chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
This commit is contained in:
@@ -0,0 +1,449 @@
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--default values for instances (windows)
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--if a new value is added here and it does not exists (nil) in the instance, it'll be copied into it
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--the value added can be overwritten in the skins.lua file or /run Details:GetWindow(1).<value> =
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--or thought a new option in the options panel
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--values added into 'instance_skin_ignored_values' won't be passed when the user exports the profile or exports the skin individually.
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local _detalhes = _G.Details
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local SharedMedia = LibStub:GetLibrary("LibSharedMedia-3.0")
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local addonName, Details222 = ...
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local _ = nil
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function _detalhes:ResetInstanceConfig (maintainsnap)
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for key, value in pairs(_detalhes.instance_defaults) do
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if (type(value) == "table") then
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self [key] = Details.CopyTable(value)
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else
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self [key] = value
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end
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end
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if (not maintainsnap) then
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self.snap = {}
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self.horizontalSnap = nil
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self.verticalSnap = nil
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self:LockInstance (false)
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end
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end
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_detalhes.instance_skin_ignored_values = {
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["menu_icons"] = true,
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["auto_hide"] = true,
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["scale"] = true,
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["following"] = true,
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["auto_current"] = true,
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["bars_grow_direction"] = true,
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["bars_sort_direction"] = true,
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["auto_hide_menu"] = true,
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["menu_alpha"] = true,
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["total_bar"] = true,
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["hide_in_combat"] = true,
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["hide_out_of_combat"] = true,
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["hide_in_combat_type"] = true,
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["hide_in_combat_alpha"] = true,
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["switch_all_roles_in_combat"] = true,
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["switch_all_roles_after_wipe"] = true,
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["switch_damager"] = true,
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["switch_damager_in_combat"] = true,
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["switch_healer"] = true,
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["switch_healer_in_combat"] = true,
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["switch_tank"] = true,
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["switch_tank_in_combat"] = true,
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["strata"] = true,
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["grab_on_top"] = true,
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["libwindow"] = true,
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["ignore_mass_showhide"] = true,
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["window_scale"] = true,
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}
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function _detalhes:ResetInstanceConfigKeepingValues (maintainsnap)
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for key, value in pairs(_detalhes.instance_defaults) do
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if (not _detalhes.instance_skin_ignored_values [key]) then
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if (type(value) == "table") then
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self [key] = Details.CopyTable(value)
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else
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self [key] = value
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end
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end
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end
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if (not maintainsnap) then
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self.snap = {}
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self.horizontalSnap = nil
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self.verticalSnap = nil
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self:LockInstance (false)
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end
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end
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function _detalhes:LoadInstanceConfig()
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for key, value in pairs(_detalhes.instance_defaults) do
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if (self [key] == nil) then
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if (type(value) == "table") then
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self [key] = Details.CopyTable(_detalhes.instance_defaults [key])
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else
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self [key] = value
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end
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elseif (type(value) == "table") then
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for key2, value2 in pairs(value) do
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if (self [key] [key2] == nil) then
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if (type(value2) == "table") then
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self [key] [key2] = Details.CopyTable(_detalhes.instance_defaults [key] [key2])
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else
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self [key] [key2] = value2
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end
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end
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end
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end
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end
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end
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_detalhes.instance_defaults = {
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--click through settings
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clickthrough_toolbaricons = false,
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clickthrough_rows = false,
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clickthrough_window = false,
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clickthrough_incombatonly = true,
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--window settings
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ignore_mass_showhide = false,
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--skin
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skin = _detalhes.default_skin_to_use,
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skin_custom = "",
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--scale
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window_scale = 1.0,
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libwindow = {},
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--following
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following = {enabled = false, bar_color = {1, 1, 1}, text_color = {1, 1, 1}},
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--baseframe backdrop
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bg_alpha = 0.7,
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bg_r = 0.0941,
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bg_g = 0.0941,
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bg_b = 0.0941,
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backdrop_texture = "Details Ground",
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--auto current
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auto_current = true,
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--show sidebars
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show_sidebars = true,
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--show bottom statusbar
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show_statusbar = true,
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statusbar_info = {alpha = 1, overlay = {1, 1, 1}},
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--hide main window attribute icon
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hide_icon = false,
