Visual updates for the breakdown window
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@@ -17,6 +17,7 @@ local PixelUtil = PixelUtil
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local UISpecialFrames = UISpecialFrames
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local wipe = wipe
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local CreateFrame = _G.CreateFrame
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local detailsFramework = DetailsFramework
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local subAttributes = Details.sub_atributos
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local breakdownWindow = Details.playerDetailWindow
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@@ -336,14 +337,14 @@ function Details:CloseBreakdownWindow()
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end
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end
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function breakdownWindow:CreateRightSideBar()
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function breakdownWindow:CreateRightSideBar() --not enabled
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breakdownWindow.RightSideBar = CreateFrame("frame", nil, breakdownWindow, "BackdropTemplate")
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breakdownWindow.RightSideBar:SetWidth(20)
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breakdownWindow.RightSideBar:SetPoint("topleft", breakdownWindow, "topright", 1, 0)
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breakdownWindow.RightSideBar:SetPoint("bottomleft", breakdownWindow, "bottomright", 1, 0)
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local rightSideBarAlpha = 0.75
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DetailsFramework:ApplyStandardBackdrop(breakdownWindow.RightSideBar)
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detailsFramework:ApplyStandardBackdrop(breakdownWindow.RightSideBar)
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local toggleMergePlayerSpells = function()
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Details.merge_player_abilities = not Details.merge_player_abilities
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@@ -353,13 +354,13 @@ function breakdownWindow:CreateRightSideBar()
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Details:OpenBreakdownWindow(instanceObject, playerObject)
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end
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local mergePlayerSpellsCheckbox = DetailsFramework:CreateSwitch(breakdownWindow, toggleMergePlayerSpells, Details.merge_player_abilities, _, _, _, _, _, _, _, _, _, _, DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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local mergePlayerSpellsCheckbox = detailsFramework:CreateSwitch(breakdownWindow, toggleMergePlayerSpells, Details.merge_player_abilities, _, _, _, _, _, _, _, _, _, _, detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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mergePlayerSpellsCheckbox:SetAsCheckBox()
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mergePlayerSpellsCheckbox:SetPoint("bottom", breakdownWindow.RightSideBar, "bottom", 0, 2)
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local mergePlayerSpellsLabel = breakdownWindow.RightSideBar:CreateFontString(nil, "overlay", "GameFontNormal")
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mergePlayerSpellsLabel:SetText("Merge Player Spells")
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DetailsFramework:SetFontRotation(mergePlayerSpellsLabel, 90)
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detailsFramework:SetFontRotation(mergePlayerSpellsLabel, 90)
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mergePlayerSpellsLabel:SetPoint("center", mergePlayerSpellsCheckbox.widget, "center", -6, mergePlayerSpellsCheckbox:GetHeight()/2 + mergePlayerSpellsLabel:GetStringWidth() / 2)
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--
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@@ -371,13 +372,13 @@ function breakdownWindow:CreateRightSideBar()
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Details:OpenBreakdownWindow(instanceObject, playerObject) --toggle
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Details:OpenBreakdownWindow(instanceObject, playerObject)
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end
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local mergePetSpellsCheckbox = DetailsFramework:CreateSwitch(breakdownWindow, toggleMergePetSpells, Details.merge_pet_abilities, _, _, _, _, _, _, _, _, _, _, DetailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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local mergePetSpellsCheckbox = detailsFramework:CreateSwitch(breakdownWindow, toggleMergePetSpells, Details.merge_pet_abilities, _, _, _, _, _, _, _, _, _, _, detailsFramework:GetTemplate("switch", "OPTIONS_CHECKBOX_BRIGHT_TEMPLATE"))
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mergePetSpellsCheckbox:SetAsCheckBox(true)
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mergePetSpellsCheckbox:SetPoint("bottom", breakdownWindow.RightSideBar, "bottom", 0, 160)
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local mergePetSpellsLabel = breakdownWindow.RightSideBar:CreateFontString(nil, "overlay", "GameFontNormal")
