- Fixed encounter time on title bar text.

This commit is contained in:
Tercio
2015-09-09 17:06:43 -03:00
parent 89f541fc01
commit 45e2b4d918
8 changed files with 92 additions and 15 deletions
+20 -2
View File
@@ -1202,6 +1202,7 @@
--> select player:
local on_player2_select = function (_, _, player)
f.latest_player_selected = player
f:BuildPlayerTable (player)
end
local build_player2_list = function()
@@ -1332,7 +1333,7 @@
local player = roleTable [playerName]
if (player) then
tinsert (data, {text = date, value = player[1], data = player, fulldate = encounter.date})
tinsert (data, {text = date, value = player[1], data = player, fulldate = encounter.date, elapsed = encounter.elapsed})
end
end
end
@@ -1346,10 +1347,23 @@
local onenter = function (self)
GameCooltip:Reset()
GameCooltip:SetType ("tooltip")
GameCooltip:SetOption ("TextSize", _detalhes.tooltip.fontsize)
GameCooltip:SetOption ("TextFont", _detalhes.tooltip.fontface)
GameCooltip:SetOption ("TextColor", _detalhes.tooltip.fontcolor)
GameCooltip:SetOption ("TextColorRight", _detalhes.tooltip.fontcolor_right)
GameCooltip:SetOption ("TextShadow", _detalhes.tooltip.fontshadow and "OUTLINE")
GameCooltip:SetOption ("LeftBorderSize", -5)
GameCooltip:SetOption ("RightBorderSize", 5)
GameCooltip:SetOption ("MinWidth", 175)
GameCooltip:SetOption ("StatusBarTexture", [[Interface\AddOns\Details\images\bar_background]])
GameCooltip:AddLine ("Total Done:", _detalhes:ToK2 (self.data.value))
GameCooltip:AddLine ("Dps:", _detalhes:ToK2 (self.data.value / self.data.elapsed))
GameCooltip:AddLine ("Item Level:", floor (self.data.data [2]))
GameCooltip:AddLine ("Date:", self.data.fulldate)
GameCooltip:AddLine ("Date:", self.data.fulldate:gsub (".*%s", ""))
GameCooltip:SetWallpaper (1, [[Interface\SPELLBOOK\Spellbook-Page-1]], menu_wallpaper_tex, menu_wallpaper_color, true)
GameCooltip:SetBackdrop (1, _detalhes.tooltip_backdrop, cooltip_block_bg, _detalhes.tooltip_border_color)
@@ -1467,11 +1481,15 @@
player2_dropdown:Show()
f.build_player2_data = {encounters, guild, role}
player2_dropdown:Refresh()
player_name = f.latest_player_selected or player_name
if (player_name) then
player2_dropdown:Select (player_name)
else
player2_dropdown:Select (1, true)
end
f:BuildPlayerTable (player2_dropdown.value)
end
else