chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,574 @@
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local Details = _G.Details
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local Loc = LibStub("AceLocale-3.0"):GetLocale( "Details" )
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local _
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---@type detailsframework
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local detailsFramework = DetailsFramework
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--register namespace
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Details.network = {}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--local pointers
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local UnitName = UnitName
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local GetRealmName = GetRealmName
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local select = select
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--constants
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_G.DETAILS_PREFIX_NETWORK = "DTLS"
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local CONST_HIGHFIVE_REQUEST = "HI"
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local CONST_HIGHFIVE_DATA = "HF"
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local CONST_VERSION_CHECK = "CV"
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local CONST_ITEMLEVEL_DATA = "IL"
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local CONST_WIPE_CALL = "WI"
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local CONST_GUILD_SYNC = "GS"
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local CONST_CLOUD_REQUEST = "CR"
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local CONST_CLOUD_FOUND = "CF"
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local CONST_CLOUD_DATARQ = "CD"
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local CONST_CLOUD_DATARC = "CE"
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local CONST_CLOUD_EQUALIZE = "EQ"
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local CONST_CLOUD_SHAREDATA = "SD"
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local CONST_PVP_ENEMY = "PP"
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local CONST_ROGUE_SR = "SR" --soul rip from akaari's soul (LEGION ONLY)
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_G.DETAILS_PREFIX_COACH = "CO" --coach feature
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Details.network.ids = {
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["HIGHFIVE_REQUEST"] = CONST_HIGHFIVE_REQUEST,
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["HIGHFIVE_DATA"] = CONST_HIGHFIVE_DATA,
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["VERSION_CHECK"] = CONST_VERSION_CHECK,
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["ITEMLEVEL_DATA"] = CONST_ITEMLEVEL_DATA,
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["CLOUD_REQUEST"] = CONST_CLOUD_REQUEST,
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["CLOUD_FOUND"] = CONST_CLOUD_FOUND,
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["CLOUD_DATARQ"] = CONST_CLOUD_DATARQ,
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["CLOUD_DATARC"] = CONST_CLOUD_DATARC,
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["CLOUD_EQUALIZE"] = CONST_CLOUD_EQUALIZE,
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["WIPE_CALL"] = CONST_WIPE_CALL,
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["GUILD_SYNC"] = CONST_GUILD_SYNC,
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["PVP_ENEMY"] = CONST_PVP_ENEMY,
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["MISSDATA_ROGUE_SOULRIP"] = CONST_ROGUE_SR, --soul rip from akaari's soul (LEGION ONLY)
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["CLOUD_SHAREDATA"] = CONST_CLOUD_SHAREDATA,
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["COACH_FEATURE"] = DETAILS_PREFIX_COACH, --ask the raid leader is the coach is enbaled
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}
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local registredPlugins = {}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--comm functions
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--item level
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local getHorizontalTalentsAsString = function()
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local talents = ""
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for i = 1, 7 do
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for o = 1, 3 do
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local talentID, name, texture, selected, available = GetTalentInfo(i, o, 1)
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if (selected) then
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talents = "" .. talentID .. ","
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break
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end
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end
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end
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--remove the comma after the last talent id
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if (talents:sub(-1) == ",") then
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talents = talents:sub(1, -2)
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end
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return talents
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end
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---send item level data to the group the player is in
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---@param self details
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---@return nil
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function Details:SendCharacterData()
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--only send if in group
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if (not IsInGroup() and not IsInRaid()) then
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return
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end
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--check the player level to be at least 60
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---@type number
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local playerLevel = UnitLevel("player")
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if (not playerLevel) then
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return
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elseif (playerLevel < 60) then
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return
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end
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--delay to sent information again
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if (Details.LastPlayerInfoSync and Details.LastPlayerInfoSync + 10 > GetTime()) then
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--do not send info if it was recently sent
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return
