- Fixed custom display 'Dynamic Overall Data'.
- Fixed friendly fire for some dungeon bosses. - New API: Details:GetSpecByGUID (unitGUID)
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+11
-62
@@ -151,10 +151,13 @@
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[193315] = 197834, --rogue Saber Slash
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[202822] = 202823, --rogue greed
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[233496] = 233490, --Unstable Affliction
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[233497] = 233490, --Unstable Affliction
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[233498] = 233490, --Unstable Affliction
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[233499] = 233490, --Unstable Affliction
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[233496] = 233490, --warlock Unstable Affliction
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[233497] = 233490, --warlock Unstable Affliction
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[233498] = 233490, --warlock Unstable Affliction
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[233499] = 233490, --warlock Unstable Affliction
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[280720] = 282449, --rogue Secret Technique
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[280719] = 282449, --rogue Secret Technique
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}
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_detalhes.OverridedSpellIds = override_spellId
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@@ -316,63 +319,6 @@
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------------------------------------------------------------------------------------------------
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--> early checks and fixes
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--> context: incendiary ammunition isn't telling who is the source, so if the hunter is in a raid or party group it'll assign the damage to a random hunter
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--> this has been reported several times to Blizzard, we expect a fix on their side soon
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--> this "fix" gives the damage of incendiary to a random hunter in the raid/party, which is better than nothing
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if (spellid == 265092) then
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if (not who_name) then
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local zoneName, zoneType, _, _, _, _, _, zoneMapID = GetInstanceInfo()
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local hunters = {}
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if (zoneType == "raid" and IsInRaid()) then
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for i = 1, GetNumGroupMembers() do
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local _, class = UnitClass ("raid" .. i)
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if (class == "HUNTER") then
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local unitName = UnitName ("raid" .. i)
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if (unitName) then
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local guid, name = UnitGUID ("raid" .. i), _detalhes:GetCLName ("raid" .. i)
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if (guid and name) then
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tinsert (hunters, {guid, name})
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end
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end
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end
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end
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elseif (zoneType == "party" and IsInGroup()) then
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for i = 1, GetNumGroupMembers()-1 do
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local _, class = UnitClass ("party" .. i)
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if (class == "HUNTER") then
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local unitName = UnitName ("party" .. i)
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if (unitName) then
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local guid, name = UnitGUID ("party" .. i), _detalhes:GetCLName ("party" .. i)
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if (guid and name) then
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tinsert (hunters, {guid, name})
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end
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end
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end
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end
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local _, class = UnitClass ("player")
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if (class == "HUNTER") then
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local unitName = UnitName ("player")
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if (unitName) then
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local guid, name = UnitGUID ("player"), _detalhes:GetCLName ("player")
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if (guid and name) then
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tinsert (hunters, {guid, name})
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end
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end
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end
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end
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local size = #hunters
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if (size > 0) then
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local randomHunter = math.random (size)
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local hunterSelected = hunters [randomHunter]
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who_serial, who_name, who_flags = hunterSelected [1], hunterSelected [2], 0x514
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end
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end
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end
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if (who_serial == "") then
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if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> � um pet
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--> pets must have a serial
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@@ -710,7 +656,10 @@
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and
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(
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--> if the target isn't a pvp duel target
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not jogador_alvo.enemy and not este_jogador.enemy
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not jogador_alvo.enemy and not este_jogador.enemy and
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--> specific rules for encounters
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_current_encounter_id ~= 2113 and --Waycrest Manor HeartsbaneTriad boss (it has mind control)
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_current_encounter_id ~= 2132 -- Shrine of the Storms Lord Stormsong (it has mind control)
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)
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) then
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