Fixed an issue where it throws an error when opening the Damage Taken breakdown
This commit is contained in:
+329
-57
@@ -47,7 +47,7 @@
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--constants
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local container_habilidades = Details.container_habilidades
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local atributo_damage = Details.atributo_damage
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local damageClass = Details.atributo_damage
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local atributo_misc = Details.atributo_misc
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local container_damage = Details.container_type.CONTAINER_DAMAGE_CLASS
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@@ -146,7 +146,7 @@ function Details:CreateActorLastEventTable() --[[exported]]
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return t
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end
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function atributo_damage:CreateFFTable(targetName) --[[exported]]
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function damageClass:CreateFFTable(targetName) --[[exported]]
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local newTable = {total = 0, spells = {}}
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self.friendlyfire[targetName] = newTable
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return newTable
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@@ -471,7 +471,7 @@ end
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---this function is called from within an actorContainer when it needs to create a new actorObject for a new actor
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---actorObject is a ordinary table with the actor attributes and a metatable to inherit the functions from Details object
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---@return table
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function atributo_damage:NovaTabela() --create new actorObject
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function damageClass:NovaTabela() --create new actorObject
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local alphabetical = Details:GetOrderNumber()
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--constructor: creates a table with the actor attributes and then set the metatable to the actor prototype
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@@ -525,7 +525,7 @@ end
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spells = container_habilidades:NovoContainer(container_damage)
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}
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setmetatable(newDamageActor, atributo_damage)
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setmetatable(newDamageActor, damageClass)
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detailsFramework:Mixin(newDamageActor, Details222.Mixins.ActorMixin)
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detailsFramework:Mixin(newDamageActor, damageClassMixin)
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@@ -537,7 +537,7 @@ end
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--special cases
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-- dps (calculate dps for actors)
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function atributo_damage:ContainerRefreshDps (container, combat_time)
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function damageClass:ContainerRefreshDps (container, combat_time)
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local total = 0
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@@ -778,7 +778,7 @@ end
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end
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local function RefreshBarraBySpell (tabela, barra, instancia)
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atributo_damage:AtualizarBySpell (tabela, tabela.minha_barra, barra.colocacao, instancia)
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damageClass:AtualizarBySpell (tabela, tabela.minha_barra, barra.colocacao, instancia)
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end
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local on_switch_DTBS_show = function(instance)
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@@ -1003,7 +1003,7 @@ end
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local DTBS_format_name = function(player_name) return Details:GetOnlyName(player_name) end
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local DTBS_format_amount = function(amount) return Details:ToK(amount) .. " (" .. format("%.1f", amount / bs_tooltip_table.damage_total * 100) .. "%)" end
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function atributo_damage:ReportSingleDTBSLine (spell, instance, ShiftKeyDown, ControlKeyDown)
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function damageClass:ReportSingleDTBSLine (spell, instance, ShiftKeyDown, ControlKeyDown)
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if (ControlKeyDown) then
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local spellname, _, spellicon = _GetSpellInfo(spell[1])
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return Details:OpenAuraPanel (spell[1], spellname, spellicon)
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@@ -1019,7 +1019,7 @@ end
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return Details:Reportar(report_table, {_no_current = true, _no_inverse = true, _custom = true})
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end
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function atributo_damage:AtualizarBySpell(tabela, whichRowLine, colocacao, instance)
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function damageClass:AtualizarBySpell(tabela, whichRowLine, colocacao, instance)
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tabela ["byspell"] = true --marca que esta tabela � uma tabela de frags, usado no controla na hora de montar o tooltip
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local thisLine = instance.barras [whichRowLine] --pega a refer�ncia da barra na janela
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@@ -1213,10 +1213,10 @@ end
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end
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local function RefreshBarraFrags (tabela, barra, instancia)
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atributo_damage:AtualizarFrags(tabela, tabela.minha_barra, barra.colocacao, instancia)
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damageClass:AtualizarFrags(tabela, tabela.minha_barra, barra.colocacao, instancia)
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end
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function atributo_damage:AtualizarFrags(tabela, whichRowLine, colocacao, instancia)
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function damageClass:AtualizarFrags(tabela, whichRowLine, colocacao, instancia)
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tabela ["frags"] = true --marca que esta tabela � uma tabela de frags, usado no controla na hora de montar o tooltip
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local thisLine = instancia.barras [whichRowLine] --pega a refer�ncia da barra na janela
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@@ -1455,7 +1455,7 @@ end
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return instance:TrocaTabela(instance.segmento, 5, #Details.custom)
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end
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function atributo_damage:ReportSingleVoidZoneLine (actor, instance, ShiftKeyDown, ControlKeyDown)
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function damageClass:ReportSingleVoidZoneLine (actor, instance, ShiftKeyDown, ControlKeyDown)
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local spellid = tooltip_void_zone_temp.spellid
