More 10.2
- Added more trinkets ids. - Added 'On Use' trinkets amount of uses on Breakdown Window. - Added Details.GetItemSpellInfo(spellId): return information about an item added as a custom spell (usually trinkets).
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@@ -465,17 +465,17 @@
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---spelltableadv is similar to spelltable but allow custom members, methods and any modification isn't save to saved variables
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---@class spelltableadv : spelltable, spelltablemixin
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---@field expanded boolean if is true the show the nested spells
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---@field expanded boolean? if is true the show the nested spells
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---@field spellTables spelltable[]
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---@field nestedData bknesteddata[]
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---@field bCanExpand boolean
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---@field expandedIndex number
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---@field bIsExpanded boolean
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---@field statusBarValue number
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---@field npcId npcid
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---@field actorName string --when showing an actor header, this is the actor name
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---@field bIsActorHeader boolean if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
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---@field actorIcon textureid|texturepath
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---@field expandedIndex number?
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---@field bIsExpanded boolean?
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---@field statusBarValue number?
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---@field npcId any
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---@field actorName string? --when showing an actor header, this is the actor name
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---@field bIsActorHeader boolean? if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
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---@field actorIcon textureid|texturepath?
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---@class bknesteddata : {spellId: number, spellTable: spelltable, actorName: string, value: number, bIsActorHeader: boolean} fills .nestedData table in spelltableadv, used to store the nested spells data, 'value' is set when the breakdown sort the values by the selected header
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