- Details! is ready for Uldir mythic raiding!.
- Details! Scroll Damage for training in dummies is now ready for more tests, access it /details scrolldamage. - Damage and Healing tooltips now show a statusbar indicating the percent done by the ability. - Added a scale slider to the options panel. - Added monk's Quaking Palm to crowd control spells. - Fixed an issue with Plater integration. - Fixed tooltips not hiding when the cursor leaves the spell icon in the Damage Taken by Spell. - Framework: fixed an issue with tooltips and menus where the division line wasn't hiding properly. - Framework: fixed some buttons not showing its text in the options panel.
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-1
@@ -80,6 +80,7 @@ function DF:CreateCoolTip()
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["FixedWidthSub"] = true,
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["FixedHeightSub"] = true,
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["AlignAsBlizzTooltip"] = true,
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["AlignAsBlizzTooltipFrameHeightOffset"] = true,
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["IgnoreSubMenu"] = true,
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["IgnoreButtonAutoHeight"] = true,
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["TextHeightMod"] = true,
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@@ -1609,6 +1610,11 @@ function DF:CreateCoolTip()
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menuButton:SetPoint ("left", frame1, "left", -4, 0)
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menuButton:SetPoint ("right", frame1, "right", 4, 0)
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if (menuButton.divbar) then
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menuButton.divbar:Hide()
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menuButton.isDiv = false
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end
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--> height
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if (CoolTip.OptionsTable.AlignAsBlizzTooltip) then
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local height = _math_max (8, menuButton.leftText:GetStringHeight(), menuButton.rightText:GetStringHeight(), menuButton.leftIcon:GetHeight(), menuButton.rightIcon:GetHeight())
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@@ -1667,7 +1673,7 @@ function DF:CreateCoolTip()
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frame1:SetHeight (CoolTip.OptionsTable.FixedHeight)
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else
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if (CoolTip.OptionsTable.AlignAsBlizzTooltip) then
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frame1:SetHeight ( (temp-10) * -1)
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frame1:SetHeight ( ((temp-10) * -1) + (CoolTip.OptionsTable.AlignAsBlizzTooltipFrameHeightOffset or 0))
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elseif (CoolTip.OptionsTable.IgnoreButtonAutoHeight) then
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frame1:SetHeight ( (temp+spacing) * -1)
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else
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