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mergePetSpellsLabel:SetText("Merge Pet Spells")
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DetailsFramework:SetFontRotation(mergePetSpellsLabel, 90)
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detailsFramework:SetFontRotation(mergePetSpellsLabel, 90)
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mergePetSpellsLabel:SetPoint("center", mergePetSpellsCheckbox.widget, "center", -6, mergePetSpellsCheckbox:GetHeight()/2 + mergePetSpellsLabel:GetStringWidth() / 2)
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mergePlayerSpellsCheckbox:SetAlpha(rightSideBarAlpha)
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@@ -479,6 +480,26 @@ function Details:CreateBreakdownWindow()
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breakdownWindow:SetResizable(true)
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breakdownWindow:SetMovable(true)
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--make the window movable
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if (not breakdownWindow.registeredLibWindow) then
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local LibWindow = LibStub("LibWindow-1.1")
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breakdownWindow.registeredLibWindow = true
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if (LibWindow) then
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breakdownWindow.libWindowTable = breakdownWindow.libWindowTable or {}
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LibWindow.RegisterConfig(breakdownWindow, breakdownWindow.libWindowTable)
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LibWindow.RestorePosition(breakdownWindow)
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LibWindow.MakeDraggable(breakdownWindow)
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LibWindow.SavePosition(breakdownWindow)
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end
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end
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detailsFramework:ApplyStandardBackdrop(breakdownWindow)
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--background
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breakdownWindow.backgroundTexture = breakdownWindow:CreateTexture("$parent", "background", nil, -3)
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breakdownWindow.backgroundTexture:SetAllPoints()
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breakdownWindow.backgroundTexture:Hide()
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--host the textures and fontstring of the default frame of the player breakdown window
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--what is the summary window: is the frame where all the widgets for the summary tab are created
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breakdownWindow.SummaryWindowWidgets = CreateFrame("frame", "DetailsBreakdownWindowSummaryWidgets", breakdownWindow, "BackdropTemplate")
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@@ -487,7 +508,7 @@ function Details:CreateBreakdownWindow()
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table.insert(SummaryWidgets, SWW) --where SummaryWidgets is declared: at the header of the file, what is the purpose of this table?
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breakdownWindow.SummaryWindowWidgets:Hide()
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DetailsFramework:CreateScaleBar(breakdownWindow, Details.player_details_window)
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detailsFramework:CreateScaleBar(breakdownWindow, Details.player_details_window)
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breakdownWindow:SetScale(Details.player_details_window.scale)
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--class icon
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@@ -495,22 +516,19 @@ function Details:CreateBreakdownWindow()
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breakdownWindow.classIcon:SetPoint("topleft", breakdownWindow, "topleft", 4, 0)
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breakdownWindow.classIcon:SetSize(64, 64)
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--background
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breakdownWindow.backgroundTexture = breakdownWindow:CreateTexture("$parent", "background", nil, -3)
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breakdownWindow.backgroundTexture:SetAllPoints()
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--close button
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breakdownWindow.closeButton = CreateFrame("Button", nil, breakdownWindow, "UIPanelCloseButton")
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breakdownWindow.closeButton:SetSize(32, 32)
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breakdownWindow.closeButton:SetPoint("TOPRIGHT", breakdownWindow, "TOPRIGHT", 5, -8)
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breakdownWindow.closeButton:SetText("X")
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breakdownWindow.closeButton:SetSize(20, 20)
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breakdownWindow.closeButton:SetPoint("TOPRIGHT", breakdownWindow, "TOPRIGHT", -5, -4)
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breakdownWindow.closeButton:SetFrameLevel(breakdownWindow:GetFrameLevel()+5)