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--attribute icon is desaturated
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icon_desaturated = false,
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--anchor side of main window toolbar (1 = top 2 = bottom)
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toolbar_side = 1,
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--micro displays side
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micro_displays_side = 2,
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micro_displays_locked = true,
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--stretch button anchor side (1 = top 2 = bottom)
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stretch_button_side = 1,
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--where plugins icon will be placed on main window toolbar (1 = left 2 = right)
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plugins_grow_direction = 2,
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--grow direction of main window bars (1 = top to bottom 2 = bottom to top)
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bars_grow_direction = 1,
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--sort direction is the direction of results on bars (1 = top to bottom 2 = bottom to top)
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bars_sort_direction = 1,
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--left to right or right to left bars
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bars_inverted = false,
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--toolbar icons file
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--toolbar_icon_file = [[Interface\AddOns\Details\images\toolbar_icons_grayscale]],
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toolbar_icon_file = [[Interface\AddOns\Details\images\toolbar_icons]],
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--menus:
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--anchor store the anchor point of main menu
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menu_anchor = {5, 1, side = 1}, --mode segment attribute report on top position
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menu_anchor_down = {5, 1}, --mode segment attribute report on bottom position
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menu_icons_alpha = 1,
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--blackwhiite icons
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desaturated_menu = false, --mode segment attribute report
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--menu icons color
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menu_icons_color = {1, 1, 1},
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--icons on menu
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menu_icons = {true, true, true, true, true, false, space = -2, shadow = false}, --mode segment attribute report reset close
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--menu icons size multiplicator factor
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menu_icons_size = 1.0, --mode segment attribute report
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--auto hide menu buttons
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auto_hide_menu = {left = false, right = false},
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--attribute text
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attribute_text = {
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enabled = false,
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anchor = {5, 1},
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text_face = "Friz Quadrata TT",
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text_size = 12,
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text_color = {1, 1, 1, 1},
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side = 1,
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shadow = false,
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enable_custom_text = false,
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custom_text = "{name}",
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show_timer = true,
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show_timer_always = false, --show the timer even when not in an encounter
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show_timer_bg = true, --show the timer within battleground, the timer is the elapsed battleground time
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show_timer_arena = true, ---show the timer within arena, the timer is the elapsed time of the arena match
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},
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--attribute icon size
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attribute_icon_size = 0,
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--auto hide window borders statusbar main menu
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menu_alpha = {enabled = false, iconstoo = true, onenter = 1, onleave = 1, ignorebars = false},
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--instance button anchor store the anchor point of instance and delete button
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instance_button_anchor = {-27, 1},
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--total bar
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total_bar = {enabled = false, color = {1, 1, 1}, only_in_group = true, icon = [[Interface\ICONS\INV_Sigil_Thorim]]},
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--row animation when show
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row_show_animation = {anim = "Fade", options = {}},
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rounded_corner_enabled = false,
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--use one fontstring for each value in the lines, e.g. one fontstring to damage done, another fontstring to dps and another to percent amount
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use_multi_fontstrings = true,
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use_auto_align_multi_fontstrings = true,
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fontstrings_text_limit_offset = -10,
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fontstrings_text4_anchor = 0,
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fontstrings_text3_anchor = 38,
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fontstrings_text2_anchor = 73,
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--title bar
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titlebar_shown = false,
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titlebar_height = 16,
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titlebar_texture = "Details Serenity",
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titlebar_texture_color = {.2, .2, .2, 0.8},
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--full border
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fullborder_shown = false,
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fullborder_color = {0, 0, 0, 1},
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fullborder_size = 0.5,
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--row area border
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rowareaborder_shown = false,
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rowareaborder_color = {0, 0, 0, 1},
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rowareaborder_size = 0.5,
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--row info
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row_info = {
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--if true the texture of the bars will have the color of his actor class
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texture_class_colors = true,
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--if texture class color are false, this color will be used
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fixed_texture_color = {0, 0, 0},
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--row alpha
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alpha = 1,
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--left text class color
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textL_class_colors = false,
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--right text class color
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textR_class_colors = false,
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--left text customization
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textL_enable_custom_text = false,
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textL_custom_text = "{data1}. {data3}{data2}",
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--right text customization
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textR_enable_custom_text = false,
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textR_custom_text = "{data1} ({data2}, {data3}%)",
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--right text show which infos
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textR_show_data = {true, true, true},
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textR_bracket = "(",
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textR_separator = ",",
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--left text bar number
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textL_show_number = true,
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--translit text by Vardex (https://github.com/Vardex May 22, 2019)
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textL_translit_text = false,
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--if text class color are false, this color will be used
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fixed_text_color = {1, 1, 1},
