diff --git a/Libs/DF/unitframe.lua b/Libs/DF/unitframe.lua index 45f9a4b3..dd7a8cd9 100644 --- a/Libs/DF/unitframe.lua +++ b/Libs/DF/unitframe.lua @@ -2207,7 +2207,7 @@ end --todo: see what 'UnitTargetsVehicleInRaidUI' is, there's a call for this in the CompactUnitFrame.lua but zero documentation CheckVehiclePossession = function(self) --this unit is possessing a vehicle? - local unitPossessVehicle = (IS_WOW_PROJECT_MAINLINE) and UnitHasVehicleUI(self.unit) or false + local unitPossessVehicle = UnitHasVehicleUI(self.unit) or false if (unitPossessVehicle) then if (not self.unitInVehicle) then if (UnitIsUnit("player", self.unit)) then diff --git a/plugins/Details_RaidCheck/Details_RaidCheck.lua b/plugins/Details_RaidCheck/Details_RaidCheck.lua index 39b8e3a4..37d1e994 100644 --- a/plugins/Details_RaidCheck/Details_RaidCheck.lua +++ b/plugins/Details_RaidCheck/Details_RaidCheck.lua @@ -1,9 +1,5 @@ --do not load if this is a classic version of the game -if (DetailsFramework.IsTBCWow() or DetailsFramework.IsWotLKWow() or DetailsFramework.IsClassicWow() or DetailsFramework.IsCataWow()) then - return -end - local Details = _G.Details local GetSpellInfo = Details.GetSpellInfo local UnitAura = UnitAura diff --git a/plugins/Details_Vanguard/Details_Vanguard.lua b/plugins/Details_Vanguard/Details_Vanguard.lua index 716d4c92..0bc277a7 100644 --- a/plugins/Details_Vanguard/Details_Vanguard.lua +++ b/plugins/Details_Vanguard/Details_Vanguard.lua @@ -409,8 +409,8 @@ local function CreatePluginFrames (data) } local healthBarSettingsOverride = { - ShowHealingPrediction = not DetailsFramework.IsTBCWow(), - ShowShields = not DetailsFramework.IsTBCWow(), + ShowHealingPrediction = false, + ShowShields = true, } local castBarSettingsOverride = {