- Details! is ready for Uldir mythic raiding!.

- Details! Scroll Damage for training in dummies is now ready for more tests, access it /details scrolldamage.
- Damage and Healing tooltips now show a statusbar indicating the percent done by the ability.
- Added a scale slider  to the options panel.
- Added monk's Quaking Palm to crowd control spells.
- Fixed an issue with Plater integration.
- Fixed tooltips not hiding when the cursor leaves the spell icon in the Damage Taken by Spell.
- Framework: fixed an issue with tooltips and menus where the division line wasn't hiding properly.
- Framework: fixed some buttons not showing its text in the options panel.
This commit is contained in:
Tercio
2018-09-10 21:17:53 -03:00
parent 822f15fe74
commit 3f18a99d42
18 changed files with 499 additions and 86 deletions
+7 -1
View File
@@ -156,6 +156,10 @@ do
all_switch.wallpaper:SetPoint ("bottomright", all_switch, "bottomright", -4, 4)
all_switch.buttons = {}
all_switch.ShowAnimation = _detalhes.gump:CreateAnimationHub (all_switch, function() all_switch:Show() end)
_detalhes.gump:CreateAnimation (all_switch.ShowAnimation, "scale", 1, 0.04, 1, 0, 1, 1, "BOTTOM", 0, 0)
_detalhes.gump:CreateAnimation (all_switch.ShowAnimation, "alpha", 1, 0.04, 0, 1)
all_switch:SetScript ("OnMouseDown", function (self, button)
if (button == "RightButton") then
self:Hide()
@@ -232,7 +236,9 @@ do
GameCooltip:Hide()
all_switch:ClearAllPoints()
all_switch:SetPoint ("bottom", self.baseframe.UPFrame, "top", 4)
all_switch:Show()
all_switch.ShowAnimation:Play()
--all_switch:Show()
if (_detalhes.switch.frame:IsShown()) then
_detalhes.switch:CloseMe()