- Details! is ready for Uldir mythic raiding!.
- Details! Scroll Damage for training in dummies is now ready for more tests, access it /details scrolldamage. - Damage and Healing tooltips now show a statusbar indicating the percent done by the ability. - Added a scale slider to the options panel. - Added monk's Quaking Palm to crowd control spells. - Fixed an issue with Plater integration. - Fixed tooltips not hiding when the cursor leaves the spell icon in the Damage Taken by Spell. - Framework: fixed an issue with tooltips and menus where the division line wasn't hiding properly. - Framework: fixed some buttons not showing its text in the options panel.
This commit is contained in:
@@ -3960,6 +3960,10 @@
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if (not value) then
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Details:Msg ("a /reload might be needed to disable this setting.")
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else
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if (Plater) then
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Plater.RefreshDBUpvalues()
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end
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end
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end,
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name = "Show Real Time Dps",
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@@ -4068,6 +4072,10 @@
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if (not value) then
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Details:Msg ("a /reload might be needed to disable this setting.")
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else
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if (Plater) then
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Plater.RefreshDBUpvalues()
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end
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end
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end,
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name = "Show Real Time Dps (From You)",
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@@ -4176,6 +4184,10 @@
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if (not value) then
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Details:Msg ("a /reload might be needed to disable this setting.")
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else
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if (Plater) then
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Plater.RefreshDBUpvalues()
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end
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end
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end,
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name = "Show Total Damage Taken",
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@@ -6589,3 +6601,223 @@ function Details:Dump (t)
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DetailsDumpFrame:Show()
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end
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--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> damage scroll
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function Details:ScrollDamage()
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if (not DetailsScrollDamage) then
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local DF = DetailsFramework
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DetailsScrollDamage = DetailsFramework:CreateSimplePanel (UIParent)
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DetailsScrollDamage:SetSize (707, 505)
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DetailsScrollDamage:SetTitle ("Details! Scroll Damage")
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DetailsScrollDamage.Data = {}
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DetailsScrollDamage:ClearAllPoints()
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DetailsScrollDamage:SetPoint ("left", UIParent, "left", 10, 0)
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DetailsScrollDamage:Hide()
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local scroll_width = 675
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local scroll_height = 450
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local scroll_lines = 21
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local scroll_line_height = 20
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local backdrop_color = {.2, .2, .2, 0.2}
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local backdrop_color_on_enter = {.8, .8, .8, 0.4}
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local backdrop_color_is_critical = {.4, .4, .2, 0.2}
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local backdrop_color_is_critical_on_enter = {1, 1, .8, 0.4}
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local y = -15
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local headerY = y - 15
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local scrollY = headerY - 20
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--header
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local headerTable = {
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{text = "Icon", width = 32},
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{text = "Spell Name", width = 180},
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{text = "Amount", width = 80},
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{text = "Time", width = 80},
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{text = "Token", width = 130},
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{text = "Spell ID", width = 80},
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{text = "School", width = 80},
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}
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local headerOptions = {
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padding = 2,
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}
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DetailsScrollDamage.Header = DetailsFramework:CreateHeader (DetailsScrollDamage, headerTable, headerOptions)
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DetailsScrollDamage.Header:SetPoint ("topleft", DetailsScrollDamage, "topleft", 5, headerY)
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local scroll_refresh = function (self, data, offset, total_lines)
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local ToK = _detalhes:GetCurrentToKFunction()
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for i = 1, total_lines do
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local index = i + offset
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local spellTable = data [index]
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if (spellTable) then
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local line = self:GetLine (i)
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local time, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = unpack (spellTable)
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local spellName, _, spellIcon
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if (token ~= "SWING_DAMAGE") then
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spellName, _, spellIcon = GetSpellInfo (spellID)
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else
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spellName, _, spellIcon = GetSpellInfo (1)
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end
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line.SpellID = spellID
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line.IsCritical = isCritical
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if (isCritical) then
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line:SetBackdropColor (unpack (backdrop_color_is_critical))
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else
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line:SetBackdropColor (unpack (backdrop_color))
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end
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if (spellName) then
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line.Icon:SetTexture (spellIcon)
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line.Icon:SetTexCoord (.1, .9, .1, .9)
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line.DamageText.text = isCritical and "|cFFFFFF00" .. ToK (_, amount) or ToK (_, amount)
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line.TimeText.text = format ("%.4f", time - DetailsScrollDamage.Data.Started)
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line.TokenText.text = token:gsub ("SPELL_", "")
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line.SchoolText.text = _detalhes:GetSpellSchoolFormatedName (school)
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line.SpellIDText.text = spellID
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line.SpellNameText.text = spellName
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else
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line:Hide()
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end
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end
