- RaidCheck (plugin): added an option to be able to use the report panel.

- You Are Not Prepared (plugin): added Auto Close the window, can be disabled through its options panel.
- Vanguard (plugin): Added Options Panel.
- Details! is now using 'LibWindow-1.1' to save and restore the positioning of the windows, bug might appear, please report if something weird happen.
- Improved specialization detection in order to try detect spec changes.
- Added options to change the brackets and the separator for dps/percent block.
- Added options for show (or hide) totals, dps and percent amount.
- Added Segments shortcut menu pressing Shift + Right click.
- Fixed positioning after reopen a window previously closed on last logon.
- Fixed enemies display where sometimes the bars were black instead of red.
- Fixed few places where spec icons wasn't being used on.
- Fixed avoidance panel on Player Details Window where sometimes was giving errors.
- Fixed priest shadow and holy detection.
- Fixed blood and unholy spec icons.
- Fixed an issue with 'Always Show me' feature where it was showing the player on Enemies display.
This commit is contained in:
Tercio
2015-01-26 01:56:13 -02:00
parent c8bac7b98e
commit 48bf435ef4
6 changed files with 263 additions and 124 deletions
@@ -849,11 +849,12 @@ local function CreatePluginFrames()
local player_dps = DpsTuningPlugin.CurCombat:GetTimeData ("Player Damage Done")
chart_panel:SetTime (DpsTuningPlugin.CurCombat:GetCombatTime())
local combat_time = DpsTuningPlugin.CurCombat:GetCombatTime()
chart_panel:SetTime (combat_time)
chart_panel:SetScale (player_dps.max_value)
chart_panel:AddLine (player_dps, {1, 1, 1, 1}, "Your Damage", "line")
chart_panel:AddLine (power_amount_chart_table, {1, .4, .4, 1}, "Spell/Attack Power (x3)")
chart_panel:AddLine (player_dps, {1, 1, 1, 1}, "Your Damage", combat_time, "line")
chart_panel:AddLine (power_amount_chart_table, {1, .4, .4, 1}, "Spell/Attack Power (x3)", combat_time)
chart_panel:Show()
end
@@ -919,7 +920,7 @@ local function CreatePluginFrames()
if (spelldamage/player_total_damage*100 > 5) then
if (colors [index]) then
chart_panel:AddLine (chart_data, colors [index], spellname, nil, GraphicSmoothLevel)
chart_panel:AddLine (chart_data, colors [index], spellname, DpsTuningPlugin.CurCombat:GetCombatTime(), nil, GraphicSmoothLevel)
end
end
end
@@ -935,7 +936,7 @@ local function CreatePluginFrames()
chart_panel:Reset()
local player_dps = DpsTuningPlugin.CurCombat:GetTimeData ("Player Damage Done")
chart_panel:AddLine (player_dps, {1, 1, 1, 1}, "Your Damage", "line")
chart_panel:AddLine (player_dps, {1, 1, 1, 1}, "Your Damage", DpsTuningPlugin.CurCombat:GetCombatTime(), "line")
chart_panel:SetTime (DpsTuningPlugin.CurCombat:GetCombatTime())
chart_panel:SetScale (player_dps.max_value)