Make the damage done tooltip more organized
This commit is contained in:
@@ -3087,10 +3087,15 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
|
||||
end
|
||||
end
|
||||
|
||||
local percent = _cstr("%.1f", totalDamage/ActorDamage*100)
|
||||
if (string.len(percent) < 4) then
|
||||
percent = percent .. "0"
|
||||
end
|
||||
|
||||
if (instancia.sub_atributo == 1 or instancia.sub_atributo == 6) then
|
||||
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, totalDamage) .." (".._cstr("%.1f", totalDamage/ActorDamage*100).."%)")
|
||||
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, totalDamage) .." ("..percent.."%)")
|
||||
else
|
||||
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, _math_floor (totalDPS)) .." (".._cstr("%.1f", totalDamage/ActorDamage*100).."%)")
|
||||
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, _math_floor (totalDPS)) .." ("..percent.."%)")
|
||||
end
|
||||
|
||||
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W + 4, icon_size.H + 4, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
|
||||
|
||||
Reference in New Issue
Block a user