Cutting off events that are beyond 10 seconds from the character death

This commit is contained in:
Tercio Jose
2024-07-29 20:52:42 -03:00
committed by andrew6180
parent cdff54b2f6
commit 5659b7d9f0
3 changed files with 9 additions and 4 deletions
+2
View File
@@ -282,6 +282,8 @@
---@field PhaseData table
---@field player_last_events table<string, table[]> record the latest events of each player, latter used to build the death log
---@field
---@field LockActivityTime fun(self: combat)
---@field CutDeathEventsByTime fun(self: combat, time: number?) remove death events by time, default 10 seconds
---@field GetTotal fun(self: combat, attribute: number, subAttribute: number?, onlyGroup: boolean?) : number return the total amount of the requested attribute
---@field GetCurrentPhase fun(self: combat) : number return the current phase of the combat or the phase where the combat ended
---@field StoreTalents fun(self:combat)