- Added new sub attribute for Heal: Enemy Heal.
- Added new sub attribute for Heal: Damage Prevented. - Added new sub attribute for Misc: Cooldowns. - All tooltips has been revised and changed. - Fixed issue with absobed heal amount. - Actors will be placed inside cache only if Details is in combat. - Added support to dual status bar on CoolTips. - Fixed some labels over info window were text was to big. - Cosmetic changes in many places.
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@@ -244,7 +244,7 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
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if (_detalhes.in_combat) then
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using_cache = true
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end
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if (using_cache) then
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conteudo = _detalhes.cache_damage_group
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@@ -741,7 +741,8 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
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--leftText, rightText, frame, ColorR, ColorG, ColorB, ColorA, ColorR1, ColorG2, ColorB3, ColorA4, fontSize, fontFace
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GameCooltip:AddLine (Loc ["STRING_SPELLS"].."", nil, nil, headerColor, nil, 12)
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GameCooltip:AddIcon ([[Interface\HELPFRAME\HotIssueIcon]], 1, 1, 14, 14, 0.0625, 0.90625, 0, 1)
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--GameCooltip:AddIcon ([[Interface\HELPFRAME\HotIssueIcon]], 1, 1, 14, 14, 0.0625, 0.90625, 0, 1)
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GameCooltip:AddIcon ([[Interface\ICONS\Spell_Shaman_BlessingOfTheEternals]], 1, 1, 14, 14, 0.90625, 0.109375, 0.15625, 0.875)
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GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
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local tooltip_max_abilities = _detalhes.tooltip_max_abilities
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@@ -769,7 +770,6 @@ function atributo_damage:ToolTip_DamageDone (instancia, numero, barra)
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--> MOSTRA INIMIGOS
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if (instancia.sub_atributo == 1) then
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GameCooltip:AddLine (Loc ["STRING_TARGETS"].."", nil, nil, headerColor, nil, 12)
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--GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0.03515625, 0.087890625, 0.0234375, 0.09765625, _detalhes.class_colors [self.classe])
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GameCooltip:AddIcon ([[Interface\Addons\Details\images\icons]], 1, 1, 14, 14, 0, 0.03125, 0.126953125, 0.15625)
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GameCooltip:AddStatusBar (100, 1, r, g, b, barAlha)
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