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end
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--get the equipped player item level
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local equipped = GetAverageItemLevel()
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local talentsAsString = C_CharacterAdvancement.ExportBuild(true)
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--get the spec ID
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local spec = DetailsFramework.GetSpecialization()
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local currentSpec
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if (spec) then
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local specID = DetailsFramework.GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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currentSpec = specID
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end
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end
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--get the character serial number
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local serial = UnitGUID("player")
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if (IsInRaid()) then
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Details:SendRaidData(CONST_ITEMLEVEL_DATA, serial, equipped, talentsAsString, currentSpec)
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if (Details.debugnet) then
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Details:Msg("(debug) sent ilevel data to Raid")
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end
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elseif (IsInGroup()) then
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Details:SendPartyData(CONST_ITEMLEVEL_DATA, serial, equipped, talentsAsString, currentSpec)
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if (Details.debugnet) then
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Details:Msg("(debug) sent ilevel data to Party")
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end
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end
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Details.LastPlayerInfoSync = GetTime()
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end
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function Details.network.ItemLevel_Received(player, realm, coreVersion, serial, itemlevel, talents, spec)
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Details:IlvlFromNetwork(player, realm, coreVersion, serial, itemlevel, talents, spec)
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end
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--high five
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function Details.network.HighFive_Request()
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return Details:SendRaidData(CONST_HIGHFIVE_DATA, Details.userversion)
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end
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function Details.network.HighFive_DataReceived(player, realm, coreVersion, userVersion)
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if (Details.sent_highfive and Details.sent_highfive + 30 > GetTime()) then
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Details.users[#Details.users+1] = {player, realm, (userVersion or "") .. " (" .. coreVersion .. ")"}
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end
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end
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function Details.network.Update_VersionReceived(player, realm, coreVersion, buildNumber)
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if (Details.debugnet) then
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Details:Msg("(debug) received version alert ", buildNumber)
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end
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if (Details.streamer_config.no_alerts) then
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return
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end
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buildNumber = tonumber(buildNumber)
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if (not Details.build_counter or not Details.lastUpdateWarning or not buildNumber) then
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return
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end
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if (buildNumber > Details.build_counter) then
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if (time() > Details.lastUpdateWarning + 72000) then
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local lowerInstanceId = Details:GetLowerInstanceNumber()
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if (lowerInstanceId) then
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local instance = Details:GetInstance(lowerInstanceId)
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if (instance) then
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instance:InstanceAlert("Update Available!", {[[Interface\GossipFrame\AvailableQuestIcon]], 16, 16, false}, Details.update_warning_timeout, {Details.OpenUpdateWindow})
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end
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end
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Details:Msg(Loc["STRING_VERSION_AVAILABLE"])
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Details.lastUpdateWarning = time()
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end
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end
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end
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function Details.network.Cloud_Request(player, realm, coreVersion, ...)
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--deprecated
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end
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function Details.network.Cloud_Found(player, realm, coreVersion, ...)
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--deprecated
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end
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function Details.network.Cloud_DataRequest(player, realm, coreVersion, ...)
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--deprecated
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end
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function Details.network.Cloud_DataReceived(player, realm, coreVersion, ...)
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--deprecated
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end
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function Details.network.Cloud_Equalize(player, realm, coreVersion, data)
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--deprecated
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end
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function Details.network.Wipe_Call(player, realm, coreVersion, ...)