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@@ -1732,7 +1732,7 @@ end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--main refresh function
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function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar, refreshRequired)
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function damageClass:RefreshWindow(instancia, combatObject, forcar, exportar, refreshRequired)
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local showing = combatObject[class_type] --o que esta sendo mostrado -> [1] - dano [2] - cura --pega o container com ._NameIndexTable ._ActorTable
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--not have something to show
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@@ -1898,7 +1898,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
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local lineContainer = instancia.barras
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for i = instancia.barraS[1], instancia.barraS[2], 1 do
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atributo_damage:AtualizarFrags(ntable[i], whichRowLine, i, instancia)
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damageClass:AtualizarFrags(ntable[i], whichRowLine, i, instancia)
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whichRowLine = whichRowLine+1
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end
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@@ -2040,7 +2040,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
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--print(bs_index, #bs_table, instancia.barraS[1], instancia.barraS[2])
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for i = instancia.barraS[1], instancia.barraS[2], 1 do
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atributo_damage:AtualizarBySpell (bs_table[i], whichRowLine, i, instancia)
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damageClass:AtualizarBySpell (bs_table[i], whichRowLine, i, instancia)
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whichRowLine = whichRowLine+1
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end
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@@ -2184,7 +2184,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
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--print(keyName)
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if (subAttribute == 2) then
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local combat_time = instancia.showing:GetCombatTime()
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total = atributo_damage:ContainerRefreshDps (actorTableContent, combat_time)
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total = damageClass:ContainerRefreshDps (actorTableContent, combat_time)
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else
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--pega o total ja aplicado na tabela do combate
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total = combatObject.totals [class_type]
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@@ -2209,7 +2209,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
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if (subAttribute == 2) then --dps
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local combat_time = instancia.showing:GetCombatTime()
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atributo_damage:ContainerRefreshDps (actorTableContent, combat_time)
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damageClass:ContainerRefreshDps (actorTableContent, combat_time)
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end
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if (#actorTableContent < 1) then
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@@ -2239,7 +2239,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
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else
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if (subAttribute == 2) then --dps
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local combat_time = instancia.showing:GetCombatTime()
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atributo_damage:ContainerRefreshDps (actorTableContent, combat_time)
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damageClass:ContainerRefreshDps (actorTableContent, combat_time)
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end
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_table_sort(actorTableContent, Details.SortKeyGroup)
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@@ -2682,7 +2682,7 @@ local actor_class_color_r, actor_class_color_g, actor_class_color_b
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end
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-- ~atualizar ~barra ~update
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function atributo_damage:RefreshLine(instance, lineContainer, whichRowLine, rank, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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function damageClass:RefreshLine(instance, lineContainer, whichRowLine, rank, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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local thisLine = lineContainer[whichRowLine]
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if (not thisLine) then
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@@ -3237,7 +3237,7 @@ end
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---------TOOLTIPS BIFURCA��O
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-- ~tooltip
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function atributo_damage:ToolTip (instance, numero, barra, keydown)
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function damageClass:ToolTip (instance, numero, barra, keydown)
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--seria possivel aqui colocar o icone da classe dele?
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if (instance.atributo == 5) then --custom
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@@ -3264,7 +3264,7 @@ local barAlha = .6
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---------DAMAGE DONE & DPS
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function atributo_damage:ToolTip_DamageDone (instancia, numero, barra, keydown)
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function damageClass:ToolTip_DamageDone (instancia, numero, barra, keydown)
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local owner = self.owner
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if (owner and owner.classe) then
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r, g, b = unpack(Details.class_colors [owner.classe])
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@@ -3622,7 +3622,7 @@ end
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local ENEMIES_format_name = function(player) if (player == 0) then return false end return Details:GetOnlyName(player.nome) end
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local ENEMIES_format_amount = function(amount) if (amount <= 0) then return false end return Details:ToK(amount) .. " (" .. format("%.1f", amount / tooltip_temp_table.damage_total * 100) .. "%)" end
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function atributo_damage:ReportEnemyDamageTaken (actor, instance, ShiftKeyDown, ControlKeyDown, fromFrags)
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function damageClass:ReportEnemyDamageTaken (actor, instance, ShiftKeyDown, ControlKeyDown, fromFrags)
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if (ShiftKeyDown) then
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local inimigo = actor.nome
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local custom_name = inimigo .. " -" .. Loc ["STRING_CUSTOM_ENEMY_DT"]
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@@ -3670,10 +3670,10 @@ end
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local FRAGS_format_name = function(player_name) return Details:GetOnlyName(player_name) end
