More consistency on the Spikeballs for Painsmith encounter
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+13
-1
@@ -4851,6 +4851,17 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes.encounter_table.phase = 1
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--remove on 10.0
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--if (encounterID == 2430) then --Painsmith Raznal
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_table_wipe(spikeball_cache)
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spikeball_cache.name_cache = {}
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spikeball_cache.winners_cache = {}
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spikeball_cache.spike_counter = 0
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spikeball_cache.winner_spikeball = false
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spikeball_cache.ignore_spikeballs = false
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--end
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--
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--store the encounter time inside the encounter table for the encounter plugin
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_detalhes.encounter_table.start = GetTime()
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_detalhes.encounter_table ["end"] = nil
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@@ -5039,13 +5050,14 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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--remove on 10.0 spikeball from painsmith
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--[=[
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_table_wipe(spikeball_cache)
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spikeball_cache.name_cache = {}
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spikeball_cache.winners_cache = {}
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spikeball_cache.spike_counter = 0
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spikeball_cache.winner_spikeball = false
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spikeball_cache.ignore_spikeballs = false
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--
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--]=]
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--when the user requested data from the storage but is in combat lockdown
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if (_detalhes.schedule_storage_load) then
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