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--left text outline effect
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textL_outline = true,
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textL_outline_small = true,
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textL_outline_small_color = {0, 0, 0, 1},
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--right text outline effect
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textR_outline = false,
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textR_outline_small = true,
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textR_outline_small_color = {0, 0, 0, 1},
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-- left text offset
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textL_offset = 0,
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-- text y offset
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text_yoffset = 0,
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--bar height
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height = 14,
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--font size
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font_size = 10,
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--font face (name)
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font_face = "Arial Narrow",
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--font face (file)
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font_face_file = SharedMedia:Fetch ("font", "Arial Narrow"),
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--bar texture
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texture = "Details D'ictum",
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texture_custom = "",
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--bar texture name
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texture_file = [[Interface\AddOns\Details\images\bar4]],
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texture_custom_file = "Interface\\",
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--bar overlay texture file
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overlay_texture = "Details D'ictum",
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overlay_color = {.7, .7, .7, 0},
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--bar texture on mouse over
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texture_highlight = [[Interface\FriendsFrame\UI-FriendsList-Highlight]],
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--bar background texture
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texture_background = "Details D'ictum",
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--bar background file
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texture_background_file = [[Interface\AddOns\Details\images\bar4]],
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--bar background class color
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texture_background_class_color = true,
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--fixed texture color for background texture
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fixed_texture_background_color = {0, 0, 0, 0},
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--space between bars
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space = {left = 3, right = -5, between = 1},
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row_offsets = {left = 0, right = 0, top = 0, bottom = 0},
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--icon file
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icon_size_offset = 0,
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icon_file = [[Interface\AddOns\Details\images\classes_small]],
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no_icon = false,
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start_after_icon = true,
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icon_grayscale = false,
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icon_mask = "",
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--icon offset
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icon_offset = {0, 0}, --x y
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--percent type
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percent_type = 1,
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--backdrop
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backdrop = {
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enabled = false,
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size = 12,
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color = {1, 1, 1, 1},
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use_class_colors = false,
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},
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--model
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models = {
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upper_enabled = false,
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upper_model = [[Spells\AcidBreath_SuperGreen.M2]],
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upper_alpha = 0.50,
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lower_enabled = false,
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lower_model = [[World\EXPANSION02\DOODADS\Coldarra\COLDARRALOCUS.m2]],
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lower_alpha = 0.10,
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},
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--fast hps/dps updates
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fast_ps_update = false,
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--show spec icons
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use_spec_icons = false,
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spec_file = [[Interface\\GLUES\\CHARACTERCREATE\\UI-CHARACTERCREATE-CLASSES-SPECS]],
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--show faction icon
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show_faction_icon = true,
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faction_icon_size_offset = -10,
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--show arena role icon
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show_arena_role_icon = false,
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arena_role_icon_size_offset = -10,
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},
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--instance window color
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color = {1, 1, 1, 1},
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color_buttons = {1, 1, 1, 1},
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--hide in combat
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hide_in_combat = false,
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hide_out_of_combat = false,
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hide_in_combat_type = 1, --deprecated
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hide_in_combat_alpha = 0, --deprecated
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--hide or show the window by context
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hide_on_context = {
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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{
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enabled = false,
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inverse = false,
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value = 100,
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},
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},
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--switches
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switch_all_roles_in_combat = false,
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switch_all_roles_after_wipe = false,
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switch_damager = false,
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switch_damager_in_combat = false,
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switch_healer = false,
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switch_healer_in_combat = false,
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switch_tank = false,
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switch_tank_in_combat = false,
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--strata
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strata = "LOW",
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grab_on_top = false,
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--wallpaper
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wallpaper = {
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enabled = false,
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texture = nil,
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anchor = "all",
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alpha = 0.5,
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texcoord = {0, 1, 0, 1},
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width = 0,
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height = 0,
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overlay = {1, 1, 1, 1},
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level = 2,
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},
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--tooltip amounts
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tooltip = {
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["n_abilities"] = 3,
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["n_enemies"] = 3
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}
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}
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