- debug player table creation.
- fix akaari's soul.
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@@ -691,6 +691,8 @@
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if ((tempo_do_combate >= _detalhes.minimum_combat_time or not _detalhes.tabela_historico.tabelas[1]) and not _detalhes.tabela_vigente.discard_segment) then
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_detalhes.tabela_historico:adicionar (_detalhes.tabela_vigente) --move a tabela atual para dentro do histórico
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_detalhes:CanSendMissData()
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else
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invalid_combat = _detalhes.tabela_vigente
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@@ -922,6 +924,116 @@
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end
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local validSpells = {
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[220893] = {class = "ROGUE", spec = 261, maxPercent = 0.075, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
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--[11366] = {class = "MAGE", spec = 63, maxPercent = 0.9, container = 1, commID = "MISSDATA_ROGUE_SOULRIP"},
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}
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function _detalhes:CanSendMissData()
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if (not IsInRaid() and not IsInGroup()) then
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return
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end
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local _, playerClass = UnitClass ("player")
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local specIndex = GetSpecialization()
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local playerSpecID
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if (specIndex) then
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playerSpecID = GetSpecializationInfo (specIndex)
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end
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if (playerSpecID and playerClass) then
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for spellID, t in pairs (validSpells) do
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if (playerClass == t.class and playerSpecID == t.spec) then
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_detalhes:SendMissData (spellID, t.container, _detalhes.network.ids [t.commID])
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end
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end
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end
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return false
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end
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function _detalhes:SendMissData (spellID, containerType, commID)
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local combat = _detalhes.tabela_vigente
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if (combat) then
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local damageActor = combat (containerType, _detalhes.playername)
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if (damageActor) then
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local spell = damageActor.spells:GetSpell (spellID)
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if (spell) then
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local data = {
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[1] = containerType,
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[2] = spellID,
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[3] = spell.total,
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[4] = spell.counter
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}
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) sending miss data packet:", spellID, containerType, commID)
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end
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_detalhes:SendRaidOrPartyData (commID, data)
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end
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end
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end
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end
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function _detalhes.HandleMissData (playerName, data)
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local combat = _detalhes.tabela_vigente
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) miss data received from:", playerName, "spellID:", data [2], data [3], data [4])
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end
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if (combat) then
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local containerType = data[1]
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if (type (containerType) ~= "number" or containerType < 1 or containerType > 4) then
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return
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end
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local damageActor = combat (containerType, playerName)
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if (damageActor) then
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local spellID = data[2] --a spellID has been passed?
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if (not spellID or type (spellID) ~= "number") then
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return
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end
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local validateSpell = validSpells [spellID]
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if (not validateSpell) then --is a valid spell?
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return
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end
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--does the target player fit in the spell requirement on OUR end?
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local class, spec, maxPercent = validateSpell.class, validateSpell.spec, validateSpell.maxPercent
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if (class ~= damageActor.classe or spec ~= damageActor.spec) then
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return
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end
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local total, counter = data[3], data[4]
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if (type (total) ~= "number" or type (counter) ~= "number") then
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return
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end
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if (total > (damageActor.total * maxPercent)) then
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return
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end
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local spellObject = damageActor.spells:PegaHabilidade (spellID, true)
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if (spellObject) then
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if (spellObject.total < total and total > 0 and damageActor.nome ~= _detalhes.playername) then
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local difference = total - spellObject.total
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if (difference > 0) then
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spellObject.total = total
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spellObject.counter = counter
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damageActor.total = damageActor.total + difference
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combat [containerType].need_refresh = true
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) miss data successful added from:", playerName, data [2], "difference:", difference)
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end
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end
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end
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end
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end
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end
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end
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function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
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local combat = _detalhes:GetCombat ("current")
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