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end
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end
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local lineOnEnter = function (self)
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if (self.IsCritical) then
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self:SetBackdropColor (unpack (backdrop_color_is_critical_on_enter))
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else
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self:SetBackdropColor (unpack (backdrop_color_on_enter))
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end
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if (self.SpellID) then
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GameTooltip:SetOwner (self, "ANCHOR_TOPLEFT")
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GameTooltip:SetSpellByID (self.SpellID)
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GameTooltip:AddLine (" ")
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GameTooltip:Show()
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end
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end
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local lineOnLeave = function (self)
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if (self.IsCritical) then
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self:SetBackdropColor (unpack (backdrop_color_is_critical))
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else
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self:SetBackdropColor (unpack (backdrop_color))
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end
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GameTooltip:Hide()
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end
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local scroll_createline = function (self, index)
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local line = CreateFrame ("button", "$parentLine" .. index, self)
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line:SetPoint ("topleft", self, "topleft", 1, -((index-1)*(scroll_line_height+1)) - 1)
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line:SetSize (scroll_width - 2, scroll_line_height)
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line:SetBackdrop ({bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true})
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line:SetBackdropColor (unpack (backdrop_color))
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DF:Mixin (line, DF.HeaderFunctions)
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line:SetScript ("OnEnter", lineOnEnter)
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line:SetScript ("OnLeave", lineOnLeave)
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--icon
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local icon = line:CreateTexture ("$parentSpellIcon", "overlay")
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icon:SetSize (scroll_line_height - 2, scroll_line_height - 2)
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--spellname
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local spellNameText = DF:CreateLabel (line)
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--damage
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local damageText = DF:CreateLabel (line)
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--time
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local timeText = DF:CreateLabel (line)
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--token
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local tokenText = DF:CreateLabel (line)
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--spell ID
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local spellIDText = DF:CreateLabel (line)
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--school
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local schoolText = DF:CreateLabel (line)
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line:AddFrameToHeaderAlignment (icon)
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line:AddFrameToHeaderAlignment (spellNameText)
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line:AddFrameToHeaderAlignment (damageText)
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line:AddFrameToHeaderAlignment (timeText)
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line:AddFrameToHeaderAlignment (tokenText)
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line:AddFrameToHeaderAlignment (spellIDText)
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line:AddFrameToHeaderAlignment (schoolText)
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line:AlignWithHeader (DetailsScrollDamage.Header, "left")
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line.Icon = icon
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line.DamageText = damageText
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line.TimeText = timeText
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line.TokenText = tokenText
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line.SchoolText = schoolText
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line.SpellIDText = spellIDText
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line.SpellNameText = spellNameText
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return line
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end
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local damageScroll = DF:CreateScrollBox (DetailsScrollDamage, "$parentSpellScroll", scroll_refresh, DetailsScrollDamage.Data, scroll_width, scroll_height, scroll_lines, scroll_line_height)
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DF:ReskinSlider (damageScroll)
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damageScroll:SetPoint ("topleft", DetailsScrollDamage, "topleft", 5, scrollY)
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--create lines
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for i = 1, scroll_lines do
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damageScroll:CreateLine (scroll_createline)
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end
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local combatLogReader = CreateFrame ("frame")
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local playerSerial = UnitGUID ("player")
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combatLogReader:SetScript ("OnEvent", function (self)
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local timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical = CombatLogGetCurrentEventInfo()
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if (sourceSerial == playerSerial) then
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if (token == "SPELL_DAMAGE" or token == "SPELL_PERIODIC_DAMAGE" or token == "RANGE_DAMAGE" or token == "DAMAGE_SHIELD") then
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if (not DetailsScrollDamage.Data.Started) then
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DetailsScrollDamage.Data.Started = time()
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end
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tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill or 0, school or 1, resisted or 0, blocked or 0, absorbed or 0, isCritical})
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damageScroll:Refresh()
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elseif (token == "SWING_DAMAGE") then
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-- amount, overkill, school, resisted, blocked, absorbed, critical, glacing, crushing, isoffhand = spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical
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-- tinsert (DetailsScrollDamage.Data, 1, {timew, token, hidding, sourceSerial, sourceName, sourceFlag, sourceFlag2, targetSerial, targetName, targetFlag, targetFlag2, spellID, spellName, spellType, amount, overKill, school, resisted, blocked, absorbed, isCritical})
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-- damageScroll:Refresh()
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end
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end
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end)
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DetailsScrollDamage:SetScript ("OnShow", function()
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wipe (DetailsScrollDamage.Data)
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damageScroll:Refresh()
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combatLogReader:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
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end)
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DetailsScrollDamage:SetScript ("OnHide", function()
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combatLogReader:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
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end)
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end
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DetailsScrollDamage:Show()
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end
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Block a user