Cutting off events that are beyond 10 seconds from the character death
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@@ -282,6 +282,8 @@
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---@field PhaseData table
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---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
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---@field
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---@field LockActivityTime fun(self: combat)
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---@field CutDeathEventsByTime fun(self: combat, time: number?) remove death events by time, default 10 seconds
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---@field GetTotal fun(self: combat, attribute: number, subAttribute: number?, onlyGroup: boolean?) : number return the total amount of the requested attribute
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---@field GetCurrentPhase fun(self: combat) : number return the current phase of the combat or the phase where the combat ended
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---@field StoreTalents fun(self:combat)
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