chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
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if (true) then
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return
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end
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local libwindow = LibStub("LibWindow-1.1")
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--this function isn't in use
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function Details.OpenDpsBenchmark()
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--main frame
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local DF = Details.gump
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local _ = nil
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--declaration
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local f = CreateFrame("frame", "DetailsBenchmark", UIParent,"BackdropTemplate")
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f:SetSize(800, 600)
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f:SetPoint("left", UIParent, "left")
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f:SetFrameStrata("LOW")
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f:EnableMouse(true)
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f:SetMovable(true)
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f:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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f:SetBackdropColor(0, 0, 0, 0.9)
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f:SetBackdropBorderColor(0, 0, 0, 1)
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--register to libwindow
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local LibWindow = LibStub("LibWindow-1.1")
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LibWindow.RegisterConfig(f, Details.benchmark_db.frame)
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LibWindow.RestorePosition(f)
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LibWindow.MakeDraggable(f)
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LibWindow.SavePosition(f)
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--titlebar
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f.TitleBar = CreateFrame("frame", "$parentTitleBar", f,"BackdropTemplate")
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f.TitleBar:SetPoint("topleft", f, "topleft", 2, -3)
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f.TitleBar:SetPoint("topright", f, "topright", -2, -3)
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f.TitleBar:SetHeight(20)
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f.TitleBar:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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f.TitleBar:SetBackdropColor(.2, .2, .2, 1)
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f.TitleBar:SetBackdropBorderColor(0, 0, 0, 1)
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--close button
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f.Close = CreateFrame("button", "$parentCloseButton", f,"BackdropTemplate")
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f.Close:SetPoint("right", f.TitleBar, "right", -2, 0)
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f.Close:SetSize(16, 16)
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f.Close:SetNormalTexture(Details.gump.folder .. "icons")
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f.Close:SetHighlightTexture(Details.gump.folder .. "icons")
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f.Close:SetPushedTexture(Details.gump.folder .. "icons")
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f.Close:GetNormalTexture():SetTexCoord(0, 16/128, 0, 1)
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f.Close:GetHighlightTexture():SetTexCoord(0, 16/128, 0, 1)
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f.Close:GetPushedTexture():SetTexCoord(0, 16/128, 0, 1)
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f.Close:SetAlpha(0.7)
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f.Close:SetScript("OnClick", function() f:Hide() end)
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--title
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f.Title = f.TitleBar:CreateFontString("$parentTitle", "overlay", "GameFontNormal")
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f.Title:SetPoint("center", f.TitleBar, "center")
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f.Title:SetTextColor(.8, .8, .8, 1)
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f.Title:SetText("Details! Benchmark")
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DF:InstallTemplate("font", "DETAILS_BENCHMARK_NORMAL", {color = "white", size = 10, font = "Friz Quadrata TT"})
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function f.CreateCombatObject()
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local t = {}
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return t
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end
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function f.StartNewBenchmark()
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end
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function f.StopCurrentBenchmark()
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end
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f.OnTickInterval = 0
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function f.UpdateOnTick (self, deltaTime)
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f.OnTickInterval = f.OnTickInterval + deltaTime
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if (f.OnTickInterval >= 0.024) then
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--do the update
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--reset the interval
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f.OnTickInterval = 0
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end
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end
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function f.StartUpdateOnTick()
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f:SetScript("OnUpdate", f.UpdateOnTick)
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end
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--events
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f:RegisterEvent("PLAYER_REGEN_DISABLED")
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f:RegisterEvent("PLAYER_REGEN_ENABLED")
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f:SetScript("OnEvent", function(self, event, ...)
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if (event == "PLAYER_REGEN_DISABLED") then
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f.StartNewBenchmark()
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elseif (event == "PLAYER_REGEN_ENABLED") then
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f.StopCurrentBenchmark()
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end
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end)
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local normal_text_template = DF:GetTemplate("font", "DETAILS_BENCHMARK_NORMAL")
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local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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--locations
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f.FrameLocations = {
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summary = {10, -30},
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auras = {10, -120},
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spells = {10, -180},
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history = {10, -280},
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}
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f.FrameSizes = {
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default = {300, 200},
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}
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--summary block
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--declaration
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local summaryFrame = CreateFrame("frame", "$parentSummaryFrame", f,"BackdropTemplate")
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summaryFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.summary))
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summaryFrame:SetSize(unpack(f.FrameSizes.default))
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summaryFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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summaryFrame:SetBackdropColor(0, 0, 0, 0.9)
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summaryFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--time to test string and dropdown
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local build_time_list = function()
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local t = {
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{value = 40, label = "40 seconds"},
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{value = 60, label = "60 seconds"},
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{value = 90, label = "90 seconds"},
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{value = 120, label = "2 minutes"},
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{value = 180, label = "3 minutes"},
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{value = 300, label = "5 minutes"},
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}
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return t
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end
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summaryFrame.TimeToTestLabel = DF:CreateLabel(summaryFrame, "Amount of Time", normal_text_template)
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summaryFrame.TimeToTestDropdown = DF:CreateDropDown (summaryFrame, build_time_list, default, 150, 20, _, _, options_dropdown_template)