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local FRAGS_format_amount = function(amount) return Details:ToK(amount) .. " (" .. format("%.1f", amount / frags_tooltip_table.damage_total * 100) .. "%)" end
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function atributo_damage:ReportSingleFragsLine (frag, instance, ShiftKeyDown, ControlKeyDown)
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function damageClass:ReportSingleFragsLine (frag, instance, ShiftKeyDown, ControlKeyDown)
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if (ShiftKeyDown) then
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return atributo_damage:ReportEnemyDamageTaken (frag, instance, ShiftKeyDown, ControlKeyDown, true)
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return damageClass:ReportEnemyDamageTaken (frag, instance, ShiftKeyDown, ControlKeyDown, true)
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end
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local report_table = {"Details!: " .. frag [1] .. " - " .. Loc ["STRING_ATTRIBUTE_DAMAGE_TAKEN"]}
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@@ -3683,7 +3683,7 @@ function atributo_damage:ReportSingleFragsLine (frag, instance, ShiftKeyDown, Co
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return Details:Reportar (report_table, {_no_current = true, _no_inverse = true, _custom = true})
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end
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function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
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function damageClass:ToolTip_Enemies (instancia, numero, barra, keydown)
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local owner = self.owner
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if (owner and owner.classe) then
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@@ -3788,7 +3788,7 @@ function atributo_damage:ToolTip_Enemies (instancia, numero, barra, keydown)
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end
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---------DAMAGE TAKEN
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function atributo_damage:ToolTip_DamageTaken (instance, numero, barra, keydown)
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function damageClass:ToolTip_DamageTaken (instance, numero, barra, keydown)
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--if the object has a owner, it's a pet
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local owner = self.owner
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if (owner and owner.classe) then
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@@ -3963,7 +3963,7 @@ function atributo_damage:ToolTip_DamageTaken (instance, numero, barra, keydown)
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end
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---------FRIENDLY FIRE
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function atributo_damage:ToolTip_FriendlyFire (instancia, numero, barra, keydown)
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function damageClass:ToolTip_FriendlyFire (instancia, numero, barra, keydown)
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local owner = self.owner
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if (owner and owner.classe) then
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@@ -4078,7 +4078,7 @@ end
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---------DETALHES BIFURCA��O ~detalhes ~detailswindow ~bi
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function atributo_damage:MontaInfo()
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function damageClass:MontaInfo()
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if (info.sub_atributo == 1 or info.sub_atributo == 2 or info.sub_atributo == 6) then --damage done & dps
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return self:MontaInfoDamageDone()
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elseif (info.sub_atributo == 3) then --damage taken
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@@ -4089,7 +4089,7 @@ function atributo_damage:MontaInfo()
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end
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---------DETALHES bloco da direita BIFURCA��O
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function atributo_damage:MontaDetalhes (spellid, barra, instancia)
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function damageClass:MontaDetalhes (spellid, barra, instancia)
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if (info.sub_atributo == 1 or info.sub_atributo == 2) then
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return self:MontaDetalhesDamageDone (spellid, barra, instancia)
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@@ -4109,7 +4109,7 @@ end
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------ Friendly Fire
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function atributo_damage:MontaInfoFriendlyFire()
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function damageClass:MontaInfoFriendlyFire()
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local instancia = info.instancia
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local combat = instancia:GetShowingCombat()
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@@ -4249,27 +4249,65 @@ function atributo_damage:MontaInfoFriendlyFire()
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end
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------ Damage Taken
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function atributo_damage:MontaInfoDamageTaken()
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local damageTakenHeadersAllowed = {icon = true, name = true, rank = true, amount = true, persecond = true, percent = true}
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function damageClass:MontaInfoDamageTaken()
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---@type actor
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local actorObject = self
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---@type instance
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local instance = info.instancia
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---@type combat
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local combatObject = instance:GetCombat()
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---@type string
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local actorName = actorObject:Name()
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--build the code for the new breakdown window
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---@type number
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local damageTakenTotal = actorObject.damage_taken
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---@type table<string, boolean>
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local damageTakenFrom = actorObject.damage_from
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---@type actorcontainer
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local damageContainer = combatObject:GetContainer(class_type)
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local resultTable = {}
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---@type string
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for aggressorName in pairs(damageTakenFrom) do
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local sourceActorObject = damageContainer:GetActor(aggressorName)
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if (sourceActorObject) then
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---@type table<string, number>
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local targets = sourceActorObject:GetTargets()
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---@type number|nil
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local amountOfDamage = targets[actorName]
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if (amountOfDamage) then
