Make plugins be in the list of displays
This commit is contained in:
+77
-136
@@ -142,7 +142,7 @@ do
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local all_switch = CreateFrame ("frame", "DetailsAllAttributesFrame", UIParent,"BackdropTemplate")
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all_switch:SetFrameStrata ("tooltip")
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all_switch:Hide()
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all_switch:SetSize (400, 150)
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all_switch:SetSize(600, 150)
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all_switch:SetClampedToScreen (true)
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all_switch:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
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all_switch:SetBackdropColor (0.05, 0.05, 0.05, 0.3)
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@@ -195,40 +195,6 @@ do
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DetailsSwitchPanel.all_switch = all_switch
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function _detalhes:ShowAllSwitch()
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--[=[ --tutorial removed, I don't think is necessary anymore, July 2019
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--_detalhes:SetTutorialCVar ("SWITCH_PANEL_FIRST_OPENED", false)
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if (not _detalhes:GetTutorialCVar ("SWITCH_PANEL_FIRST_OPENED")) then
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_detalhes:SetTutorialCVar ("SWITCH_PANEL_FIRST_OPENED", true)
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local fake_window = _detalhes:CreateFakeWindow()
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fake_window:SetPoint ("bottomleft", all_switch, "topleft", 0, 10)
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local all_switch_titlebar_help = CreateFrame ("frame", "DetailsSwitchAllPopUp1", fake_window, "DetailsHelpBoxTemplate")
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all_switch_titlebar_help.ArrowUP:Show()
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all_switch_titlebar_help.ArrowGlowUP:Show()
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all_switch_titlebar_help.Text:SetText ("Right click on Title Bar to open all displays menu.")
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all_switch_titlebar_help:SetPoint ("bottom", fake_window.TitleBar, "top", 0, 30)
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all_switch_titlebar_help:Show()
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local all_switch_titlebar2_help = CreateFrame ("frame", "DetailsSwitchAllPopUp1", fake_window, "DetailsHelpBoxTemplate")
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all_switch_titlebar2_help.ArrowLEFT:Show()
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all_switch_titlebar2_help.ArrowGlowLEFT:Show()
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all_switch_titlebar2_help.Text:SetText ("Right clicking anywhere else opens your Bookmarks.")
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all_switch_titlebar2_help:SetPoint ("right", fake_window, "left", -30, 0)
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all_switch_titlebar2_help:Show()
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local close = CreateFrame ("button", nil, fake_window)
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close:SetPoint ("bottomright", fake_window, "bottomright", -10, 10)
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close:SetScript ("OnClick", function() fake_window:Hide(); all_switch_titlebar2_help:Hide(); all_switch_titlebar_help:Hide() end)
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close:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
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close:SetBackdropColor (0.7, 0.7, 0.7, 0.4)
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close:SetSize (100, 20)
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local t = close:CreateFontString (nil, "overlay", "GameFontNormal")
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t:SetPoint ("center", 0, 0)
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t:SetText ("CLOSE")
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end
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--]=]
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if (all_switch:IsShown()) then
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return all_switch:Hide()
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end
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@@ -237,8 +203,7 @@ do
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GameCooltip:Hide()
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all_switch:ClearAllPoints()
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all_switch:SetPoint ("bottom", self.baseframe.UPFrame, "top", 4)
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--all_switch.ShowAnimation:Play()
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all_switch:Show()
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if (_detalhes.switch.frame:IsShown()) then
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@@ -280,7 +245,6 @@ do
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hover_over_texture:ClearAllPoints()
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hover_over_texture:SetPoint ("topleft", self, "topleft", -2, 1)
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hover_over_texture:Show()
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--self.texture:SetSize (icon_size+1, icon_size+1)
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end
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local on_leave_all_switch_button = function (self)
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@@ -288,7 +252,6 @@ do
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all_switch.interacting = false
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all_switch.last_up = GetTime()
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hover_over_texture:Hide()
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--self.texture:SetSize (icon_size, icon_size)
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end
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local on_enter_all_switch_button_icon = function (self)
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@@ -342,7 +305,7 @@ do
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button:RegisterForClicks ("LeftButtonDown", "RightButtonDown")
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return button
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end
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end
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all_switch:SetScript ("OnShow", function()
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@@ -350,7 +313,7 @@ do
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local x, y = 8, -8
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all_switch.higher_counter = 0
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for attribute = 1, _detalhes.atributos[0] do
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for attribute = 1, _detalhes.atributos[0] do
