Make the damage done tooltip more organized

This commit is contained in:
Tercio Jose
2021-03-11 16:16:06 -03:00
parent 5887877b4b
commit 4c50ae9c6e
2 changed files with 17 additions and 2 deletions
+7 -2
View File
@@ -3087,10 +3087,15 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
end
end
local percent = _cstr("%.1f", totalDamage/ActorDamage*100)
if (string.len(percent) < 4) then
percent = percent .. "0"
end
if (instancia.sub_atributo == 1 or instancia.sub_atributo == 6) then
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, totalDamage) .." (".._cstr("%.1f", totalDamage/ActorDamage*100).."%)")
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, totalDamage) .." ("..percent.."%)")
else
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, _math_floor (totalDPS)) .." (".._cstr("%.1f", totalDamage/ActorDamage*100).."%)")
GameCooltip:AddLine (nome_magia, FormatTooltipNumber (_, _math_floor (totalDPS)) .." ("..percent.."%)")
end
GameCooltip:AddIcon (icone_magia, nil, nil, icon_size.W + 4, icon_size.H + 4, icon_border.L, icon_border.R, icon_border.T, icon_border.B)