Removed Blackrock Granade from player damage from Grimrail Depot dungeon

This commit is contained in:
Tercio Jose
2022-08-10 18:29:13 -03:00
parent d5bde7ed15
commit 3d21e4a8e1
4 changed files with 29 additions and 26 deletions
+5 -5
View File
@@ -66,7 +66,7 @@ function Details:CreateOrOpenNewsWindow()
if (not frame) then
--build news frame
frame = DetailsFramework:CreateSimplePanel(UIParent, 480, 460, "Details! Damage Meter " .. Details.version, "DetailsNewsWindow", panel_options, db)
frame = DetailsFramework:CreateSimplePanel(UIParent, 480, 560, "Details! Damage Meter " .. Details.version, "DetailsNewsWindow", panel_options, db)
tinsert(UISpecialFrames, "DetailsNewsWindow")
frame:SetPoint("left", UIParent, "left", 10, 0)
frame:SetFrameStrata("FULLSCREEN")
@@ -83,7 +83,7 @@ function Details:CreateOrOpenNewsWindow()
frame.imageFrame.texture = frame.imageFrame:CreateTexture(nil, "overlay")
frame.imageFrame.texture:SetPoint("topleft", frame.imageFrame, "topleft")
local dumpFrame = g:CreateTextEntry(frame, function()end, 500, 512, "DumpTable", "$parentDumpTable")
local dumpFrame = g:CreateTextEntry(frame, function()end, 500, 612, "DumpTable", "$parentDumpTable")
dumpFrame.editbox:SetMultiLine (true)
dumpFrame:SetPoint("topleft", frame, "topleft", 8, -68)
@@ -100,7 +100,7 @@ function Details:CreateOrOpenNewsWindow()
frame_lower:SetSize (450, 2000)
frame_upper:SetPoint ("topleft", frame, "topleft", 10, -30)
frame_upper:SetWidth(445)
frame_upper:SetHeight(400)
frame_upper:SetHeight(500)
frame_upper:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background",
tile = true, tileSize = 16,
@@ -119,14 +119,14 @@ function Details:CreateOrOpenNewsWindow()
slider:SetThumbTexture (slider.thumb)
slider:SetOrientation ("vertical");
slider:SetSize (16, 399)
slider:SetSize (16, 499)
slider:SetPoint ("topleft", frame_upper, "topright")
slider:SetMinMaxValues (0, 2000)
slider:SetValue(0)
slider:SetScript("OnValueChanged", function (self)
frame_upper:SetVerticalScroll (self:GetValue())
end)
frame_upper:EnableMouseWheel (true)
frame_upper:SetScript("OnMouseWheel", function (self, delta)
local current = slider:GetValue()