Check if the left text has a valid text string before sending it to Truncate
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@@ -2481,7 +2481,8 @@ end
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local thisLine = self:GetLine(lineId)
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--check if there's something showing in this line
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if (thisLine.minha_tabela) then
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--check if the line is shown and if the text exists for sanitization
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if (thisLine.minha_tabela and thisLine:IsShown() and thisLine.lineText1:GetText()) then
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local playerNameFontString = thisLine.lineText1
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local text2 = thisLine.lineText2
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local text3 = thisLine.lineText3
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