Using portrait for enemy faces
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@@ -6017,6 +6017,10 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes:SchedulePetUpdate(5)
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end
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function Details.parser_functions:PLAYER_TARGET_CHANGED(...)
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Details:SendEvent("PLAYER_TARGET")
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end
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local parser_functions = _detalhes.parser_functions
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function _detalhes:OnEvent(event, ...)
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