Round of general fixes

This commit is contained in:
Tercio Jose
2022-10-26 21:50:34 -03:00
parent 60397057e7
commit 4c11441c3e
17 changed files with 843 additions and 703 deletions
+92 -20
View File
@@ -17,6 +17,8 @@ local CONST_TALENT_VERSION_DRAGONFLIGHT = 5
local CONST_BTALENT_VERSION_COVENANTS = 9
local CONST_SPELLBOOK_CLASSSPELLS_TABID = 2
local isTimewalkWoW = function()
local _, _, _, buildInfo = GetBuildInfo()
if (buildInfo < 40000) then
@@ -410,28 +412,96 @@ local canAddCooldown = function(cooldownInfo)
return true
end
local getSpellListAsHashTableFromSpellBook = function()
local completeListOfSpells = {}
--this line might not be compatible with classic
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
local classNameLoc, className, classId = UnitClass("player")
--get spells from the Spec spellbook
for i = 1, GetNumSpellTabs() do
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(i)
if (tabTexture == specIconTexture) then
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
if (spellId) then
if (spellType == "SPELL") then
spellId = C_SpellBook.GetOverrideSpell(spellId)
local spellName = GetSpellInfo(spellId)
local isPassive = IsPassiveSpell(entryOffset, "player")
if (spellName and not isPassive) then
completeListOfSpells[spellId] = true
end
end
end
end
end
end
--get class shared spells from the spell book
local tabName, tabTexture, offset, numSpells, isGuild, offspecId = GetSpellTabInfo(CONST_SPELLBOOK_CLASSSPELLS_TABID)
offset = offset + 1
local tabEnd = offset + numSpells
for entryOffset = offset, tabEnd - 1 do
local spellType, spellId = GetSpellBookItemInfo(entryOffset, "player")
if (spellId) then
if (spellType == "SPELL") then
spellId = C_SpellBook.GetOverrideSpell(spellId)
local spellName = GetSpellInfo(spellId)
local isPassive = IsPassiveSpell(entryOffset, "player")
if (spellName and not isPassive) then
completeListOfSpells[spellId] = true
end
end
end
end
return completeListOfSpells
end
local updateCooldownAvailableList = function()
table.wipe(LIB_OPEN_RAID_PLAYERCOOLDOWNS)
local _, playerClass = UnitClass("player")
local spellBookSpellList = getSpellListAsHashTableFromSpellBook()
--build a list of all spells assigned as cooldowns for the player class
for spellID, spellData in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
if (spellData.class == playerClass) then
if (spellBookSpellList[spellID]) then
LIB_OPEN_RAID_PLAYERCOOLDOWNS[spellID] = spellData
end
end
end
end
--build a list with the local player cooldowns
--called only from SendAllPlayerCooldowns()
function openRaidLib.CooldownManager.GetPlayerCooldownList()
--get the player specId
local specId = openRaidLib.GetPlayerSpecId()
if (specId) then
--get the cooldowns for the specialization
local playerCooldowns = LIB_OPEN_RAID_COOLDOWNS_BY_SPEC[specId]
if (not playerCooldowns) then
openRaidLib.DiagnosticError("CooldownManager|GetPlayerCooldownList|can't find player cooldowns for specId:", specId)
return {}, {}
end
--update the list of cooldowns the player has available
if (IsDragonflight()) then
--this fill the global LIB_OPEN_RAID_PLAYERCOOLDOWNS
updateCooldownAvailableList()
local cooldowns = {} --table to ship on comm
local cooldownsHash = {} --table with [spellId] = cooldownInfo
local talentsHash = openRaidLib.UnitInfoManager.GetPlayerTalentsAsPairsTable()
local timeNow = GetTime()
--get the player specId
local specId = openRaidLib.GetPlayerSpecId()
if (specId) then
--get the cooldowns for the specialization
local playerCooldowns = LIB_OPEN_RAID_PLAYERCOOLDOWNS
if (not playerCooldowns) then
openRaidLib.DiagnosticError("CooldownManager|GetPlayerCooldownList|LIB_OPEN_RAID_PLAYERCOOLDOWNS is nil")
return {}, {}
end
for cooldownSpellId, cooldownType in pairs(playerCooldowns) do
--get all the information about this cooldow
local cooldownInfo = LIB_OPEN_RAID_COOLDOWNS_INFO[cooldownSpellId]
if (cooldownInfo) then
local cooldowns = {} --table to ship on comm
local cooldownsHash = {} --table with [spellId] = cooldownInfo
local talentsHash = openRaidLib.UnitInfoManager.GetPlayerTalentsAsPairsTable()
local timeNow = GetTime()
for cooldownSpellId, cooldownInfo in pairs(playerCooldowns) do
--does this cooldown is based on a talent?
local talentId = cooldownInfo.talent
@@ -459,11 +529,13 @@ function openRaidLib.CooldownManager.GetPlayerCooldownList()
end
end
end
return cooldowns, cooldownsHash
else
return {}, {}
end
return cooldowns, cooldownsHash
else
return {}, {}
end
return {}
end
--check if a player cooldown is ready or if is in cooldown