Added Transliterate to healing tooltips, fixed some close buttons with green boxes
This commit is contained in:
+14
-44
@@ -1271,7 +1271,14 @@ function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra, keydown)
|
||||
local lineHeight = _detalhes.tooltip.line_height
|
||||
|
||||
for i = 1, _math_min (max, #meus_curadores) do
|
||||
GameCooltip:AddLine (_detalhes:GetOnlyName (meus_curadores[i][1]), FormatTooltipNumber (_, meus_curadores[i][2]).." (".._cstr ("%.1f", (meus_curadores[i][2]/total_curado) * 100).."%)")
|
||||
|
||||
local onyName = _detalhes:GetOnlyName(meus_curadores[i][1])
|
||||
--translate cyrillic alphabet to western alphabet by Vardex (https://github.com/Vardex May 22, 2019)
|
||||
if (instancia.row_info.textL_translit_text) then
|
||||
onyName = Translit:Transliterate(onyName, "!")
|
||||
end
|
||||
|
||||
GameCooltip:AddLine (onyName, FormatTooltipNumber (_, meus_curadores[i][2]).." (".._cstr ("%.1f", (meus_curadores[i][2]/total_curado) * 100).."%)")
|
||||
local classe = meus_curadores[i][3]
|
||||
if (not classe) then
|
||||
classe = "UNKNOW"
|
||||
@@ -1372,6 +1379,12 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
|
||||
ActorSkillsContainer = self.targets
|
||||
for target_name, amount in _pairs (ActorSkillsContainer) do
|
||||
if (amount > 0) then
|
||||
|
||||
--translate cyrillic alphabet to western alphabet by Vardex (https://github.com/Vardex May 22, 2019)
|
||||
if (instancia.row_info.textL_translit_text) then
|
||||
target_name = Translit:Transliterate(target_name, "!")
|
||||
end
|
||||
|
||||
_table_insert (ActorHealingTargets, {target_name, amount, amount / ActorTotal * 100})
|
||||
end
|
||||
end
|
||||
@@ -1591,7 +1604,6 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
|
||||
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\classes_small]], 1, 1, icon_size.W, icon_size.H, 0.25, 0.49609375, 0.75, 1)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--> ~Phases
|
||||
@@ -1642,48 +1654,6 @@ function atributo_heal:ToolTip_HealingDone (instancia, numero, barra, keydown)
|
||||
end
|
||||
end
|
||||
|
||||
--> absorbs vs heal
|
||||
--[=[
|
||||
if (instancia.sub_atributo == 1 or instancia.sub_atributo == 2) then
|
||||
local total_healed = self.total - self.totalabsorb
|
||||
local total_previned = self.totalabsorb
|
||||
|
||||
local healed_percentage = total_healed / self.total * 100
|
||||
local previned_percentage = total_previned / self.total * 100
|
||||
|
||||
if (healed_percentage > 1 and previned_percentage > 1) then
|
||||
GameCooltip:AddLine (_math_floor (healed_percentage).."%", _math_floor (previned_percentage).."%")
|
||||
local r, g, b = _unpack (_detalhes.class_colors [self.classe])
|
||||
background_heal_vs_absorbs.color[1] = r
|
||||
background_heal_vs_absorbs.color[2] = g
|
||||
background_heal_vs_absorbs.color[3] = b
|
||||
background_heal_vs_absorbs.specialSpark = false
|
||||
GameCooltip:AddStatusBar (healed_percentage, 1, r, g, b, .9, false, background_heal_vs_absorbs)
|
||||
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Priest_ReflectiveShield]], 1, 2, 14, 14, 0.0625, 0.9375, 0.0625, 0.9375)
|
||||
GameCooltip:AddIcon ([[Interface\ICONS\Ability_Monk_ChiWave]], 1, 1, 14, 14, 0.9375, 0.0625, 0.0625, 0.9375)
|
||||
end
|
||||
|
||||
elseif (instancia.sub_atributo == 3) then
|
||||
local total_healed = self.total
|
||||
local total_overheal = self.totalover
|
||||
local both = total_healed + total_overheal
|
||||
|
||||
local healed_okey = total_healed / both * 100
|
||||
local healed_disposed = total_overheal / both * 100
|
||||
|
||||
if (healed_okey > 1 and healed_disposed > 1) then
|
||||
GameCooltip:AddLine (_math_floor (healed_okey).."%", _math_floor (healed_disposed).."%")
|
||||
background_heal_vs_absorbs.color[1] = 1
|
||||
background_heal_vs_absorbs.color[2] = 0
|
||||
background_heal_vs_absorbs.color[3] = 0
|
||||
background_heal_vs_absorbs.specialSpark = false
|
||||
GameCooltip:AddStatusBar (healed_okey, 1, 0, 1, 0, .9, false, background_heal_vs_absorbs)
|
||||
GameCooltip:AddIcon ([[Interface\Scenarios\ScenarioIcon-Check]], 1, 1, 14, 14, 0, 1, 0, 1)
|
||||
GameCooltip:AddIcon ([[Interface\Glues\LOGIN\Glues-CheckBox-Check]], 1, 2, 14, 14, 1, 0, 0, 1)
|
||||
end
|
||||
end
|
||||
--]=]
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user