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--> localized attribute name
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local loc_attribute_name = _detalhes.atributos.lista [attribute]
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@@ -387,28 +350,42 @@ do
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y = -8
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end
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--> prepare for customs
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--> prepare for scripts
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all_switch.x = x
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all_switch.y = -8
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all_switch.buttons [_detalhes.atributos[0]+1] = {}
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local title_icon = all_switch:CreateTexture (nil, "overlay")
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local texture, l, r, t, b = _detalhes:GetAttributeIcon (_detalhes.atributos[0]+1)
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title_icon:SetTexture (texture)
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title_icon:SetTexCoord (l, r, t, b)
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title_icon:SetSize (18, 18)
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title_icon:SetTexture([[Interface\AddOns\Details\images\icons]])
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title_icon:SetTexCoord(412/512, 441/512, 43/512, 79/512)
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title_icon:SetVertexColor(.7, .6, .5, 1)
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title_icon:SetSize(16, 16)
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local title_str = all_switch:CreateFontString (nil, "overlay", "GameFontNormal")
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title_str:SetPoint ("left", title_icon, "right", 2, 0)
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title_str:SetText (_detalhes.atributos.lista [_detalhes.atributos[0]+1])
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title_str:SetText ("Scripts")
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title_icon:SetPoint ("topleft", all_switch.x, all_switch.y)
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all_switch.y = all_switch.y - 20
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all_switch.title_custom = title_icon
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all_switch.already_built = true
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--> prepare for plugins
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all_switch.buttons[6] = {}
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local title_icon = all_switch:CreateTexture(nil, "overlay")
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title_icon:SetTexture ([[Interface\AddOns\Details\images\modo_icones]])
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title_icon:SetTexCoord (32/256*3, 32/256*4, 0, 1)
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title_icon:SetSize (16, 16)
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local title_str = all_switch:CreateFontString(nil, "overlay", "GameFontNormal")
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title_str:SetPoint("left", title_icon, "right", 2, 0)
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title_str:SetText(Loc["STRING_OPTIONS_PLUGINS"])
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title_icon:SetPoint("topleft", all_switch.x + 130, -8)
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all_switch.title_scripts = title_icon
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end
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--> update customs
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--> update scripts
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local custom_index = _detalhes.atributos[0]+1
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for _, button in ipairs (all_switch.buttons [custom_index]) do
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button:Hide()
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@@ -436,34 +413,59 @@ do
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if (#_detalhes.custom > all_switch.higher_counter) then
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all_switch.higher_counter = #_detalhes.custom
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end
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--> update plugins
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local script_index = 6
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local button_index = 1
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all_switch.x = all_switch.x + 130
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all_switch.y = -28
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--build raid plugins list
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local raidPlugins = _detalhes.RaidTables:GetAvailablePlugins()
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if (#raidPlugins >= 0) then
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for i, ptable in ipairs (raidPlugins) do
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--if a plugin has the member 'NoMenu', it won't be shown on menus to select plugins
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if (ptable[3].__enabled and not ptable[3].NoMenu) then
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--PluginName, PluginIcon, PluginObject, PluginAbsoluteName
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--CoolTip:AddMenu (2, _detalhes.RaidTables.EnableRaidMode, instancia, ptable[4], true, ptable[1], ptable[2], true)
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local button = all_switch.buttons [script_index] [button_index]
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if (not button) then
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button = create_all_switch_button(script_index, button_index, all_switch.x, all_switch.y)
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tinsert (all_switch.buttons [script_index], button)
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all_switch.y = all_switch.y - 17
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end
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button.text:SetText(ptable[1])
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all_switch.check_text_size(button.text)
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button.texture:SetTexture (ptable[2])
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button.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
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button:Show()
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button_index = button_index + 1
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end
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end
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end
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--check if the plugins list is the biggest list
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button_index = button_index - 1
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if (button_index > all_switch.higher_counter) then