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local chr_name = Ambiguate(player, "none")
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if (UnitIsGroupLeader (chr_name)) then
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if (UnitIsInMyGuild (chr_name)) then
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Details:CallWipe()
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end
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end
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end
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function Details.network.Cloud_SharedData(player, realm, coreVersion, data)
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--deprecated
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end
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--"CIEA" Coach Is Enabled Ask (client > server)
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--"CIER" Coach Is Enabled Response (server > client)
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--"CCS" Coach Combat Start (client > server)
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function Details.network.Coach(player, realm, coreVersion, msgType, data)
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if (not IsInRaid()) then
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return
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end
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if (Details.debugnet) then
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print("Details Coach Received Comm", player, realm, coreVersion, msgType, data)
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end
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local sourcePlayer = Ambiguate(player, "none")
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local playerName = UnitName("player")
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if (playerName == sourcePlayer) then
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if (Details.debugnet) then
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print("Details Coach Received Comm | RETURN | playerName == sourcePlayer", playerName , sourcePlayer)
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end
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return
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end
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if (msgType == "CIEA") then --Is Coach Enabled Ask (regular player asked to raid leader)
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Details.Coach.Server.CoachIsEnabled_Answer(sourcePlayer)
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elseif (msgType == "CIER") then --Coach Is Enabled Response (regular player received a raid leader response)
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local isEnabled = data
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Details.Coach.Client.CoachIsEnabled_Response(isEnabled, sourcePlayer)
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elseif (msgType == "CCS") then --Coach Combat Start (raid assistant told the raid leader a combat started)
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Details.Coach.Server.CombatStarted()
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elseif (msgType == "CCE") then --Coach Combat End (raid assistant told the raid leader a combat ended)
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Details.Coach.Server.CombatEnded()
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elseif (msgType == "CS") then --Coach Start (raid leader notifying other members of the group)
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if (Details.debugnet) then
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print("Details Coach received 'CE' a new coach is active, coach name:", sourcePlayer)
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end
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Details.Coach.Client.EnableCoach(sourcePlayer)
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elseif (msgType == "CE") then --Coach End (raid leader notifying other members of the group)
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Details.Coach.Client.CoachEnd()
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elseif (msgType == "CDT") then --Coach Data (a player in the raid sent to raid leader combat data)
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if (Details.Coach.Server.IsEnabled()) then
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--update the current combat with new information
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Details.packFunctions.DeployPackedCombatData(data)
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end
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elseif (msgType == "CDD") then --Coach Death (a player in the raid sent to raid leader his death log)
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if (Details.Coach.Server.IsEnabled()) then
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Details.Coach.Server.AddPlayerDeath(sourcePlayer, data)
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end
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end
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end
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--guild sync R = someone pressed the sync button
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--guild sync L = list of fights IDs
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--guild sync G = requested a list of encounters
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--guild sync A = received missing encounters, add them
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function Details.network.GuildSync(sourceName, realm, coreVersion, type, data)
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local characterName = Ambiguate(sourceName, "none")
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if (UnitName("player") == sourceName) then
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--return
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end
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if (coreVersion ~= Details.realversion) then
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--return false
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end
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if (type == "R") then --RoS - somebody requested IDs of stored encounters
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Details.LastGuildSyncDataTime1 = Details.LastGuildSyncDataTime1 or 0
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--build our table and send to the player
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if (Details.LastGuildSyncDataTime1 > GetTime()) then
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--return false
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end
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local IDs = Details222.storage.GetIDsToGuildSync()
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if (IDs and IDs [1]) then
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local from = UnitName("player")
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local realm = GetRealmName()
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Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(CONST_GUILD_SYNC, from, realm, Details.realversion, "L", IDs), "WHISPER", sourceName)
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end
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Details.LastGuildSyncDataTime1 = GetTime() + 60
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return true
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elseif (type == "L") then --RoC - the player received the IDs list and send back which IDs he doesn't have
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local missingIds = Details222.storage.CheckMissingIDsToGuildSync(data)
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if (missingIds and missingIds[1]) then
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local from = UnitName ("player")
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local realm = GetRealmName()
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Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(CONST_GUILD_SYNC, from, realm, Details.realversion, "G", missingIds), "WHISPER", sourceName)
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end
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return true
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elseif (type == "G") then --RoS - the 'server' send the encounter dps table to the player which requested
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local encounterData = Details222.storage.BuildEncounterDataToGuildSync(data)
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if (encounterData and encounterData[1]) then
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local task = C_Timer.NewTicker(4, function(task)
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task.TickID = task.TickID + 1
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local data = task.EncounterData[task.TickID]
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if (not data) then
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task:Cancel()
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return
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end
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local from = UnitName("player")
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local realm = GetRealmName()
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--todo: need to check if the target is still online
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Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(CONST_GUILD_SYNC, from, realm, Details.realversion, "A", data), "WHISPER", task.Target)
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if (Details.debugnet) then
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Details:Msg("(debug) [RoS-EncounterSync] send-task sending data #" .. task.TickID .. ".")
