- Removed Lib HotCorners.

- Rewrite on profile -> skins bridge, now skins are only stored inside the profile.
- Fixed issue with healing done player details which wans't showing pets.
- Fixed unknown owner pet summon.

- New API: _detalhes:ListInstances() return ipairs of current created instances.
- New API: instance:GetPosition() return a table with .normal and .solo with .x and .y axis.
- New API: instance:GetDisplay() return attribute, sub attribute shown in the instance.
- New API: _detalhes.table.copy (t1, t2) copy values from table 't2' to 't1'.
This commit is contained in:
tercio
2014-08-07 22:34:29 -03:00
parent 4eedec39de
commit 3c3d840b65
18 changed files with 794 additions and 764 deletions
+200 -43
View File
@@ -117,6 +117,24 @@ function _detalhes:GetProfile (name, create)
return profile
end
function _detalhes:SetProfileCProp (name, cprop, value)
if (not name) then
name = _detalhes:GetCurrentProfileName()
end
local profile = _detalhes:GetProfile (name, false)
if (profile) then
if (type (value) == "table") then
rawset (profile, cprop, table_deepcopy (value))
else
rawset (profile, cprop, value)
end
else
return
end
end
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--> Profiles:
--> reset the profile
@@ -131,17 +149,7 @@ function _detalhes:ResetProfile (profile_name)
--> reset
local instances = profile.instances
for index, instance in ipairs (instances) do
for key, value in pairs (_detalhes.instance_defaults) do
if (type (value) == "table") then
instance [key] = table_deepcopy (value)
else
instance [key] = value
end
end
end
profile.instances = {}
local profile = table_deepcopy (_detalhes.default_profile)
profile.instances = instances
@@ -204,51 +212,190 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
else
_detalhes [key] = value
end
end
--> set the current profile
if (not is_copy) then
_detalhes.active_profile = profile_name
_detalhes_database.active_profile = profile_name
end
--> apply the skin
local saved_skins = profile.instances
--> first save the local instance configs
_detalhes:SaveLocalInstanceConfig()
--> we need to create instances if the profile have more saved skins then the current amount of instances
if (#_detalhes.tabela_instancias < #saved_skins) then
for i = #_detalhes.tabela_instancias+1, #saved_skins do
local saved_skins = profile.instances
local instance_limit = _detalhes.instances_amount
--> then close all opened instances
for index, instance in _detalhes:ListInstances() do
if (not getmetatable (instance)) then
instance.iniciada = false
setmetatable (instance, _detalhes)
end
if (instance:IsStarted()) then
if (instance:IsEnabled()) then
instance:ShutDown()
end
end
end
--> check if there is a skin saved or this is a empty profile
if (#saved_skins == 0) then
--> is empty profile, let's set default skin on #1 window
local instance1 = _detalhes:GetInstance (1)
if (not instance1) then
instance1 = _detalhes:CreateInstance (1)
end
--> apply default config on this instance (flat skin texture was 'ResetInstanceConfig' running).
instance1:ResetInstanceConfig()
instance1.skin = "no skin"
instance1:ChangeSkin ("Minimalistic")
--> esse inicio precisa ser em silêncio
local new_instance = _detalhes:CreateInstance (true)
if (not new_instance) then
--> release the snap and lock
instance1:LoadLocalInstanceConfig()
instance1.snap = {}
instance1.horizontalSnap = nil
instance1.verticalSnap = nil
instance1:LockInstance (false)
if (#_detalhes.tabela_instancias > 1) then
for i = #_detalhes.tabela_instancias, 2, -1 do
_detalhes.unused_instances [i] = _detalhes.tabela_instancias [i]
_detalhes.tabela_instancias [i] = nil
end
end
else
--> load skins
local instances_loaded = 0
for index, skin in ipairs (saved_skins) do
if (instance_limit < index) then
break
end
new_instance:ShutDown()
--> get the instance
local instance = _detalhes:GetInstance (index)
if (not instance) then
--> create a instance without creating its frames (not initializing)
instance = _detalhes:CreateDisabledInstance (index, skin)
end
--> copy skin
for key, value in pairs (skin) do
if (type (value) == "table") then
instance [key] = table_deepcopy (value)
else
instance [key] = value
end
end
--> reset basic config
instance.snap = {}
instance.horizontalSnap = nil
instance.verticalSnap = nil
instance:LockInstance (false)