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all_switch.higher_counter = button_index
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end
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all_switch:SetHeight ((all_switch.higher_counter * 17) + 20 + 16)
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all_switch:SetWidth ((120 * 5) + (5 * 2) + (12*4))
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all_switch:SetWidth ((120 * 6) + (6 * 2) + (12*4))
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all_switch.last_up = GetTime()
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local cursor_x, cursor_y = GetCursorPosition()
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all_switch.cursor_x, all_switch.cursor_y = floor (cursor_x), floor (cursor_y)
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all_switch:SetScript ("OnUpdate", on_update_all_switch)
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--[=[
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all_switch.wallpaper:SetTexture (_detalhes.tooltip.menus_bg_texture)
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all_switch.wallpaper:SetTexCoord (unpack (_detalhes.tooltip.menus_bg_coords))
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all_switch.wallpaper:SetVertexColor (unpack (_detalhes.tooltip.menus_bg_color))
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all_switch.wallpaper:SetDesaturated (true)
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--]=]
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--[=[
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all_switch:SetBackdrop (_detalhes.tooltip_backdrop)
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all_switch:SetBackdropColor (0.09019, 0.09019, 0.18823, 1)
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all_switch:SetBackdropBorderColor (unpack (_detalhes.tooltip_border_color))
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--]=]
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--updated colors (these colors are set inside the janela_principal file
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all_switch:SetBackdrop (_detalhes.menu_backdrop_config.menus_backdrop)
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all_switch:SetBackdropColor (unpack (_detalhes.menu_backdrop_config.menus_backdropcolor))
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all_switch:SetBackdropBorderColor (unpack (_detalhes.menu_backdrop_config.menus_bordercolor))
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end)
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end)
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---------------------------------------------------------------------------------------------------------------------------
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@@ -603,9 +605,6 @@ _detalhes.switch.current_instancia = nil
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_detalhes.switch.current_button = nil
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_detalhes.switch.height_necessary = (_detalhes.switch.button_height * _detalhes.switch.slots) / 2
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local right_click_text = {text = Loc ["STRING_SHORTCUT_RIGHTCLICK"], size = 9, color = {.9, .9, .9}}
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local right_click_texture = {[[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]], 14, 14, 0.0019531, 0.1484375, 0.6269531, 0.8222656}
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function _detalhes.switch:HideAllBookmarks()
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for _, bookmark in ipairs (_detalhes.switch.buttons) do
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bookmark:Hide()
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@@ -923,60 +922,12 @@ function _detalhes.switch:ShowMe (instancia)
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_detalhes.switch.frame:SetScale (instancia.window_scale)
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_detalhes.switch.frame:Show()
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--_detalhes.switch.frame.ShowAnimation:Play()
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--[=[ --removed bookmark tutorials July 2019
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if (not _detalhes.tutorial.bookmark_tutorial) then
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if (not SwitchPanelTutorial) then
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local tutorial_frame = CreateFrame ("frame", "SwitchPanelTutorial", _detalhes.switch.frame)
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tutorial_frame:SetFrameStrata ("FULLSCREEN_DIALOG")
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tutorial_frame:SetAllPoints()
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tutorial_frame:EnableMouse (true)
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tutorial_frame:SetBackdrop ({bgFile = "Interface\\AddOns\\Details\\images\\background", tile = true, tileSize = 16 })
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tutorial_frame:SetBackdropColor (0.05, 0.05, 0.05, 0.95)
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tutorial_frame.info_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontNormal")
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tutorial_frame.info_label:SetPoint ("topleft", tutorial_frame, "topleft", 10, -10)
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tutorial_frame.info_label:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK2"])
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tutorial_frame.info_label:SetJustifyH ("left")
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tutorial_frame.mouse = tutorial_frame:CreateTexture (nil, "overlay")
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tutorial_frame.mouse:SetTexture ([[Interface\TUTORIALFRAME\UI-TUTORIAL-FRAME]])
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tutorial_frame.mouse:SetTexCoord (0.0019531, 0.1484375, 0.6269531, 0.8222656)
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tutorial_frame.mouse:SetSize (20, 22)
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tutorial_frame.mouse:SetPoint ("topleft", tutorial_frame.info_label, "bottomleft", -3, -10)
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tutorial_frame.close_label = tutorial_frame:CreateFontString (nil, "overlay", "GameFontHighlightSmall")
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tutorial_frame.close_label:SetPoint ("left", tutorial_frame.mouse, "right", 4, 0)
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tutorial_frame.close_label:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK3"])
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tutorial_frame.close_label:SetJustifyH ("left")
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local checkbox = CreateFrame ("CheckButton", "SwitchPanelTutorialCheckBox", tutorial_frame, "ChatConfigCheckButtonTemplate")
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checkbox:SetPoint ("topleft", tutorial_frame.mouse, "bottomleft", -1, -5)
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_G [checkbox:GetName().."Text"]:SetText (Loc ["STRING_MINITUTORIAL_BOOKMARK4"])
