'n_curado' 'n_dmg' 'c_curado' and 'c_dmg' renamed to 'n_total' and 'c_total'

This commit is contained in:
Tercio Jose
2023-04-10 14:34:16 -03:00
parent 50d848e1d1
commit 4ab2f1241d
12 changed files with 382 additions and 151 deletions
+135 -10
View File
@@ -122,11 +122,6 @@ end
--tooltip function
local function RefreshNpcHealingTakenBar(tabela, barra, instancia)
atributo_damage:UpdateNpcHealingTaken(tabela, tabela.minha_barra, barra.colocacao, instancia)
end
local on_switch_NHT_show = function(instance) --npc healing taken
instance:TrocaTabela(instance, true, 1, 8)
return true
@@ -1868,8 +1863,138 @@ function atributo_heal:MontaInfoOverHealing()
end
function atributo_heal:MontaInfoHealingDone()
---@type actor
local actorObject = self
---@type instance
local instance = info.instancia
---@type combat
local combatObject = instance:GetCombat()
---@type string
local playerName = actorObject:Name()
--pegar as habilidade de dar sort no heal
---@type number
local actorTotal = actorObject.total
---@type table
local actorSpellsSorted = {}
---@type table<number, spelltable>
local actorSpells = actorObject:GetSpellList()
--get time
local actorCombatTime
if (Details.time_type == 1 or not actorObject.grupo) then
actorCombatTime = actorObject:Tempo()
elseif (Details.time_type == 2) then
actorCombatTime = info.instancia.showing:GetCombatTime()
end
--actor spells
---@type table<string, number>
local alreadyAdded = {}
for spellId, spellTable in pairs(actorSpells) do
---@cast spellId number
---@cast spellTable spelltable
spellTable.ChartData = nil
---@type string
local spellName = _GetSpellInfo(spellId)
if (spellName) then
---@type number in which index the spell with the same name was stored
local index = alreadyAdded[spellName]
if (index) then
---@type breakdownspelldata
local bkSpellData = actorSpellsSorted[index]
bkSpellData.spellIds[#bkSpellData.spellIds+1] = spellId
bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
bkSpellData.petNames[#bkSpellData.petNames+1] = ""
bkSpellData.bCanExpand = true
else
---@type breakdownspelldata
local bkSpellData = {
id = spellId,
spellschool = spellTable.spellschool,
bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
bCanExpand = false,
spellIds = {spellId},
spellTables = {spellTable}, --sub spell tables to show if the spell is expanded
petNames = {""},
}
actorSpellsSorted[#actorSpellsSorted+1] = bkSpellData
alreadyAdded[spellName] = #actorSpellsSorted
end
end
end
--pets spells
local actorPets = actorObject:GetPets()
for _, petName in ipairs(actorPets) do
---@type actor
local petActor = combatObject(DETAILS_ATTRIBUTE_HEAL, petName)
if (petActor) then --PET
local spells = petActor:GetSpellList()
for spellId, spellTable in pairs(spells) do
---@cast spellId number
---@cast spellTable spelltable
spellTable.ChartData = nil
--PET
---@type string
local spellName = _GetSpellInfo(spellId)
if (spellName) then
---@type number in which index the spell with the same name was stored
local index = alreadyAdded[spellName]
if (index) then --PET
---@type breakdownspelldata
local bkSpellData = actorSpellsSorted[index]
bkSpellData.spellIds[#bkSpellData.spellIds+1] = spellId
bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
bkSpellData.petNames[#bkSpellData.petNames+1] = petName
bkSpellData.bCanExpand = true
else --PET
---@type breakdownspelldata
local bkSpellData = {
id = spellId,
spellschool = spellTable.spellschool,
expanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
bCanExpand = false,
spellIds = {spellId},
spellTables = {spellTable},
petNames = {petName},
}
actorSpellsSorted[#actorSpellsSorted+1] = bkSpellData
alreadyAdded[spellName] = #actorSpellsSorted
end
end
end
end
end
for i = 1, #actorSpellsSorted do
---@type breakdownspelldata
local bkSpellData = actorSpellsSorted[i]
Details:SumSpellTables(bkSpellData.spellTables, bkSpellData)
end
--table.sort(actorSpellsSorted, Details.Sort2)
table.sort(actorSpellsSorted, function(t1, t2)
return t1.total > t2.total
end)
actorSpellsSorted.totalValue = actorTotal
actorSpellsSorted.combatTime = actorCombatTime
--actorSpellsSorted has the spell infomation, need to pass to the summary tab
--cleanup
table.wipe(alreadyAdded)
--send to the breakdown window
Details222.BreakdownWindow.SendSpellData(actorSpellsSorted, actorObject, combatObject, instance)
if 1 then return end
local instancia = info.instancia
local total = self.total
@@ -2306,7 +2431,7 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra)
--NORMAL
local normal_hits = esta_magia.n_amt
if (normal_hits > 0) then
local normal_curado = esta_magia.n_curado
local normal_curado = esta_magia.n_total
local media_normal = normal_curado/normal_hits
media_normal = max(media_normal, 0.000001)
@@ -2337,11 +2462,11 @@ function atributo_heal:MontaDetalhesHealingDone (spellid, barra)
--CRITICO
if (esta_magia.c_amt > 0) then
local media_critico = esta_magia.c_curado/esta_magia.c_amt
local T = (meu_tempo*esta_magia.c_curado)/esta_magia.total
local media_critico = esta_magia.c_total/esta_magia.c_amt
local T = (meu_tempo*esta_magia.c_total)/esta_magia.total
local P = media/max(media_critico, 0.0001)*100
T = P*T/100
local crit_hps = esta_magia.c_curado/T
local crit_hps = esta_magia.c_total/T
if (not crit_hps) then
crit_hps = 0
end