- Added new sub attribute for Heal: Enemy Heal.

- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
This commit is contained in:
Tercio
2013-09-01 18:27:16 -03:00
parent 225980313a
commit 3f45e83047
34 changed files with 1813 additions and 189 deletions
+13
View File
@@ -19,6 +19,9 @@ function _detalhes:SaveDataOnLogout()
--> get data
-- On Character
--> nicktag cache
_detalhes_database.nick_tag_cache = _detalhes.nick_tag_cache
--> save instances (windows)
_detalhes_database.tabela_instancias = _detalhes.tabela_instancias
@@ -137,6 +140,9 @@ end --]]
if (_detalhes_database) then
--> nicktag cache
_detalhes.nick_tag_cache = _detalhes_database.nick_tag_cache or {}
_detalhes:NickTagSetCache (_detalhes.nick_tag_cache)
--> build basic containers
_detalhes.tabela_historico = _detalhes_database.tabela_historico or _detalhes.historico:NovoHistorico() -- segments
@@ -240,6 +246,13 @@ end --]]
-- version
_detalhes.last_realversion = _detalhes_database.last_realversion or _detalhes.realversion
if (_detalhes.last_realversion < _detalhes.realversion) then
--> details was been hard upgraded
_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
end
else
_detalhes.tabela_instancias = {}