Fixed an issue where it throws an error when opening the Damage Taken breakdown
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+31
-5
@@ -29,6 +29,9 @@
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---@class tablesize : {H: number, W: number}
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---@class tablecoords : {L: number, R: number, T: number, B: number}
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---@class texturecoords: {left: number, right: number, top: number, bottom: number}
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---@class objectsize : {height: number, width: number}
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---@class texturetable : {texture: string, coords: texturecoords, size: objectsize}
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---@class spellid : number
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---@class actorname : string
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@@ -399,11 +402,6 @@
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---@class targettable : {[string]: number}
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---@class actor : table
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---@field GetSpellContainer fun(actor: actor, containerType: "debuff"|"buff"|"spell"|"cooldowns") : spellcontainer
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---@field Name fun(actor: actor) : string get the name of the actor
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---@field Tempo fun(actor: actor) : number get the activity or effective time of the actor
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---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
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---@field GetSpellList fun(actor: actor) : table<number, spelltable>
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---@field BuildSpellTargetFromBreakdownSpellData fun(actor: actor, bkSpellData: spelltableadv) : table
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---@field BuildSpellTargetFromSpellTable fun(actor: actor, spellTable: spelltable) : table
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---@field debuff_uptime_spells table
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@@ -424,6 +422,15 @@
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---@field total number
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---@field pets table<number, string>
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---@field targets targettable
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---@field damage_taken number amount of damage the actor took durent the segment
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---@field damage_from table<string, boolean> store the name of the actors which damaged the actor, format: [actorName] = true
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---@field GetSpellContainer fun(actor: actor, containerType: "debuff"|"buff"|"spell"|"cooldowns") : spellcontainer
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---@field Class fun(actor: actor) : string get the ingame class of the actor
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---@field Spec fun(actor: actor) : string get the ingame spec of the actor
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---@field Name fun(actor: actor) : string get the name of the actor
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---@field Tempo fun(actor: actor) : number get the activity or effective time of the actor
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---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
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---@field GetSpellList fun(actor: actor) : table<number, spelltable>
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---@class segmentid : number
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---@class instanceid : number
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@@ -441,6 +448,7 @@
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---@field ativa boolean
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---@field freezed boolean
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---@field sub_atributo_last table
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---@field row_info table
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---@field GetInstanceGroup fun() : table
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---@field GetCombat fun(instance: instance)
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---@field ChangeIcon fun(instance: instance)
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@@ -480,6 +488,8 @@
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---@field combatTime number
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---@field [spelltableadv] spelltableadv indexed part of the table
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---@class headercolumndatasaved : {enabled: boolean, width: number, align: string}
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---@class breakdownexpandbutton : button
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---@field texture texture
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@@ -493,6 +503,10 @@
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---@field Header df_headerframe
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---@field RefreshMe fun(scrollFrame: breakdowntargetscrollframe, data: table|nil)
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---@class breakdowngenericscrollframe : df_scrollboxmixin, scrollframe
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---@field Header df_headerframe
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---@field RefreshMe fun(scrollFrame: breakdowngenericscrollframe, data: table|nil)
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---@class breakdownphasescrollframe : df_scrollboxmixin, scrollframe
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---@field Header df_headerframe
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---@field RefreshMe fun(scrollFrame: breakdownphasescrollframe, data: table|nil)
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@@ -503,6 +517,18 @@
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---@field InLineTexts fontstring[]
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---@field statusBar breakdownspellbarstatusbar
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---@class breakdowngenericbar : button, df_headerfunctions
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---@field index number
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---@field rank number
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---@field name string
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---@field percent number
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---@field amount number
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---@field total number
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---@field actorName string
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---@field Icon texture
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---@field InLineTexts fontstring[]
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---@field statusBar breakdownspellbarstatusbar
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---@class breakdowntargetbar : button, df_headerfunctions
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---@field index number
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---@field rank number
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