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---@type texturetable
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local iconTable = Details:GetActorIcon(sourceActorObject)
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---@type {name: string, amount: number, icon: texturetable}
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local damageTakenTable = {name = aggressorName, total = amountOfDamage, icon = iconTable}
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resultTable[#resultTable+1] = damageTakenTable
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end
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end
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end
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resultTable.totalValue = damageTakenTotal
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resultTable.combatTime = combatObject:GetCombatTime()
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resultTable.headersAllowed = damageTakenHeadersAllowed
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Details222.BreakdownWindow.SendGenericData(resultTable, actorObject, combatObject, instance)
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if 1 then return end
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local damage_taken = self.damage_taken
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local agressores = self.damage_from
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local instancia = info.instancia
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local tabela_do_combate = instancia.showing
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local showing = tabela_do_combate [class_type] --o que esta sendo mostrado -> [1] - dano [2] - cura --pega o container com ._NameIndexTable ._ActorTable
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local barras = info.barras1
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local meus_agressores = {}
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local este_agressor
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for nome, _ in pairs(agressores) do
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este_agressor = showing._ActorTable[showing._NameIndexTable[nome]]
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for nome, _ in pairs(damageTakenFrom) do
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este_agressor = damageContainer._ActorTable[damageContainer._NameIndexTable[nome]]
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if (este_agressor) then
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local alvos = este_agressor.targets
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local este_alvo = alvos [self.nome]
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if (este_alvo) then
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meus_agressores [#meus_agressores+1] = {nome, este_alvo, este_alvo/damage_taken*100, este_agressor.classe}
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meus_agressores [#meus_agressores+1] = {nome, este_alvo, este_alvo/damageTakenTotal*100, este_agressor.classe}
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end
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end
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end
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@@ -4291,7 +4329,7 @@ function atributo_damage:MontaInfoDamageTaken()
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for index, tabela in ipairs(meus_agressores) do
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barra = barras [index]
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if (not barra) then
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barra = gump:CriaNovaBarraInfo1 (instancia, index)
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barra = gump:CriaNovaBarraInfo1 (instance, index)
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end
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self:FocusLock(barra, tabela[1])
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@@ -4305,6 +4343,49 @@ function atributo_damage:MontaInfoDamageTaken()
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self:UpdadeInfoBar(barra, index, tabela[1], tabela[1], tabela[2], formated_value, max_, tabela[3], "Interface\\AddOns\\Details\\images\\classes_small_alpha", true, texCoords, nil, tabela[4])
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end
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--[=[
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---@type number, spelltable
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for spellId, spellTable in pairs(actorSpells) do
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spellTable.ChartData = nil
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---@type string
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local spellName = _GetSpellInfo(spellId)
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if (spellName) then
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---@type number in which index the spell with the same name was stored
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local index = alreadyAdded[spellName]
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if (index) then
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---@type spelltableadv
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local bkSpellData = breakdownSpellDataList[index]
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bkSpellData.spellTables[#bkSpellData.spellTables+1] = spellTable
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---@type bknesteddata
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local nestedData = {spellId = spellId, spellTable = spellTable, petName = "", value = 0}
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bkSpellData.nestedData[#bkSpellData.nestedData+1] = nestedData
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bkSpellData.bCanExpand = true
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else
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---@type spelltableadv
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local bkSpellData = {
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id = spellId,
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spellschool = spellTable.spellschool,
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bIsExpanded = Details222.BreakdownWindow.IsSpellExpanded(spellId),
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bCanExpand = false,
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spellTables = {spellTable},
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nestedData = {{spellId = spellId, spellTable = spellTable, petName = "", value = 0}},
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}
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detailsFramework:Mixin(bkSpellData, Details.SpellTableMixin)
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breakdownSpellDataList[#breakdownSpellDataList+1] = bkSpellData
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alreadyAdded[spellName] = #breakdownSpellDataList
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end
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end
|
||||
end
|
||||
|
||||
--]=]
|
||||
|
||||
|
||||
end
|
||||
|
||||
--[[exported]] function Details:UpdadeInfoBar(row, index, spellId, name, value, formattedValue, max, percent, icon, detalhes, texCoords, spellSchool, class)
|
||||
@@ -4487,7 +4568,7 @@ end
|
||||
--]=]
|
||||
|
||||
------ Damage Done & Dps
|
||||
function atributo_damage:MontaInfoDamageDone() --I guess this fills the list of spells in the topleft scrollBar in the summary tab
|
||||
function damageClass:MontaInfoDamageDone() --I guess this fills the list of spells in the topleft scrollBar in the summary tab
|
||||
--the goal of this function is to build a list of spells the actor used and send the data to Details! which will delivery to the summary tab actived
|
||||
--so the script only need to build the list of spells and send it to Details!
