Rewrite on the Painsmith's Spikeball handler

This commit is contained in:
Tercio Jose
2021-07-14 23:36:16 -03:00
parent 38c61cde2b
commit 37b7687d5f
3 changed files with 76 additions and 158 deletions
+65 -152
View File
@@ -314,14 +314,13 @@
[315197] = true, --> Thing From Beyond --REMOVE ON 9.0
}
local NPCID_SPIKEDBALL = 176581 --remove on 10.0
local NPCID_SPIKEDBALL = 176581 --remove on 10.0 --spikeball npcId
--local NPCID_SPIKEDBALL = 161881 --remove on 10.0 - debug npc
local spikeball_cache = {}
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
--spikeball cache
local spikeball_damage_cache = {
npc_cache = {},
ignore_spikeballs = 0,
}
local NPCID_KELTHUZAD_FROSTBOUNDDEVOTED = 176703
local NPCID_KELTHUZAD_ADDMIMICPLAYERS = 176605
@@ -640,142 +639,79 @@
end
if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0, all this IF block
if (spikeball_cache.ignore_spikeballs) then
if (spikeball_cache.ignore_spikeballs > GetTime()) then
if (spikeball_damage_cache.ignore_spikeballs) then
if (spikeball_damage_cache.ignore_spikeballs > GetTime()) then
return
end
end
--actor name
local spikeName = spikeball_cache.name_cache[alvo_serial]
if (not spikeName) then
spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
spikeName = alvo_name .. " " .. spikeball_cache.spike_counter
spikeball_cache.name_cache[alvo_serial] = spikeName
local npcDamage = spikeball_damage_cache.npc_cache[alvo_serial]
if (not npcDamage) then
npcDamage = {}
spikeball_damage_cache.npc_cache[alvo_serial] = npcDamage
end
alvo_name = spikeName
amount = (amount-overkill)
local damageTable = npcDamage[who_serial]
if (not damageTable) then
damageTable = {total = 0, spells = {}}
npcDamage[who_serial] = damageTable
end
damageTable.total = damageTable.total + amount
damageTable.spells[spellid] = (damageTable.spells[spellid] or 0) + amount
--check if this spike ball is a winner
if (overkill > -1) then
--ignore new spike balls for 20 seconds
spikeball_cache.ignore_spikeballs = GetTime()+20
--cooldown to kill another spikeball again
spikeball_damage_cache.ignore_spikeballs = GetTime()+20
--merge winner spike balls
if (not spikeball_cache.winner_spikeball) then
local spikeBallObject = damage_cache[alvo_serial]
if (spikeBallObject) then
--spikeBallObject.displayName = originalName
spikeball_cache.winner_spikeball = spikeBallObject
else
print(6, "Details! winner spike ball doesn't exists. Nice coding bro!")
end
local playerNames = {}
local totalDamageTaken = 0
amount = (amount-overkill)
--award the damage of the spikeball dead to all players which have done damage to it
for playerSerial, damageTable in pairs(npcDamage) do
local actorObject = damage_cache[playerSerial]
if (actorObject) then
playerNames[actorObject.nome] = true
totalDamageTaken = totalDamageTaken + damageTable.total
local playerObject = damage_cache[who_serial]
if (playerObject) then
playerObject.total = playerObject.total + amount
playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
local spellTable = playerObject.spells._ActorTable[spellid]
if (spellTable) then
spellTable.total = spellTable.total + amount
spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
actorObject.total = actorObject.total + damageTable.total
actorObject.targets[alvo_name] = (actorObject.targets[alvo_name] or 0) + damageTable.total
else
amount = (amount-overkill)
for spellid, damageDone in pairs(damageTable.spells) do
local spellObject = actorObject.spells._ActorTable[spellid]
local playerObject = damage_cache[who_serial]
if (playerObject) then
playerObject.total = playerObject.total + amount
playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
local spellTable = playerObject.spells._ActorTable[spellid]
if (spellTable) then
spellTable.total = spellTable.total + amount
spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
if (not spellObject) then
spellObject = actorObject.spells:PegaHabilidade(spellid, true, token)
end
--there's a second winner ball, merge both
local thisRoundWinnerSpikeBall = damage_cache[alvo_serial]
local firstWinnerName = spikeball_cache.winner_spikeball.nome
local thisRoundWinnerName = thisRoundWinnerSpikeBall.nome
--copy damage from
for damageFromName in pairs(thisRoundWinnerSpikeBall.damage_from) do
--the first winner ball get the "damage from" from this winner
spikeball_cache.winner_spikeball.damage_from[damageFromName] = true
local actorObject = _current_combat[1]:GetActor(damageFromName)
if (actorObject) then
--get the damage done on the winner ball of this round and transfer the damage done into the first winner
local damageDone = actorObject.targets[thisRoundWinnerName] or 0
actorObject.targets[firstWinnerName] = (actorObject.targets[firstWinnerName] or 0) + damageDone
actorObject.targets[thisRoundWinnerName] = nil
--spells
for _, spellTable in pairs(actorObject.spells._ActorTable) do
local damageDone = spellTable.targets[thisRoundWinnerName] or 0
spellTable.targets[thisRoundWinnerName] = nil
spellTable.targets[firstWinnerName] = (spellTable.targets[firstWinnerName] or 0) + damageDone
if (spellObject) then
spellObject.total = spellObject.total + damageDone
spellObject.targets[alvo_name] = (spellObject.targets[alvo_name] or 0) + damageDone
end
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + thisRoundWinnerSpikeBall.damage_taken
thisRoundWinnerSpikeBall.total = 0
thisRoundWinnerSpikeBall.damage_taken = 0
spikeball_cache.winners_cache[thisRoundWinnerSpikeBall] = true
end
--/run GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -13, 250) to remove the tooltip above details!
