- Added new sub attribute for Heal: Enemy Heal.

- Added new sub attribute for Heal: Damage Prevented.
- Added new sub attribute for Misc: Cooldowns.
- All tooltips has been revised and changed.
- Fixed issue with absobed heal amount.
- Actors will be placed inside cache only if Details is in combat.
- Added support to dual status bar on CoolTips.
- Fixed some labels over info window were text was to big.
- Cosmetic changes in many places.
This commit is contained in:
Tercio
2013-09-01 18:27:16 -03:00
parent 225980313a
commit 3f45e83047
34 changed files with 1813 additions and 189 deletions
+37 -1
View File
@@ -177,7 +177,15 @@
<Anchor point="RIGHT" relativeTo="$parent_RightIcon" relativePoint="LEFT" x="-3" y="0"/>
</Anchors>
</FontString>
<!-- spark 2 -->
<Texture name="$parent_Spark2" hidden="true" parentKey="spark2" file = "Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
<Size>
<AbsDimension x="32" y="32"/>
</Size>
<Anchors>
<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-17" y="-1"/>
</Anchors>
</Texture>
</Layer>
</Layers>
@@ -192,6 +200,30 @@
</Scripts>
</StatusBar>
<StatusBar name="$Parent_StatusBarBackground" parentKey="statusbar2">
<Anchors>
<Anchor point="LEFT" relativeTo="$Parent_StatusBar" relativePoint="LEFT"/>
<Anchor point="RIGHT" relativeTo="$Parent_StatusBar" relativePoint="RIGHT"/>
<Anchor point="TOP" relativeTo="$Parent_StatusBar" relativePoint="TOP"/>
<Anchor point="BOTTOM" relativeTo="$Parent_StatusBar" relativePoint="BOTTOM"/>
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<!-- statusbar texture -->
<Texture name="$parent_Texture" hidden="false" parentKey="texture" file = "Interface\AddOns\Details\images\bar4_reverse" horizTile="false" vertTile="false">
<Size x="300" y="14" />
<Color a = "1" r = "1" g = "1" b = "1" />
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
self:SetStatusBarTexture (self.texture);
self:SetMinMaxValues (0, 100);
</OnLoad>
</Scripts>
</StatusBar>
</Frames>
@@ -202,8 +234,12 @@
self.rightIcon = self.statusbar.rightIcon
self.texture = self.statusbar.texture
self.spark = self.statusbar.spark
self.spark2 = self.statusbar.spark2
self.leftText = self.statusbar.leftText
self.rightText = self.statusbar.rightText
self.statusbar:SetFrameLevel (self:GetFrameLevel()+2)
self.statusbar2:SetFrameLevel (self.statusbar:GetFrameLevel()-1)
self.statusbar2:SetValue (0)
</OnLoad>
<OnMouseDown>