--> load data saved for this character only
instance:LoadLocalInstanceConfig()
if (skin.__was_opened) then
instance:AtivarInstancia()
else
instance.ativa = false
end
--> load data saved again
instance:LoadLocalInstanceConfig()
--> check window positioning
if (_detalhes.profile_save_pos) then
if (skin.__pos) then
instance.posicao = table_deepcopy (skin.__pos)
else
if (not instance.posicao) then
instance.posicao = {normal = {x = 1, y = 1, w = 300, h = 200}, solo = {}}
elseif (not instance.posicao.normal) then
instance.posicao.normal = {x = 1, y = 1, w = 300, h = 200}
end
end
instance.isLocked = skin.__locked
instance.snap = table_deepcopy (skin.__snap) or {}
instance.horizontalSnap = skin.__snapH
instance.verticalSnap = skin.__snapV
else
if (not instance.posicao) then
instance.posicao = {normal = {x = 1, y = 1, w = 300, h = 200}, solo = {}}
elseif (not instance.posicao.normal) then
instance.posicao.normal = {x = 1, y = 1, w = 300, h = 200}
end
end
--> open the instance
if (instance:IsEnabled()) then
instance:LockInstance (instance.isLocked)
instance:RestoreMainWindowPosition()
instance:ReajustaGump()
instance:SaveMainWindowPosition()
instance:ChangeSkin()
else
instance.skin = skin.skin
end
instances_loaded = instances_loaded + 1
end
end
for index, instance in ipairs (_detalhes.tabela_instancias) do
local this_skin = saved_skins [index]
if (this_skin) then
if (not instance.iniciada and not _detalhes.initializing) then
instance:RestauraJanela()
instance:ApplySavedSkin (this_skin)
instance:DesativarInstancia()
elseif (instance.iniciada) then
instance:ApplySavedSkin (this_skin)
--> move unused instances for unused container
if (#_detalhes.tabela_instancias > instances_loaded) then
for i = #_detalhes.tabela_instancias, instances_loaded+1, -1 do
_detalhes.unused_instances [i] = _detalhes.tabela_instancias [i]
_detalhes.tabela_instancias [i] = nil
end
end
--> check all snaps for invalid entries
for i = 1, instances_loaded do
local instance = _detalhes:GetInstance (i)
local previous_instance_id = _detalhes:GetInstance (i-1) and _detalhes:GetInstance (i-1):GetId() or 0
local next_instance_id = _detalhes:GetInstance (i+1) and _detalhes:GetInstance (i+1):GetId() or 0
for snap_side, instance_id in pairs (instance.snap) do
if (instance_id < 1) then --> invalid instance
instance.snap [snap_side] = nil
elseif (instance_id ~= previous_instance_id and instance_id ~= next_instance_id) then --> no match
instance.snap [snap_side] = nil
end
end
end
--> auto realign windows
if (not _detalhes.initializing) then
for _, instance in _detalhes:ListInstances() do
if (instance:IsEnabled()) then
_detalhes.move_janela_func (instance.baseframe, true, instance)
_detalhes.move_janela_func (instance.baseframe, false, instance)
end
end
end
end
--> check instance amount
_detalhes.opened_windows = 0
for index = 1, _detalhes.instances_amount do
local instance = _detalhes.tabela_instancias [index]
if (instance and instance.ativa) then
_detalhes.opened_windows = _detalhes.opened_windows + 1
end
end
--> end
if (not is_copy) then
_detalhes.active_profile = profile_name
_detalhes_database.active_profile = profile_name
--_detalhes:SaveProfile()
end
return true
end
@@ -290,6 +437,12 @@ function _detalhes:SaveProfile (saveas)
for index, instance in ipairs (_detalhes.tabela_instancias) do
local exported = instance:ExportSkin()
exported.__was_opened = instance:IsEnabled()
exported.__pos = table_deepcopy (instance:GetPosition())
exported.__locked = instance.isLocked
exported.__snap = table_deepcopy (instance.snap)
exported.__snapH = instance.horizontalSnap
exported.__snapV = instance.verticalSnap
profile.instances [index] = exported
end
@@ -635,6 +788,8 @@ local default_player_data = {
RaidTablesSaved = {},
--> saved skins
savedStyles = {},
--> instance config
local_instances_config = {},
}
_detalhes.default_player_data = default_player_data
@@ -700,9 +855,11 @@ function _detalhes:SaveProfileSpecial()
--> save skins
table.wipe (profile.instances)
for index, instance in ipairs (_detalhes.tabela_instancias) do
local exported = instance:ExportSkin()
profile.instances [index] = exported
if (_detalhes.tabela_instancias) then
for index, instance in ipairs (_detalhes.tabela_instancias) do
local exported = instance:ExportSkin()
profile.instances [index] = exported
end
end
--> end