More 10.2

- Added more trinkets ids.
- Added 'On Use' trinkets amount of uses on Breakdown Window.
- Added Details.GetItemSpellInfo(spellId): return information about an item added as a custom spell (usually trinkets).
This commit is contained in:
Tercio Jose
2023-09-23 10:39:38 -03:00
parent ea7027c2a0
commit 387ed90807
8 changed files with 64 additions and 31 deletions
+8 -8
View File
@@ -465,17 +465,17 @@
---spelltableadv is similar to spelltable but allow custom members, methods and any modification isn't save to saved variables
---@class spelltableadv : spelltable, spelltablemixin
---@field expanded boolean if is true the show the nested spells
---@field expanded boolean? if is true the show the nested spells
---@field spellTables spelltable[]
---@field nestedData bknesteddata[]
---@field bCanExpand boolean
---@field expandedIndex number
---@field bIsExpanded boolean
---@field statusBarValue number
---@field npcId npcid
---@field actorName string --when showing an actor header, this is the actor name
---@field bIsActorHeader boolean if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
---@field actorIcon textureid|texturepath
---@field expandedIndex number?
---@field bIsExpanded boolean?
---@field statusBarValue number?
---@field npcId any
---@field actorName string? --when showing an actor header, this is the actor name
---@field bIsActorHeader boolean? if this is true, the spellbar is an actor header, which is a bar with the actor name with the actor spells nested
---@field actorIcon textureid|texturepath?
---@class bknesteddata : {spellId: number, spellTable: spelltable, actorName: string, value: number, bIsActorHeader: boolean} fills .nestedData table in spelltableadv, used to store the nested spells data, 'value' is set when the breakdown sort the values by the selected header