chore: hoist plugins to root and move main into Details/
Each Details_* plugin and the main Details addon now lives in its own repo-root folder, matching the Exiles fork-layout convention.
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local addonName, Details222 = ...
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local Details = Details
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local detailsFramework = DetailsFramework
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local GetSpellInfo = Details222.GetSpellInfo
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--this are the fields from spellTable that can be summed
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local spellTable_FieldsToSum = {
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["counter"] = true,
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["total"] = true,
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["c_amt"] = true,
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["c_min"] = true,
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["c_max"] = true,
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["c_total"] = true,
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["n_amt"] = true,
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["n_total"] = true,
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["n_min"] = true,
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["n_max"] = true,
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["successful_casted"] = true,
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["g_amt"] = true,
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["g_dmg"] = true,
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["r_amt"] = true,
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["r_dmg"] = true,
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["b_amt"] = true,
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["b_dmg"] = true,
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["a_amt"] = true,
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["a_dmg"] = true,
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["totalabsorb"] = true,
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["absorbed"] = true,
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["overheal"] = true,
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["totaldenied"] = true,
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["e_amt"] = true,
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["e_dmg"] = true,
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["e_heal"] = true,
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["e_lvl"] = true,
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["e_total"] = true,
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["DODGE"] = true,
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["PARRY"] = true,
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["MISS"] = true,
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}
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---@class spelltablemixin
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---@field GetCritPercent fun(spellTable: spelltable) : number
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---@field GetCritAverage fun(spellTable: spelltable) : number
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---@field GetCastAmount fun(spellTable: spelltable, actorName: string, combatObject: combat)
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---@field GetCastAverage fun(spellTable: spelltable, castAmount: number)
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---@field SumSpellTables fun(spellTables: spelltable[], targetTable: table)
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Details.SpellTableMixin = {
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---return the critical hits percent
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---@param spellTable spelltable
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---@return number
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GetCritPercent = function(spellTable)
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return (spellTable.c_amt / math.max(spellTable.counter, 0.0001)) * 100
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end,
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---return the average value of critical hits
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---@param spellTable spelltable
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---@return number
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GetCritAverage = function(spellTable)
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return spellTable.c_total / math.max(spellTable.c_amt, 0.0001)
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end,
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---return the amount of casts the spell had
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---@param spellTable spelltable
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---@param actorName string
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---@param combatObject combat
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---@return number
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GetCastAmount = function(spellTable, actorName, combatObject)
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local spellName = GetSpellInfo(spellTable.id)
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return combatObject:GetSpellCastAmount(actorName, spellName)
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end,
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---return the average damage per cast
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---@param spellTable spelltable
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---@param castAmount number
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---@return number
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GetCastAverage = function(spellTable, castAmount)
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if (castAmount > 0) then
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return spellTable.total / castAmount
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end
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return 0
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end,
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---get the array of spelltables and sum each spellTable with the first spellTable found or on targetTable
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---only sum the keys found in the spellTable_FieldsToSum table
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---@param spellTables spelltable[]
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---@param targetTable table
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SumSpellTables = function(spellTables, targetTable)
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local amtSpellTables = #spellTables
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if (amtSpellTables == 0) then
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return
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end
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targetTable = targetTable or spellTables[1]
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for i = 1, amtSpellTables do
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local spellTable = spellTables[i]
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if (spellTable) then
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for key, value in pairs(spellTable) do
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if (spellTable_FieldsToSum[key]) then
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if (key == "c_max" or key == "n_max") then
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targetTable[key] = math.max(targetTable[key] or value, value)
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elseif (key == "c_min" or key == "n_min") then
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targetTable[key] = math.min(targetTable[key] or value, value)
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else
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targetTable[key] = (targetTable[key] or 0) + value
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end
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end
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end
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end
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end
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end,
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}
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--detailsFramework:Mixin(Details, Details.SpellTableMixin)
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