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tutorial_frame:SetScript ("OnMouseDown", function()
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if (checkbox:GetChecked()) then
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_detalhes.tutorial.bookmark_tutorial = true
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end
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tutorial_frame:Hide()
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end)
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end
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SwitchPanelTutorial:Show()
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SwitchPanelTutorial.info_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
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SwitchPanelTutorial.close_label:SetWidth (_detalhes.switch.frame:GetWidth()-30)
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end
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--]=]
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_detalhes.switch:Resize (precisa_mostrar)
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--instancia:StatusBarAlert (right_click_text, right_click_texture) --icon, color, time
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if (DetailsSwitchPanel.all_switch:IsShown()) then
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return DetailsSwitchPanel.all_switch:Hide()
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end
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end
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-- ~setting
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@@ -1024,10 +975,7 @@ end
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end
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_detalhes:FastSwitch (nil, bookmark, number)
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--return _detalhes:FastSwitch (paramTable)
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end
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end
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function _detalhes:FastSwitch (button, bookmark, bookmark_number, select_new)
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@@ -1049,42 +997,35 @@ function _detalhes:FastSwitch (button, bookmark, bookmark_number, select_new)
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_detalhes:MontaAtributosOption (_detalhes.switch.current_instancia, _detalhes.switch.Config)
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--> build raid plugins list
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GameCooltip:AddLine (Loc ["STRING_MODE_RAID"])
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GameCooltip:AddMenu (1, function() end, 4, true)
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 32/256*3, 32/256*4, 0, 1)
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GameCooltip:AddLine(Loc["STRING_MODE_PLUGINS"])
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GameCooltip:AddMenu(1, function() end, 4, true)
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GameCooltip:AddIcon([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 32/256*3, 32/256*4, 0, 1)
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local available_plugins = _detalhes.RaidTables:GetAvailablePlugins()
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local amt = 0
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if (#available_plugins >= 0) then
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local amt = 0
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for index, ptable in ipairs (available_plugins) do
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if (ptable [3].__enabled) then
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if (ptable [3].__enabled and not ptable[3].NoMenu) then
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GameCooltip:AddMenu (2, _detalhes.switch.Config, _detalhes.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true) --PluginName, PluginIcon, PluginObject, PluginAbsoluteName
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amt = amt + 1
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end
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end
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GameCooltip:SetWallpaper (2, _detalhes.tooltip.menus_bg_texture, _detalhes.tooltip.menus_bg_coords, _detalhes.tooltip.menus_bg_color, true)
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if (amt <= 3) then
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GameCooltip:SetOption ("SubFollowButton", true)
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end
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end
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--> build self plugins list
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GameCooltip:AddLine (Loc ["STRING_MODE_SELF"])
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GameCooltip:AddMenu (1, function() end, 1, true)
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\modo_icones]], 1, 1, 20, 20, 0, 32/256, 0, 1)
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if (#_detalhes.SoloTables.Menu > 0) then
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for index, ptable in ipairs (_detalhes.SoloTables.Menu) do
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if (ptable [3].__enabled) then
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if (ptable [3].__enabled and not ptable[3].NoMenu) then
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GameCooltip:AddMenu (2, _detalhes.switch.Config, _detalhes.switch.current_instancia, ptable [4], true, ptable [1], ptable [2], true)
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end
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end
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GameCooltip:SetWallpaper (2, _detalhes.tooltip.menus_bg_texture, _detalhes.tooltip.menus_bg_coords, _detalhes.tooltip.menus_bg_color, true)
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end
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if (amt <= 3) then
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GameCooltip:SetOption ("SubFollowButton", true)
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end
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GameCooltip:SetColor (1, {.1, .1, .1, .3})
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GameCooltip:SetColor (2, {.1, .1, .1, .3})
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@@ -1435,7 +1376,7 @@ local onenter = function (self)
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if (not _detalhes.switch.table [self.id].atributo) then
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GameCooltip:Reset()
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_detalhes:CooltipPreset (1)
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GameCooltip:AddLine ("add bookmark")
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GameCooltip:AddLine (Loc["STRING_SWITCH_CLICKME"]) --add bookmark
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GameCooltip:AddIcon ([[Interface\Glues\CharacterSelect\Glues-AddOn-Icons]], 1, 1, 16, 16, 0.75, 1, 0, 1, {0, 1, 0})
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GameCooltip:SetOwner (self)
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