|
||||
---@type actor
|
||||
@@ -4896,7 +4977,7 @@ end
|
||||
|
||||
|
||||
------ Detalhe Info Friendly Fire
|
||||
function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
|
||||
function damageClass:MontaDetalhesFriendlyFire (nome, barra)
|
||||
|
||||
local barras = info.barras3
|
||||
local instancia = info.instancia
|
||||
@@ -4961,7 +5042,7 @@ function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
|
||||
end
|
||||
|
||||
-- detalhes info enemies
|
||||
function atributo_damage:MontaDetalhesEnemy (spellid, barra)
|
||||
function damageClass:MontaDetalhesEnemy (spellid, barra)
|
||||
|
||||
local container = info.instancia.showing[1]
|
||||
local barras = info.barras3
|
||||
@@ -5059,7 +5140,7 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
|
||||
end
|
||||
|
||||
------ Detalhe Info Damage Taken
|
||||
function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
|
||||
function damageClass:MontaDetalhesDamageTaken (nome, barra)
|
||||
|
||||
local barras = info.barras3
|
||||
local instancia = info.instancia
|
||||
@@ -5196,9 +5277,200 @@ local MontaDetalhesBuffProcs = function(actor, row, instance)
|
||||
end
|
||||
end
|
||||
|
||||
---called from the spell breakdown when a spellbar is hovered over
|
||||
---@param spellBar breakdownspellbar
|
||||
---@param spellBlockContainer breakdownspellblockframe
|
||||
---@param blockIndex number
|
||||
---@param summaryBlock breakdownspellblock
|
||||
---@param spellId number
|
||||
---@param elapsedTime number
|
||||
---@param actorName string
|
||||
---@param spellTable spelltable
|
||||
---@param trinketData trinketdata
|
||||
---@param combatObject combat
|
||||
function damageClass:BuildSpellDetails(spellBar, spellBlockContainer, blockIndex, summaryBlock, spellId, elapsedTime, actorName, spellTable, trinketData, combatObject)
|
||||
---@type number
|
||||
local totalHits = spellTable.counter
|
||||
|
||||
--damage section showing damage done sub section
|
||||
blockIndex = blockIndex + 1
|
||||
|
||||
do --update the texts in the summary block
|
||||
local blockLine1, blockLine2, blockLine3 = summaryBlock:GetLines()
|
||||
|
||||
local totalCasts = spellBar.amountCasts > 0 and spellBar.amountCasts or "(?)"
|
||||
blockLine1.leftText:SetText(Loc ["STRING_CAST"] .. ": " .. totalCasts) --total amount of casts
|
||||
|
||||
if (trinketData[spellId] and combatObject.trinketProcs) then
|
||||
local trinketProcData = combatObject.trinketProcs[actorName]
|
||||
if (trinketProcData) then
|
||||
local trinketProc = trinketProcData[spellId]
|
||||
if (trinketProc) then
|
||||
blockLine1.leftText:SetText("Procs: " .. trinketProc.total)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
blockLine1.rightText:SetText(Loc ["STRING_HITS"]..": " .. totalHits) --hits and uptime
|
||||
|
||||
blockLine2.leftText:SetText(Loc ["STRING_DAMAGE"]..": " .. Details:Format(spellTable.total)) --total damage
|
||||
blockLine2.rightText:SetText(Details:GetSpellSchoolFormatedName(spellTable.spellschool)) --spell school
|
||||
|
||||
blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:Format(spellBar.average)) --average damage
|
||||
blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellBar.perSecond)) --dps
|
||||
end
|
||||
|
||||
local emporwerSpell = spellTable.e_total
|
||||
if (emporwerSpell) then
|
||||
local empowerLevelSum = spellTable.e_total --total sum of empower levels
|
||||
local empowerAmount = spellTable.e_amt --amount of casts with empower
|
||||
local empowerAmountPerLevel = spellTable.e_lvl --{[1] = 4; [2] = 9; [3] = 15}
|
||||
local empowerDamagePerLevel = spellTable.e_dmg --{[1] = 54548745, [2] = 74548745}
|
||||
|
||||
---@type breakdownspellblock
|
||||
local empowerBlock = spellBlockContainer:GetBlock(blockIndex)
|
||||
blockIndex = blockIndex + 1
|
||||
|
||||
local level1AverageDamage = "0"
|
||||
local level2AverageDamage = "0"
|
||||
local level3AverageDamage = "0"
|
||||
