From 3e1ecb3d4ff6d66db5c64d6c957c64ed4a2ab67c Mon Sep 17 00:00:00 2001 From: andrew6180 <16847730+andrew6180@users.noreply.github.com> Date: Mon, 10 Jun 2024 13:18:33 -0700 Subject: [PATCH] Fix Details_TargetCaller --- plugins/Details_TargetCaller/Details_TargetCaller.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/plugins/Details_TargetCaller/Details_TargetCaller.lua b/plugins/Details_TargetCaller/Details_TargetCaller.lua index ff6570f3..d4ceeafa 100644 --- a/plugins/Details_TargetCaller/Details_TargetCaller.lua +++ b/plugins/Details_TargetCaller/Details_TargetCaller.lua @@ -299,14 +299,13 @@ do return end --> delay startloop, sometimes we get a roster event update after the enter combat event - local timer = C_Timer.NewTimer (5, targetCaller.StartLoop) + local timer = C_Timer.NewTimer (0.1, targetCaller.StartLoop) targetCaller.StartDelay = timer end end --> when receiving an event from details, handle it here local handle_details_event = function (event, ...) - if (event == "HIDE") then --> the user closed the window or selected other plugin / mode targetCaller.EndLoop() @@ -380,7 +379,6 @@ do end function targetCaller:OnEvent (_, event, ...) - if (event == "GROUP_ROSTER_UPDATE") then targetCaller.UpdateRoster()