'n_curado' 'n_dmg' 'c_curado' and 'c_dmg' renamed to 'n_total' and 'c_total'
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+14
-14
@@ -1820,7 +1820,7 @@
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local role = DetailsFramework.UnitGroupRolesAssigned("player")
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if (spell.n_dmg) then
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if (spell.n_total) then
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local spellschool, schooltext = spell.spellschool, ""
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if (spellschool) then
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@@ -1885,12 +1885,12 @@
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GC:AddLine("Normal Hits: ", spell.n_amt .. " (" ..floor( spell.n_amt/total_hits*100) .. "%)")
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GC:AddStatusBar (100, 1, R, G, B, A)
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local n_average = spell.n_dmg / spell.n_amt
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local T = (combat_time*spell.n_dmg)/spell.total
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local n_average = spell.n_total / spell.n_amt
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local T = (combat_time*spell.n_total)/spell.total
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local P = average/n_average*100
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T = P*T/100
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GC:AddLine("Average / E-Dps: ", _detalhes:ToK (n_average) .. " / " .. format("%.1f",spell.n_dmg / T ))
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GC:AddLine("Average / E-Dps: ", _detalhes:ToK (n_average) .. " / " .. format("%.1f",spell.n_total / T ))
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GC:AddStatusBar (100, 1, R, G, B, A)
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--GC:AddLine(" ")
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@@ -1899,11 +1899,11 @@
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GC:AddStatusBar (100, 1, R, G, B, A)
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if (spell.c_amt > 0) then
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local c_average = spell.c_dmg/spell.c_amt
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local T = (combat_time*spell.c_dmg)/spell.total
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local c_average = spell.c_total/spell.c_amt
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local T = (combat_time*spell.c_total)/spell.total
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local P = average/c_average*100
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T = P*T/100
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local crit_dps = spell.c_dmg / T
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local crit_dps = spell.c_total / T
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GC:AddLine("Average / E-Dps: ", _detalhes:ToK (c_average) .. " / " .. _detalhes:comma_value (crit_dps))
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else
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@@ -1913,7 +1913,7 @@
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GC:AddStatusBar (100, 1, R, G, B, A)
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elseif (spell.n_curado) then
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elseif (spell.n_total) then
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local spellschool, schooltext = spell.spellschool, ""
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if (spellschool) then
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@@ -1945,12 +1945,12 @@
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GC:AddLine("Normal Hits: ", spell.n_amt .. " (" ..floor( spell.n_amt/total_hits*100) .. "%)")
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GC:AddStatusBar (100, 1, R, G, B, A)
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local n_average = spell.n_curado / spell.n_amt
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local T = (combat_time*spell.n_curado)/spell.total
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local n_average = spell.n_total / spell.n_amt
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local T = (combat_time*spell.n_total)/spell.total
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local P = average/n_average*100
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T = P*T/100
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GC:AddLine("Average / E-Dps: ", _detalhes:ToK (n_average) .. " / " .. format("%.1f",spell.n_curado / T ))
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GC:AddLine("Average / E-Dps: ", _detalhes:ToK (n_average) .. " / " .. format("%.1f",spell.n_total / T ))
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GC:AddStatusBar (100, 1, R, G, B, A)
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--GC:AddLine(" ")
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@@ -1959,11 +1959,11 @@
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GC:AddStatusBar (100, 1, R, G, B, A)
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if (spell.c_amt > 0) then
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local c_average = spell.c_curado/spell.c_amt
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local T = (combat_time*spell.c_curado)/spell.total
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local c_average = spell.c_total/spell.c_amt
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local T = (combat_time*spell.c_total)/spell.total
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local P = average/c_average*100
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T = P*T/100
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local crit_dps = spell.c_curado / T
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local crit_dps = spell.c_total / T
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GC:AddLine("Average / E-Hps: ", _detalhes:ToK (c_average) .. " / " .. _detalhes:comma_value (crit_dps))
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else
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