local level4AverageDamage = "0"
|
||||
local level5AverageDamage = "0"
|
||||
|
||||
if (empowerDamagePerLevel[1]) then
|
||||
level1AverageDamage = Details:Format(empowerDamagePerLevel[1] / empowerAmountPerLevel[1])
|
||||
end
|
||||
if (empowerDamagePerLevel[2]) then
|
||||
level2AverageDamage = Details:Format(empowerDamagePerLevel[2] / empowerAmountPerLevel[2])
|
||||
end
|
||||
if (empowerDamagePerLevel[3]) then
|
||||
level3AverageDamage = Details:Format(empowerDamagePerLevel[3] / empowerAmountPerLevel[3])
|
||||
end
|
||||
if (empowerDamagePerLevel[4]) then
|
||||
level4AverageDamage = Details:Format(empowerDamagePerLevel[4] / empowerAmountPerLevel[4])
|
||||
end
|
||||
if (empowerDamagePerLevel[5]) then
|
||||
level5AverageDamage = Details:Format(empowerDamagePerLevel[5] / empowerAmountPerLevel[5])
|
||||
end
|
||||
|
||||
empowerBlock:Show()
|
||||
empowerBlock:SetValue(100)
|
||||
|
||||
empowerBlock.sparkTexture:SetPoint("left", empowerBlock, "left", empowerBlock:GetWidth() + Details.breakdown_spell_tab.blockspell_spark_offset, 0)
|
||||
empowerBlock:SetColor(0.200, 0.576, 0.498, 0.6)
|
||||
|
||||
local blockLine1, blockLine2, blockLine3 = empowerBlock:GetLines()
|
||||
blockLine1.leftText:SetText("Spell Empower Average Level: " .. string.format("%.2f", empowerLevelSum / empowerAmount))
|
||||
|
||||
if (level1AverageDamage ~= "0") then
|
||||
blockLine2.leftText:SetText("Level 1 Avg: " .. level1AverageDamage .. " (" .. (empowerAmountPerLevel[1] or 0) .. ")")
|
||||
end
|
||||
|
||||
if (level2AverageDamage ~= "0") then
|
||||
blockLine2.centerText:SetText("Level 2 Avg: " .. level2AverageDamage .. " (" .. (empowerAmountPerLevel[2] or 0) .. ")")
|
||||
end
|
||||
|
||||
if (level3AverageDamage ~= "0") then
|
||||
blockLine2.rightText:SetText("Level 3 Avg: " .. level3AverageDamage .. " (" .. (empowerAmountPerLevel[3] or 0) .. ")")
|
||||
end
|
||||
|
||||
if (level4AverageDamage ~= "0") then
|
||||
blockLine3.leftText:SetText("Level 4 Avg: " .. level4AverageDamage .. " (" .. (empowerAmountPerLevel[4] or 0) .. ")")
|
||||
end
|
||||
|
||||
if (level5AverageDamage ~= "0") then
|
||||
blockLine3.rightText:SetText("Level 5 Avg: " .. level5AverageDamage .. " (" .. (empowerAmountPerLevel[5] or 0) .. ")")
|
||||
end
|
||||
end
|
||||
|
||||
--check if there's normal hits and build the block
|
||||
---@type number
|
||||
local normalHitsAmt = spellTable.n_amt
|
||||
|
||||
if (normalHitsAmt > 0) then
|
||||
---@type breakdownspellblock
|
||||
local normalHitsBlock = spellBlockContainer:GetBlock(blockIndex)
|
||||
normalHitsBlock:Show()
|
||||
blockIndex = blockIndex + 1
|
||||
|
||||
local percent = normalHitsAmt / math.max(totalHits, 0.0001) * 100
|
||||
normalHitsBlock:SetValue(percent)
|
||||
normalHitsBlock.sparkTexture:SetPoint("left", normalHitsBlock, "left", percent / 100 * normalHitsBlock:GetWidth() + Details.breakdown_spell_tab.blockspell_spark_offset, 0)
|
||||
|
||||
local blockLine1, blockLine2, blockLine3 = normalHitsBlock:GetLines()
|
||||
blockLine1.leftText:SetText(Loc ["STRING_NORMAL_HITS"])
|
||||
blockLine1.rightText:SetText(normalHitsAmt .. " [|cFFC0C0C0" .. string.format("%.1f", normalHitsAmt / math.max(totalHits, 0.0001) * 100) .. "%|r]")
|
||||
|
||||
blockLine2.leftText:SetText(Loc ["STRING_MINIMUM_SHORT"] .. ": " .. Details:CommaValue(spellTable.n_min))
|
||||
blockLine2.rightText:SetText(Loc ["STRING_MAXIMUM_SHORT"] .. ": " .. Details:CommaValue(spellTable.n_max))
|
||||
|
||||
local normalAverage = spellTable.n_total / math.max(normalHitsAmt, 0.0001)
|
||||
blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(normalAverage))
|
||||
|
||||
local tempo = (elapsedTime * spellTable.n_total) / math.max(spellTable.total, 0.001)
|
||||
local normalAveragePercent = spellBar.average / normalAverage * 100
|
||||
local normalTempoPercent = normalAveragePercent * tempo / 100
|
||||
blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.n_total / normalTempoPercent))