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end
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end)
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task.TickID = 0
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task.EncounterData = encounterData
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task.Target = characterName
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end
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return true
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elseif (type == "A") then --RoC - the player received the dps table and should now add it to the db
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Details222.storage.AddGuildSyncData(data, player)
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return true
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end
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end
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function Details.network.ReceivedEnemyPlayer(player, realm, coreVersion, data)
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--deprecated
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end
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Details.network.functions = {
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[CONST_HIGHFIVE_REQUEST] = Details.network.HighFive_Request,
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[CONST_HIGHFIVE_DATA] = Details.network.HighFive_DataReceived,
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[CONST_VERSION_CHECK] = Details.network.Update_VersionReceived,
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[CONST_ITEMLEVEL_DATA] = Details.network.ItemLevel_Received,
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[CONST_CLOUD_REQUEST] = Details.network.Cloud_Request,
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[CONST_CLOUD_FOUND] = Details.network.Cloud_Found,
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[CONST_CLOUD_DATARQ] = Details.network.Cloud_DataRequest,
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[CONST_CLOUD_DATARC] = Details.network.Cloud_DataReceived,
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[CONST_CLOUD_EQUALIZE] = Details.network.Cloud_Equalize,
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[CONST_WIPE_CALL] = Details.network.Wipe_Call,
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[CONST_GUILD_SYNC] = Details.network.GuildSync,
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[CONST_PVP_ENEMY] = Details.network.ReceivedEnemyPlayer,
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[DETAILS_PREFIX_COACH] = Details.network.Coach, --coach feature
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}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--register comm
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function Details:CommReceived(commPrefix, data, channel, source)
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local deserializedTable = {Details:Deserialize(data)}
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if (not deserializedTable[1]) then
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if (Details.debugnet) then
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Details:Msg("(debug) network deserialize |cFFFF0000failed|r, from:", source, Details:Deserialize(data))
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end
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return
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end
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tremove(deserializedTable, 1)
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local prefix, player, realm, coreVersion, arg6, arg7, arg8, arg9 = unpack(deserializedTable)
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player = source
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if (Details.debugnet) then
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Details:Msg("(debug) network received prefix:", prefix, "length:", string.len(data), source)
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end
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if (type(prefix) ~= "string") then
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if (Details.debugnet) then
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Details:Msg("(debug) network |cFFFF0000failed|r: prefix isn't a string", prefix, "length:", string.len(data))
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end
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return
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elseif (type(coreVersion) ~= "number") then
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if (Details.debugnet) then
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Details:Msg("(debug) network |cFFFF0000failed|r: coreVersion isn't a number", prefix, "length:", string.len(data))
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end
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return
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end
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--event
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Details:SendEvent("COMM_EVENT_RECEIVED", nil, string.len(data), prefix, player, realm, coreVersion, arg6, arg7, arg8, arg9)
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local func = Details.network.functions[prefix]
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if (func) then
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local callName = "CommReceived|" .. prefix .. "|" .. coreVersion .. "|" .. Details:GetCoreVersion()
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Details.SafeRun(func, callName, player, realm, coreVersion, arg6, arg7, arg8, arg9)
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else
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func = registredPlugins[prefix]
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if (func) then
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local callName = "CommReceived|Plugin|" .. prefix .. "|" .. coreVersion .. "|" .. Details:GetCoreVersion()
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Details.SafeRun(func, callName, player, realm, coreVersion, arg6, arg7, arg8, arg9)
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else
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if (Details.debugnet) then
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Details:Msg("comm prefix not found:", prefix)
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end
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end
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end
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end
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Details:RegisterComm("DTLS", "CommReceived")
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--hook the send comm message so we can trigger events when sending data
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--this adds overhead, but easily catches all outgoing comm messages
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hooksecurefunc(Details, "SendCommMessage", function(context, addonPrefix, serializedData, channel)
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--unpack data
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local prefix, player, realm, coreVersion, arg6, arg7, arg8, arg9 = select(2, Details:Deserialize(serializedData))
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--send the event
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Details:SendEvent("COMM_EVENT_SENT", nil, string.len(serializedData), prefix, player, realm, coreVersion, arg6, arg7, arg8, arg9)
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end)
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function Details:RegisterPluginComm(prefix, func)
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assert(type(prefix) == "string" and string.len(prefix) >= 2 and string.len(prefix) <= 4, "RegisterPluginComm expects a string with 2-4 characters on #1 argument.")
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assert(type(func) == "function" or (type(func) == "string" and type(self[func]) == "function"), "RegisterPluginComm expects a function or function name on #2 argument.")
