Cutting off events that are beyond 10 seconds from the character death
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@@ -511,6 +511,9 @@
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--lock timers
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currentCombat:LockActivityTime()
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--remove death events that are irrelevant for the death log
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currentCombat:CutDeathEventsByTime()
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--get waste shields
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if (Details.close_shields) then
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Details:CloseShields(currentCombat)
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