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breakdownWindow.closeButton:GetNormalTexture():SetDesaturated(true)
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breakdownWindow.closeButton:GetNormalTexture():SetVertexColor(.6, .6, .6)
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breakdownWindow.closeButton:SetScript("OnClick", function(self)
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Details:CloseBreakdownWindow()
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end)
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--title
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DetailsFramework:NewLabel(breakdownWindow, breakdownWindow, nil, "titleText", Loc ["STRING_PLAYER_DETAILS"] .. " (|cFFFF8811Under Maintenance|r) - Report Bugs At Discord > 'breakdown-bug-report' channel", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
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detailsFramework:NewLabel(breakdownWindow, breakdownWindow, nil, "titleText", Loc ["STRING_PLAYER_DETAILS"] .. " (|cFFFF8811Under Maintenance|r) - Report Bugs At Discord > 'breakdown-bug-report' channel", "GameFontHighlightLeft", 12, {227/255, 186/255, 4/255})
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breakdownWindow.titleText:SetPoint("center", breakdownWindow, "center")
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breakdownWindow.titleText:SetPoint("top", breakdownWindow, "top", 0, -18)
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@@ -541,11 +559,11 @@ function Details:CreateBreakdownWindow()
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end
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--create the gradients in the top and bottom side of the breakdown window
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do
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if false then
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local gradientStartColor = Details222.ColorScheme.GetColorFor("gradient-background")
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local gradientUp = DetailsFramework:CreateTexture(breakdownWindow, {gradient = "vertical", fromColor = "transparent", toColor = gradientStartColor}, 1, 300, "artwork", {0, 1, 0, 1})
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local gradientUp = detailsFramework:CreateTexture(breakdownWindow, {gradient = "vertical", fromColor = "transparent", toColor = gradientStartColor}, 1, 40, "artwork", {0, 1, 0, 1})
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gradientUp:SetPoint("tops", 1, 1)
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local gradientDown = DetailsFramework:CreateTexture(breakdownWindow, {gradient = "vertical", fromColor = gradientStartColor, toColor = "transparent"}, 1, 50, "artwork", {0, 1, 0, 1})
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local gradientDown = detailsFramework:CreateTexture(breakdownWindow, {gradient = "vertical", fromColor = gradientStartColor, toColor = "transparent"}, 1, 50, "artwork", {0, 1, 0, 1})
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gradientDown:SetPoint("bottoms")
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end
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@@ -554,10 +572,10 @@ function Details:CreateBreakdownWindow()
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statusBar:SetPoint("bottomleft", breakdownWindow, "bottomleft")
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statusBar:SetPoint("bottomright", breakdownWindow, "bottomright")
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statusBar:SetHeight(PLAYER_DETAILS_STATUSBAR_HEIGHT)
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DetailsFramework:ApplyStandardBackdrop(statusBar)
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detailsFramework:ApplyStandardBackdrop(statusBar)
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statusBar:SetAlpha(PLAYER_DETAILS_STATUSBAR_ALPHA)
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statusBar.Text = DetailsFramework:CreateLabel(statusBar)
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statusBar.Text = detailsFramework:CreateLabel(statusBar)
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statusBar.Text:SetPoint("left", 2, 0)
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function breakdownWindow:SetStatusbarText(text, fontSize, fontColor)
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@@ -663,7 +681,7 @@ function Details:CreatePlayerDetailsTab(tabName, locName, conditionFunc, fillFun
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end
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--create a button to select the tab
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local tabButton = DetailsFramework:CreateButton(breakdownWindow, function()end, 20, 20, locName, nil, nil, nil, nil, breakdownWindow:GetName() .. "TabButton" .. tabName .. math.random(1, 1000), nil, "DETAILS_TAB_BUTTON_TEMPLATE")
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local tabButton = detailsFramework:CreateButton(breakdownWindow, function()end, 20, 20, locName, nil, nil, nil, nil, breakdownWindow:GetName() .. "TabButton" .. tabName .. math.random(1, 1000), nil, "DETAILS_TAB_BUTTON_TEMPLATE")
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tabButton:SetFrameLevel(breakdownWindow:GetFrameLevel()+1)
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tabButton:Hide()
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