- Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented. - Added new sub attribute for Misc: Cooldowns. - All tooltips has been revised and changed. - Fixed issue with absobed heal amount. - Actors will be placed inside cache only if Details is in combat. - Added support to dual status bar on CoolTips. - Fixed some labels over info window were text was to big. - Cosmetic changes in many places.
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+37
-1
@@ -177,7 +177,15 @@
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<Anchor point="RIGHT" relativeTo="$parent_RightIcon" relativePoint="LEFT" x="-3" y="0"/>
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</Anchors>
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</FontString>
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<!-- spark 2 -->
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<Texture name="$parent_Spark2" hidden="true" parentKey="spark2" file = "Interface\CastingBar\UI-CastingBar-Spark" alphaMode="ADD">
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<Size>
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<AbsDimension x="32" y="32"/>
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</Size>
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<Anchors>
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<Anchor point="LEFT" relativeTo="$parent" relativePoint="RIGHT" x="-17" y="-1"/>
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</Anchors>
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</Texture>
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</Layer>
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</Layers>
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@@ -192,6 +200,30 @@
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</Scripts>
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</StatusBar>
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<StatusBar name="$Parent_StatusBarBackground" parentKey="statusbar2">
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<Anchors>
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<Anchor point="LEFT" relativeTo="$Parent_StatusBar" relativePoint="LEFT"/>
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<Anchor point="RIGHT" relativeTo="$Parent_StatusBar" relativePoint="RIGHT"/>
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<Anchor point="TOP" relativeTo="$Parent_StatusBar" relativePoint="TOP"/>
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<Anchor point="BOTTOM" relativeTo="$Parent_StatusBar" relativePoint="BOTTOM"/>
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</Anchors>
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<Layers>
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<Layer level="BACKGROUND">
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<!-- statusbar texture -->
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<Texture name="$parent_Texture" hidden="false" parentKey="texture" file = "Interface\AddOns\Details\images\bar4_reverse" horizTile="false" vertTile="false">
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<Size x="300" y="14" />
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<Color a = "1" r = "1" g = "1" b = "1" />
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</Texture>
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</Layer>
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</Layers>
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<Scripts>
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<OnLoad>
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self:SetStatusBarTexture (self.texture);
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self:SetMinMaxValues (0, 100);
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</OnLoad>
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</Scripts>
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</StatusBar>
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</Frames>
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@@ -202,8 +234,12 @@
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self.rightIcon = self.statusbar.rightIcon
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self.texture = self.statusbar.texture
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self.spark = self.statusbar.spark
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self.spark2 = self.statusbar.spark2
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self.leftText = self.statusbar.leftText
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self.rightText = self.statusbar.rightText
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self.statusbar:SetFrameLevel (self:GetFrameLevel()+2)
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self.statusbar2:SetFrameLevel (self.statusbar:GetFrameLevel()-1)
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self.statusbar2:SetValue (0)
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</OnLoad>
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<OnMouseDown>
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