--delete loser spike balls
local container = _current_combat[1]._ActorTable
for i = #container, 1, -1 do
local spikeBall = container[i]
if (spikeBall) then
--check if the actor is a spike ball
if (tonumber(spikeBall.aID) == npcId) then
if (spikeball_cache.winner_spikeball ~= spikeBall and not spikeball_cache.winners_cache[spikeBall]) then
for actorName in pairs(spikeBall.damage_from) do
local actorObject = _current_combat[1]:GetActor(actorName)
if (actorObject) then
--remove from the damage from
spikeBall.damage_from[actorName] = nil
--remove from targets
local damageDone = actorObject.targets[spikeBall.nome] or 0
actorObject.targets[spikeBall.nome] = nil
--remove from damage done
actorObject.total = actorObject.total - damageDone
--reduce from spells
for _, spellTable in pairs(actorObject.spells._ActorTable) do
local damageDone = spellTable[spikeBall.nome] or 0
spellTable.total = spellTable.total - damageDone
end
end
end
--reset the damage taken amount
spikeBall.damage_taken = 0
spikeBall.total = 0
end
end
--get or create the spikeball object; add the damage_from and damage taken
local spikeBall = damage_cache[alvo_serial]
if (not spikeBall) then
spikeBall = _current_damage_container:PegarCombatente(alvo_serial, alvo_name, alvo_flags, true)
damage_cache[alvo_serial] = spikeBall
end
if (spikeBall) then
spikeBall.damage_taken = spikeBall.damage_taken + totalDamageTaken
for playerName in pairs(playerNames) do
spikeBall.damage_from[playerName] = true
end
end
Details:RefreshMainWindow(-1, true)
return
end
return
end
--source
@@ -795,17 +731,6 @@
who_name = "Tank Add"
end
if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0
--actor name
local spikeName = spikeball_cache.name_cache[who_serial]
if (not spikeName) then
spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
spikeName = who_name .. " " .. spikeball_cache.spike_counter
spikeball_cache.name_cache[who_serial] = spikeName
end
who_name = spikeName
end
--> avoid doing spellID checks on each iteration
if (special_damage_spells [spellid]) then
--> stagger
@@ -4853,12 +4778,10 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
--remove on 10.0
--if (encounterID == 2430) then --Painsmith Raznal
_table_wipe(spikeball_cache)
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
spikeball_damage_cache = {
npc_cache = {},
ignore_spikeballs = 0,
}
--end
--
@@ -4958,13 +4881,13 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
_table_wipe (bargastBuffs) --remove on 10.0
_table_wipe (necro_cheat_deaths) --remove on 10.0
_table_wipe(spikeball_cache) --remove on 10.0 spikeball from painsmith
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
--remove on 10.0 spikeball from painsmith
spikeball_damage_cache = {
npc_cache = {},
ignore_spikeballs = 0,
}
--
return true
end
@@ -5048,16 +4971,6 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
if (_detalhes.debug) then
_detalhes:Msg ("(debug) running scheduled events after combat end.")
end
--remove on 10.0 spikeball from painsmith
--[=[
_table_wipe(spikeball_cache)
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
--]=]
--when the user requested data from the storage but is in combat lockdown
if (_detalhes.schedule_storage_load) then