|
||||
end
|
||||
|
||||
---@type number
|
||||
local criticalHitsAmt = spellTable.c_amt
|
||||
if (criticalHitsAmt > 0) then
|
||||
---@type breakdownspellblock
|
||||
local critHitsBlock = spellBlockContainer:GetBlock(blockIndex)
|
||||
critHitsBlock:Show()
|
||||
blockIndex = blockIndex + 1
|
||||
|
||||
local percent = Details.SpellTableMixin.GetCritPercent(spellTable)
|
||||
critHitsBlock:SetValue(percent)
|
||||
critHitsBlock.sparkTexture:SetPoint("left", critHitsBlock, "left", percent / 100 * critHitsBlock:GetWidth() + Details.breakdown_spell_tab.blockspell_spark_offset, 0)
|
||||
|
||||
local blockLine1, blockLine2, blockLine3 = critHitsBlock:GetLines()
|
||||
blockLine1.leftText:SetText(Loc ["STRING_CRITICAL_HITS"])
|
||||
blockLine1.rightText:SetText(criticalHitsAmt .. " [|cFFC0C0C0" .. string.format("%.1f", criticalHitsAmt / math.max(totalHits, 0.0001) * 100) .. "%|r]")
|
||||
|
||||
blockLine2.leftText:SetText(Loc ["STRING_MINIMUM_SHORT"] .. ": " .. Details:CommaValue(spellTable.c_min))
|
||||
blockLine2.rightText:SetText(Loc ["STRING_MAXIMUM_SHORT"] .. ": " .. Details:CommaValue(spellTable.c_max))
|
||||
|
||||
local critAverage = Details.SpellTableMixin.GetCritAverage(spellTable)
|
||||
blockLine3.leftText:SetText(Loc ["STRING_AVERAGE"] .. ": " .. Details:CommaValue(critAverage))
|
||||
|
||||
local tempo = (elapsedTime * spellTable.c_total) / math.max(spellTable.total, 0.001)
|
||||
local critAveragePercent = spellBar.average / critAverage * 100
|
||||
local critTempoPercent = critAveragePercent * tempo / 100
|
||||
blockLine3.rightText:SetText(Loc ["STRING_DPS"] .. ": " .. Details:CommaValue(spellTable.c_total / critTempoPercent))
|
||||
end
|
||||
|
||||
if (trinketData[spellId]) then
|
||||
---@type trinketdata
|
||||
local trinketInfo = trinketData[spellId]
|
||||
|
||||
local minTime = trinketInfo.minTime
|
||||
local maxTime = trinketInfo.maxTime
|
||||
local average = trinketInfo.averageTime
|
||||
|
||||
---@type breakdownspellblock
|
||||
local trinketBlock = spellBlockContainer:GetBlock(blockIndex)
|
||||
trinketBlock:Show()
|
||||
trinketBlock:SetValue(100)
|
||||
trinketBlock.sparkTexture:SetPoint("left", trinketBlock, "left", trinketBlock:GetWidth() + Details.breakdown_spell_tab.blockspell_spark_offset, 0)
|
||||
blockIndex = blockIndex + 1
|
||||
|
||||
local blockLine1, blockLine2, blockLine3 = trinketBlock:GetLines()
|
||||
blockLine1.leftText:SetText("Trinket Info")
|
||||
|
||||
blockLine1.rightText:SetText("PPM: " .. string.format("%.2f", average / 60))
|
||||
if (minTime == 9999999) then
|
||||
blockLine2.leftText:SetText("Min Time: " .. _G["UNKNOWN"])
|
||||
else
|
||||
blockLine2.leftText:SetText("Min Time: " .. math.floor(minTime))
|
||||
end
|
||||
blockLine2.rightText:SetText("Max Time: " .. math.floor(maxTime))
|
||||
end
|
||||
end
|
||||
|
||||
--this build p the 6 rectangle boxes in the right side of the breakdown window summary tab
|
||||
function atributo_damage:MontaDetalhesDamageDone (spellId, spellLine, instance) --this should be ~deprecated with the new breakdown tab
|
||||
function damageClass:MontaDetalhesDamageDone (spellId, spellLine, instance) --this should be ~deprecated with the new breakdown tab
|
||||
|
||||
print("MontaDetalhesDamageDone - deprecated", debugstack())
|
||||
|
||||
@@ -5689,7 +5961,7 @@ function Details:BuildPlayerDetailsSpellChart()
|
||||
end
|
||||
end
|
||||
|
||||
function atributo_damage:MontaTooltipDamageTaken (thisLine, index)
|
||||
function damageClass:MontaTooltipDamageTaken (thisLine, index)
|
||||
local aggressor = info.instancia.showing [1]:PegarCombatente (_, thisLine.nome_inimigo)
|
||||
local container = aggressor.spells._ActorTable
|
||||
local habilidades = {}
|
||||
@@ -5725,7 +5997,7 @@ function atributo_damage:MontaTooltipDamageTaken (thisLine, index)
|
||||
|
||||
end
|
||||
|
||||
function atributo_damage:MontaTooltipAlvos (thisLine, index, instancia) --~deprecated
