|
||||
f:SetScript("OnUpdate", on_tick)
|
||||
end
|
||||
end
|
||||
|
||||
local eventListener = Details:CreateEventListener()
|
||||
|
||||
function eventListener:ArenaStarted()
|
||||
if (Details.realtime_dps_meter.arena_enabled) then
|
||||
--it is working here, f:StartForArenaMatch() is called but the frame is still now shown.
|
||||
f:StartForArenaMatch()
|
||||
end
|
||||
end
|
||||
|
||||
function eventListener:MythicDungeonStarted()
|
||||
if (Details.realtime_dps_meter.mythic_dungeon_enabled) then
|
||||
f:StartForMythicDungeon()
|
||||
end
|
||||
end
|
||||
|
||||
function eventListener:ArenaEnded()
|
||||
f:Hide()
|
||||
end
|
||||
|
||||
function eventListener:MythicDungeonEnded()
|
||||
f:Hide()
|
||||
end
|
||||
|
||||
function eventListener:ResetBuffer()
|
||||
if (f:IsShown()) then
|
||||
Details:Destroy(f.PlayerTeamBuffer)
|
||||
Details:Destroy(f.YellowTeamBuffer)
|
||||
Details:Destroy(f.GroupBuffer)
|
||||
f.GroupTotalDamage = 0
|
||||
f.PlayerTeamDamage = 0
|
||||
f.YellowDamage = 0
|
||||
f.LastTickGroupDamage = 0
|
||||
f.LastPlayerTeamDamage = 0
|
||||
f.LastYellowDamage = 0
|
||||
end
|
||||
end
|
||||
|
||||
eventListener:RegisterEvent("COMBAT_ARENA_START", "ArenaStarted")
|
||||
eventListener:RegisterEvent("COMBAT_ARENA_END", "ArenaEnded")
|
||||
eventListener:RegisterEvent("COMBAT_MYTHICDUNGEON_START", "MythicDungeonStarted")
|
||||
eventListener:RegisterEvent("COMBAT_MYTHICDUNGEON_END", "MythicDungeonEnded")
|
||||
eventListener:RegisterEvent("COMBAT_PLAYER_ENTER", "ResetBuffer")
|
||||
|
||||
Details.Broadcaster_CurrentDpsLoaded = true
|
||||
Details.Broadcaster_CurrentDpsFrame = f
|
||||
C_Timer.After(1, lockCallback)
|
||||
f:Hide()
|
||||
end
|
||||
|
||||
function DetailsTestSplitBar()
|
||||
|
||||
--create the frame
|
||||
local f = CreateFrame("frame", "DetailsTestSplitBarFrame", UIParent)
|
||||
f:SetSize(400, 200)
|
||||
f:SetPoint("center")
|
||||
local backgroundTexture = f:CreateTexture(nil, "overlay")
|
||||
backgroundTexture:SetAllPoints()
|
||||
backgroundTexture:SetTexture(.1, .1, .1, .7)
|
||||
|
||||
local barFrame = CreateFrame("frame", "DetailsArenaDpsBars", f, "BackdropTemplate")
|
||||
f.dpsBarFrame = barFrame
|
||||
barFrame:SetSize(400, 80)
|
||||
barFrame:SetPoint("center", f, "center", 0, 50)
|
||||
DF:ApplyStandardBackdrop(barFrame)
|
||||
|
||||
barFrame.splitBar = DF:CreateSplitBar(barFrame, 400, 50)
|
||||
barFrame.splitBar:SetSize(400, 50)
|
||||
barFrame.splitBar:SetPoint("center", barFrame, "center", 0, 0)
|
||||
barFrame.splitBar.fontsize = 10
|
||||
local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
|
||||
barFrame.splitBar:SetTexture(SharedMedia:Fetch("statusbar", "Details Flat"))
|
||||
|
||||
barFrame.splitBar:SetLeftColor(unpack(green_team_color))
|
||||
barFrame.splitBar:SetRightColor(unpack(yellow_team_color))
|
||||
|
||||
--test the splitbar
|
||||
local loopTime = 0.1
|
||||
f:SetScript("OnUpdate", function(self, deltaTime)
|
||||
loopTime = loopTime - deltaTime
|
||||
if (loopTime <= 0) then
|
||||
local value = abs(1.0 * math.sin((math.pi*2) * (GetTime() * 0.1)))
|
||||
local value = math.random()
|
||||
barFrame.splitBar:SetValueWithAnimation(value)
|
||||
loopTime = 0.1
|
||||
end
|
||||
end)
|
||||
end
|
||||
Reference in New Issue
Block a user