Using portrait for enemy faces
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@@ -11,7 +11,7 @@
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_detalhes.dont_open_news = true
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_detalhes.game_version = version
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_detalhes.userversion = version .. " " .. _detalhes.build_counter
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_detalhes.realversion = 147 --core version, this is used to check API version for scripts and plugins (see alias below)
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_detalhes.realversion = 148 --core version, this is used to check API version for scripts and plugins (see alias below)
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_detalhes.APIVersion = _detalhes.realversion --core version
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_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
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@@ -58,7 +58,7 @@
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DamageSpellsCache = {}
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}
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--color namespace
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--namespace color
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Details222.ColorScheme = {
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["gradient-background"] = {0.1215, 0.1176, 0.1294, 0.8},
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}
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@@ -67,8 +67,13 @@
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return Details222.ColorScheme[colorScheme]
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end
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--namespace for damage spells (spellTable)
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Details222.DamageSpells = {}
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--namespace for texture
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Details222.Textures = {}
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--initialization stuff
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local _
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