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assert(registredPlugins[prefix] == nil, "Prefix " .. prefix .. " already in use 1.")
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assert(Details.network.functions[prefix] == nil, "Prefix " .. prefix .. " already in use 2.")
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if (type(func) == "string") then
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registredPlugins[prefix] = self[func]
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else
|
||||
registredPlugins[prefix] = func
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function Details:UnregisterPluginComm(prefix)
|
||||
registredPlugins[prefix] = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--send functions
|
||||
|
||||
function Details:GetChannelId(channel)
|
||||
--deprecated
|
||||
end
|
||||
|
||||
function Details.parser_functions:CHAT_MSG_CHANNEL(...)
|
||||
--deprecated
|
||||
end
|
||||
|
||||
function Details:SendPluginCommMessage(prefix, channel, ...)
|
||||
if (channel == "RAID") then
|
||||
if (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
|
||||
Details:SendCommMessage(prefix, Details:Serialize(self.__version, ...), "INSTANCE_CHAT")
|
||||
else
|
||||
Details:SendCommMessage(prefix, Details:Serialize(self.__version, ...), "RAID")
|
||||
end
|
||||
|
||||
elseif (channel == "PARTY") then
|
||||
if (IsInGroup(LE_PARTY_CATEGORY_INSTANCE) and IsInInstance()) then
|
||||
Details:SendCommMessage(prefix, Details:Serialize(self.__version, ...), "INSTANCE_CHAT")
|
||||
else
|
||||
Details:SendCommMessage(prefix, Details:Serialize(self.__version, ...), "PARTY")
|
||||
end
|
||||
else
|
||||
Details:SendCommMessage(prefix, Details:Serialize(self.__version, ...), channel)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
--send as
|
||||
function Details:SendRaidDataAs(type, player, realm, ...)
|
||||
--deprecated
|
||||
end
|
||||
|
||||
function Details:SendHomeRaidData(type, ...)
|
||||
Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(type, UnitName("player"), GetRealmName(), Details.realversion, ...), "RAID")
|
||||
end
|
||||
|
||||
function Details:SendRaidData(type, ...)
|
||||
Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(type, UnitName("player"), GetRealmName(), Details.realversion, ...), "RAID")
|
||||
end
|
||||
|
||||
function Details:SendPartyData(type, ...)
|
||||
local prefix = DETAILS_PREFIX_NETWORK
|
||||
local data = Details:Serialize(type, UnitName("player"), GetRealmName(), Details.realversion, ...)
|
||||
local channel = "PARTY"
|
||||
Details:SendCommMessage(prefix, data, channel)
|
||||
end
|
||||
|
||||
function Details:SendRaidOrPartyData(type, ...)
|
||||
if (IsInRaid()) then
|
||||
Details:SendRaidData(type, ...)
|
||||
elseif (IsInGroup()) then
|
||||
Details:SendPartyData(type, ...)
|
||||
end
|
||||
end
|
||||
|
||||
function Details:SendGuildData(type, ...)
|
||||
if not IsInGuild() then return end --fix from Tim@WoWInterface
|
||||
Details:SendCommMessage(DETAILS_PREFIX_NETWORK, Details:Serialize(type, UnitName("player"), GetRealmName(), Details.realversion, ...), "GUILD")
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--cloud
|
||||
|
||||
function Details:SendCloudRequest()
|
||||
--deprecated
|
||||
end
|
||||
|
||||
function Details:ScheduleSendCloudRequest()
|
||||
--deprecated
|
||||
end
|
||||
|
||||
function Details:RequestCloudData()
|
||||
--deprecated
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
--update
|
||||
|
||||
function Details:CheckVersion(sendToGuild)
|
||||
if (IsInRaid()) then
|
||||
Details:SendRaidData(Details.network.ids.VERSION_CHECK, Details.build_counter)
|
||||
|
||||
elseif (IsInGroup()) then
|
||||
Details:SendPartyData(Details.network.ids.VERSION_CHECK, Details.build_counter)
|
||||
end
|
||||
|
||||
if (sendToGuild) then
|
||||
Details:SendGuildData(Details.network.ids.VERSION_CHECK, Details.build_counter)
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user