|
||||
function damageClass:MontaTooltipAlvos (thisLine, index, instancia) --~deprecated
|
||||
|
||||
local inimigo = thisLine.nome_inimigo
|
||||
local habilidades = {}
|
||||
@@ -5850,7 +6122,7 @@ function atributo_damage:MontaTooltipAlvos (thisLine, index, instancia) --~depre
|
||||
end
|
||||
|
||||
--controla se o dps do jogador esta travado ou destravado
|
||||
function atributo_damage:Iniciar (iniciar)
|
||||
function damageClass:Iniciar (iniciar)
|
||||
if (iniciar == nil) then
|
||||
return self.dps_started --retorna se o dps esta aberto ou fechado para este jogador
|
||||
elseif (iniciar) then
|
||||
@@ -5866,7 +6138,7 @@ end
|
||||
--core functions
|
||||
|
||||
--limpa as tabelas tempor�rias ao resetar
|
||||
function atributo_damage:ClearTempTables()
|
||||
function damageClass:ClearTempTables()
|
||||
for i = #ntable, 1, -1 do
|
||||
ntable [i] = nil
|
||||
end
|
||||
@@ -5889,7 +6161,7 @@ end
|
||||
end
|
||||
|
||||
--atualize a funcao de abreviacao
|
||||
function atributo_damage:UpdateSelectedToKFunction()
|
||||
function damageClass:UpdateSelectedToKFunction()
|
||||
SelectedToKFunction = ToKFunctions [Details.ps_abbreviation]
|
||||
FormatTooltipNumber = ToKFunctions [Details.tooltip.abbreviation]
|
||||
TooltipMaximizedMethod = Details.tooltip.maximize_method
|
||||
@@ -5897,13 +6169,13 @@ end
|
||||
end
|
||||
|
||||
--diminui o total das tabelas do combate
|
||||
function atributo_damage:subtract_total (combat_table)
|
||||
function damageClass:subtract_total (combat_table)
|
||||
combat_table.totals [class_type] = combat_table.totals [class_type] - self.total
|
||||
if (self.grupo) then
|
||||
combat_table.totals_grupo [class_type] = combat_table.totals_grupo [class_type] - self.total
|
||||
end
|
||||
end
|
||||
function atributo_damage:add_total (combat_table)
|
||||
function damageClass:add_total (combat_table)
|
||||
combat_table.totals [class_type] = combat_table.totals [class_type] + self.total
|
||||
if (self.grupo) then
|
||||
combat_table.totals_grupo [class_type] = combat_table.totals_grupo [class_type] + self.total
|
||||
@@ -5911,7 +6183,7 @@ end
|
||||
end
|
||||
|
||||
--restaura a tabela de last event
|
||||
function atributo_damage:r_last_events_table (actor)
|
||||
function damageClass:r_last_events_table (actor)
|
||||
if (not actor) then
|
||||
actor = self
|
||||
end
|
||||
@@ -5919,7 +6191,7 @@ end
|
||||
end
|
||||
|
||||
--restaura e liga o ator com a sua shadow durante a inicializa��o (startup function)
|
||||
function atributo_damage:r_onlyrefresh_shadow (actor)
|
||||
function damageClass:r_onlyrefresh_shadow (actor)
|
||||
--criar uma shadow desse ator se ainda n�o tiver uma
|
||||
local overall_dano = Details.tabela_overall [1]
|
||||
local shadow = overall_dano._ActorTable [overall_dano._NameIndexTable [actor.nome]]
|
||||
@@ -5985,7 +6257,7 @@ end
|
||||
return shadow
|
||||
end
|
||||
|
||||
function atributo_damage:r_connect_shadow (actor, no_refresh, combat_object)
|
||||
function damageClass:r_connect_shadow (actor, no_refresh, combat_object)
|
||||
|
||||
--check if there's a custom combat, if not just use the overall container
|
||||
local host_combat = combat_object or Details.tabela_overall
|
||||
@@ -6228,7 +6500,7 @@ function Details.SumDamageActors(actor1, actor2, actorContainer)
|
||||
end
|
||||
|
||||
|
||||
atributo_damage.__add = function(tabela1, tabela2)
|
||||
damageClass.__add = function(tabela1, tabela2)
|
||||
|
||||
--tempo decorrido
|
||||
local tempo = (tabela2.end_time or time()) - tabela2.start_time
|
||||
@@ -6337,7 +6609,7 @@ atributo_damage.__add = function(tabela1, tabela2)
|
||||
return tabela1
|
||||
end
|
||||
|
||||
atributo_damage.__sub = function(tabela1, tabela2)
|
||||
damageClass.__sub = function(tabela1, tabela2)
|
||||
|
||||
--tempo decorrido
|
||||
local tempo = (tabela2.end_time or time()) - tabela2.start_time
|
||||
|
||||
Reference in New Issue
Block a user