Testing the new options for wipe limit for segments and deleting the worst try among all wipe segments in a boss

This commit is contained in:
Tercio Jose
2024-07-15 20:14:38 -03:00
committed by andrew6180
parent 06840d27ea
commit 4892e8f954
3 changed files with 88 additions and 5 deletions
+86 -1
View File
@@ -338,6 +338,35 @@ function Details:GetWipeCounter(guildName, encounterId, difficultyId)
return 0
end
---return the amount of segments in the segments table that are from the same boss as the combat passed as argument
---@param currentCombat combat
---@return number
local getAmountOfSegmentsInThisBoss = function(currentCombat)
local segmentsTable = Details:GetCombatSegments()
local amountOfSegmentsInUse = #segmentsTable
local amountOfSegmentsInThisBoss = 0
---@type bossinfo
local thisCombatBossInfo = currentCombat:GetBossInfo()
if (thisCombatBossInfo) then
local currentBossName = thisCombatBossInfo.name
for i = 1, amountOfSegmentsInUse do
---@type combat
local thisCombatObject = segmentsTable[i]
---@type bossinfo
local bossInfo = thisCombatObject:GetBossInfo()
if (bossInfo and bossInfo ~= thisCombatBossInfo) then
if (bossInfo.name == currentBossName) then
amountOfSegmentsInThisBoss = amountOfSegmentsInThisBoss + 1
end
end
end
end
return amountOfSegmentsInThisBoss
end
---count boss tries and set the value in the combat object
---@param combatToBeAdded combat
local setBossTryCounter = function(combatToBeAdded, segmentsTable, amountSegmentsInUse)
@@ -441,6 +470,9 @@ function Details222.Combat.AddCombat(combatToBeAdded)
---@type table<combat, boolean> store references of combat objects removed
local removedCombats = {}
---@type bossinfo
local combatToAddBossInfo = combatToBeAdded:GetBossInfo()
--check if there's a destroyed segment within the segment container
if (amountSegmentsInUse > 0) then
for i = 1, amountSegmentsInUse do
@@ -546,7 +578,60 @@ function Details222.Combat.AddCombat(combatToBeAdded)
end
--is the wipe counter saved in the details database?
--PAREI AQUI, implementar Details.segments_amount_boss_wipes e Details.segments_boss_wipes_keep_best_performance
if (IsInRaid() and Details.zone_type == "raid") then --filter only for raids
local bRunOkay2, result = getAmountOfSegmentsInThisBoss(combatToBeAdded)
if (not bRunOkay2) then
Details:Msg("bRunOkay2 Error > failed to get amount of segments in this boss > ", result)
else
local segmentRemoveResult = ""
local bRunOkay3, errorText3 = pcall(function()
local amountOfSegmentsInThisBoss = result
if (amountOfSegmentsInThisBoss > Details.segments_amount_boss_wipes) then
---@type combat[]
local allSegmentsWithThisBoss = {}
for i = 1, amountSegmentsInUse do
---@type combat
local thisCombatObject = segmentsTable[i]
local thisCombatBossInfo = thisCombatObject:GetBossInfo()
if (thisCombatBossInfo and thisCombatBossInfo.name == combatToAddBossInfo.name and thisCombatBossInfo.diff == combatToAddBossInfo.diff) then
table.insert(allSegmentsWithThisBoss, thisCombatObject)
end
end
segmentRemoveResult = segmentRemoveResult .. #allSegmentsWithThisBoss .. " added|"
--make sure the the len of the table is the same or more of the amount of segments in this boss
if (#allSegmentsWithThisBoss >= amountOfSegmentsInThisBoss) then
--sort the table by elapsed time
table.sort(allSegmentsWithThisBoss, function(a, b) return a:GetBossHealth() < b:GetBossHealth() end)
--remove the last segment
---@type combat
local combatToBeRemoved = allSegmentsWithThisBoss[#allSegmentsWithThisBoss]
---@type boolean, combat
local bSegmentRemoved, combatObjectRemoved = Details:RemoveSegmentByCombatObject(combatToBeRemoved)
---@cast combatObjectRemoved combat
if (bSegmentRemoved and combatObjectRemoved and combatObjectRemoved == combatToBeRemoved) then
--at this point the combat has been removed but not wipped from memory
segmentRemoveResult = segmentRemoveResult .. "segment removed|" .. combatObjectRemoved:GetBossHealth() .."|"
Details:DestroyCombat(combatObjectRemoved)
bSegmentDestroyed = true
--add the combat reference to removed combats table
removedCombats[combatObjectRemoved] = true
end
end
end
end)
if (not bRunOkay3) then
Details:Msg("bRunOkay3 Error > ", errorText3)
else
if (segmentRemoveResult ~= "") then
Details:Msg("(testing)", segmentRemoveResult)
end
end
end
end
--update the amount of segments in use in case a segment was removed
amountSegmentsInUse = #segmentsTable