More fixes for patch 10.2 combatlog changes
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@@ -2811,7 +2811,7 @@
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end
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if (override_aura_spellid[spellId] and UnitIsUnit(sourceName, "player")) then
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local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedBy(sourceName, spellId, sourceName)
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local auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5 = Details:FindBuffCastedByUnitName(sourceName, spellId, sourceName)
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if (auraName) then
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local overrideTable = override_aura_spellid[spellId]
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if (overrideTable.CanOverride(auraName, texture, count, auraType, duration, expirationTime, sourceUnit, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossAura, isFromPlayerOrPlayerPet, nameplateShowAll, timeMod, v1, v2, v3, v4, v5)) then
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