Using portrait for enemy faces

This commit is contained in:
Tercio Jose
2022-12-02 19:32:51 -03:00
parent f17f8642b7
commit 5571749ef6
12 changed files with 328 additions and 224 deletions
+7 -2
View File
@@ -11,7 +11,7 @@
_detalhes.dont_open_news = true
_detalhes.game_version = version
_detalhes.userversion = version .. " " .. _detalhes.build_counter
_detalhes.realversion = 147 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.realversion = 148 --core version, this is used to check API version for scripts and plugins (see alias below)
_detalhes.APIVersion = _detalhes.realversion --core version
_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")" --simple stirng to show to players
@@ -58,7 +58,7 @@
DamageSpellsCache = {}
}
--color namespace
--namespace color
Details222.ColorScheme = {
["gradient-background"] = {0.1215, 0.1176, 0.1294, 0.8},
}
@@ -67,8 +67,13 @@
return Details222.ColorScheme[colorScheme]
end
--namespace for damage spells (spellTable)
Details222.DamageSpells = {}
--namespace for texture
Details222.Textures = {}
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--initialization stuff
local _