- Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented. - Added new sub attribute for Misc: Cooldowns. - All tooltips has been revised and changed. - Fixed issue with absobed heal amount. - Actors will be placed inside cache only if Details is in combat. - Added support to dual status bar on CoolTips. - Fixed some labels over info window were text was to big. - Cosmetic changes in many places.
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@@ -19,6 +19,9 @@ function _detalhes:SaveDataOnLogout()
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--> get data
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-- On Character
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--> nicktag cache
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_detalhes_database.nick_tag_cache = _detalhes.nick_tag_cache
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--> save instances (windows)
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_detalhes_database.tabela_instancias = _detalhes.tabela_instancias
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@@ -137,6 +140,9 @@ end --]]
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if (_detalhes_database) then
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--> nicktag cache
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_detalhes.nick_tag_cache = _detalhes_database.nick_tag_cache or {}
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_detalhes:NickTagSetCache (_detalhes.nick_tag_cache)
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--> build basic containers
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_detalhes.tabela_historico = _detalhes_database.tabela_historico or _detalhes.historico:NovoHistorico() -- segments
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@@ -240,6 +246,13 @@ end --]]
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-- version
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_detalhes.last_realversion = _detalhes_database.last_realversion or _detalhes.realversion
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if (_detalhes.last_realversion < _detalhes.realversion) then
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--> details was been hard upgraded
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_detalhes.tabela_historico = _detalhes.historico:NovoHistorico()
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_detalhes.tabela_pets = _detalhes.container_pets:NovoContainer()
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_detalhes.tabela_overall = _detalhes.combate:NovaTabela()
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_detalhes.tabela_vigente = _detalhes.combate:NovaTabela (_, _detalhes.tabela_overall)
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end
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else
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_detalhes.tabela_instancias = {}
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