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--description string and text entry
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summaryFrame.DescriptionLabel = DF:CreateLabel(summaryFrame, "Description", normal_text_template)
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summaryFrame.DescriptionEntry = DF:CreateTextEntry(summaryFrame, function()end, 120, 20, nil, _, nil, options_dropdown_template)
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--DPS Amount string
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summaryFrame.DPSLabel = DF:CreateLabel(summaryFrame, "100K", normal_text_template)
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--TIME ELAPSED string
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summaryFrame.TimeElapsedLabel = DF:CreateLabel(summaryFrame, "01:00", normal_text_template)
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--boss simulation string and dropdown
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local build_bosssimulation_list, default = function()
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local t = {
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{value = "patchwerk", label = "Patchwerk"},
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}
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return t
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end
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summaryFrame.BossSimulationLabel = DF:CreateLabel(summaryFrame, "Boss Simulation", normal_text_template)
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summaryFrame.BossSimulationDropdown = DF:CreateDropDown (summaryFrame, build_bosssimulation_list, default, 150, 20, _, _, options_dropdown_template)
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--boss records line with a tooltip importing data from the storage
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summaryFrame.BossRecordsFrame = CreateFrame("frame", nil, summaryFrame,"BackdropTemplate")
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summaryFrame.BossRecordsFrame:SetSize(f.FrameSizes.default[1]-20, 20)
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summaryFrame.BossRecordsFrame:SetBackdropColor(0, 0, 0, 0.3)
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summaryFrame.BossRecordsFrame:SetScript("OnEnter", function()
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end)
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summaryFrame.BossRecordsFrame:SetScript("OnLeave", function()
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end)
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--set the points
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do
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local x, y = 10, -10
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summaryFrame.TimeToTestLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
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summaryFrame.TimeToTestDropdown:SetPoint("topleft", summaryFrame.TimeToTestLabel, "bottomleft", 0, -2)
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--y = y - 40
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summaryFrame.DescriptionLabel:SetPoint("topleft", summaryFrame, "topleft", x+160, y)
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summaryFrame.DescriptionEntry:SetPoint("topleft", summaryFrame.DescriptionLabel, "bottomleft", 0, -2)
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y = y - 40
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summaryFrame.DPSLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
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summaryFrame.TimeElapsedLabel:SetPoint("topleft", summaryFrame, "topleft", x + 100, y)
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y = y - 40
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summaryFrame.BossSimulationLabel:SetPoint("topleft", summaryFrame, "topleft", x, y)
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summaryFrame.BossSimulationDropdown:SetPoint("topleft", summaryFrame.BossSimulationLabel, "bottomleft", 0, -2)
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y = y - 40
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summaryFrame.BossRecordsFrame:SetPoint("topleft", summaryFrame, "topleft", 0, 0)
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end
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--spells block
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--declaration
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local spellsFrame = CreateFrame("frame", "$parentSpellsFrame", f,"BackdropTemplate")
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spellsFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.spells))
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spellsFrame:SetSize(unpack(f.FrameSizes.default))
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spellsFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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spellsFrame:SetBackdropColor(0, 0, 0, 0.9)
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spellsFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--header with the string titles:
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--Spell Icon | DPS | Damage | Casts | Criticals | Highest Damage
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--scrollpanel
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--each line with:
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--Texture for the icon
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--5 strings for the data
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--hover over scripts
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--auras block
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--declaration
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local aurasFrame = CreateFrame("frame", "$parentAurasFrame", f,"BackdropTemplate")
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aurasFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.auras))
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aurasFrame:SetSize(unpack(f.FrameSizes.default))
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aurasFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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aurasFrame:SetBackdropColor(0, 0, 0, 0.9)
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aurasFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--will be 9 blocks?
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--each block with:
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--Texture for the icon
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--3 strings for Total Update, Applications and Refreshes
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--history block
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--declaration
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local historyFrame = CreateFrame("frame", "$parentHistoryFrame", f,"BackdropTemplate")
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historyFrame:SetPoint("topleft", f, "topleft", unpack(f.FrameLocations.history))
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historyFrame:SetSize(unpack(f.FrameSizes.default))
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historyFrame:SetBackdrop({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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historyFrame:SetBackdropColor(0, 0, 0, 0.9)
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historyFrame:SetBackdropBorderColor(0, 0, 0, 1)
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--header with the string titles:
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--Spec | ILevel | DPS | Time | Talents | Crit | Haste | Versatility | Mastery | Int | Description
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--scrollpanel
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--each line with:
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--7 Textures for talent icons
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--10 strings for the data
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--hover over scripts
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--mechanics
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--to open the window
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--on target a training dummy
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--need to be on a specific map / sanctuary
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--on start a new combat:
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--start the timer
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--start the boss script if not patchwerk
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--create the graphic tables for *player total damage and *spell damage
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--create aura tables / grab auras already applied to the player / auras with no duration wont be added
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--on tick:
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--*check if the time is gone *update the time string *update the graphic *update the spells *upate the auras
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--on finishes:
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--stop the timer and check if the elapsed time is done
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--create a new benchmark object to store the test
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--export the data to this new object
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--add this new object to the benchmark storage table
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--update the history scrollbar
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end
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