- added damage sub attribute 'enemies' which show only enemies.
- fix issue with enemy spell successful cast.
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-1
@@ -1517,7 +1517,7 @@
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end
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else
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--> successful casts (not interrupted)
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if (_bit_band (who_flags, 0x00000040) ~= 0) then --> byte 2 = 4 (enemy)
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if (_bit_band (who_flags, 0x00000040) ~= 0 and who_name) then --> byte 2 = 4 (enemy)
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--> damager
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local este_jogador = damage_cache [who_name]
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if (not este_jogador) then
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