- Damage -> Enemies now also show neutral creatures.
- Added support to dungeons, bosses and trash mobs are now recognized. - Added target information for each spell in Player Detail Window. - Added options for change the location of tooltips. - Added options for change the Overall Data functionality. - Added tooltips for lock and detach buttons. - Added new row texture: 'Details Vidro'. - Revamp on death log tooltips. - Improved the visual effect for the instance which current moving window can snap to. - Fixed issue where warlocks soul link was counting as damage done. - Fixed the attributes shown on Player Detail Window, now when showing Dps for example, all spells and targets also show Dps amount. - Fixed issue with Hotcorners where the quick click functionality wasn't changing on options panel. - Fixed a Hotcorner issue with window mode where the mouse goes outside the wow window. - Fixed bug where new rows created after resize the window was coming with borders. - Fixed bug where resize buttons was below the bars when setting the strata level to Dialog. - You are not prepared plugin had the time alert time increased to 30 seconds, up from 20.
This commit is contained in:
+23
-1
@@ -387,6 +387,18 @@
|
||||
_detalhes:CatchRaidDebuffUptime ("DEBUFF_UPTIME_OUT")
|
||||
_detalhes:CloseEnemyDebuffsUptime()
|
||||
|
||||
--> ugly fix for warlocks soul link, need to rewrite friendly fire code.
|
||||
for index, actor in pairs (_detalhes.tabela_vigente[1]._ActorTable) do
|
||||
if (actor.classe == "WARLOCK") then
|
||||
local soullink = actor.spell_tables._ActorTable [108446]
|
||||
if (soullink) then
|
||||
actor.total = actor.total - soullink.total
|
||||
actor.total_without_pet = actor.total_without_pet - soullink.total
|
||||
soullink.total = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--> pega a zona do jogador e vê se foi uma luta contra um Boss -- identifica se a luta foi com um boss
|
||||
if (not _detalhes.tabela_vigente.is_boss) then
|
||||
--> function which runs after a boss encounter to try recognize a encounter
|
||||
@@ -927,7 +939,17 @@
|
||||
GameCooltip:SetOption ("RightBorderSize", 5)
|
||||
GameCooltip:SetOption ("MinWidth", 180)
|
||||
GameCooltip:SetOption ("StatusBarTexture", [[Interface\WorldStateFrame\WORLDSTATEFINALSCORE-HIGHLIGHT]]) --[[Interface\Addons\Details\images\bar_flat]]
|
||||
GameCooltip:SetOwner (frame)
|
||||
|
||||
local myPoint = _detalhes.tooltip.anchor_point
|
||||
local anchorPoint = _detalhes.tooltip.anchor_relative
|
||||
local x_Offset = _detalhes.tooltip.anchor_offset[1]
|
||||
local y_Offset = _detalhes.tooltip.anchor_offset[2]
|
||||
|
||||
if (_detalhes.tooltip.anchored_to == 1) then
|
||||
GameCooltip:SetHost (frame, myPoint, anchorPoint, x_Offset, y_Offset)
|
||||
else
|
||||
GameCooltip:SetHost (DetailsTooltipAnchor, myPoint, anchorPoint, x_Offset, y_Offset)
|
||||
end
|
||||
|
||||
local esta_barra = self.barras [qual_barra] --> barra que o mouse passou em cima e irá mostrar o tooltip
|
||||
local objeto = esta_barra.minha_tabela --> pega a referencia da tabela --> retorna a classe_damage ou classe_heal
|
||||
|
||||
Reference in New Issue
Block a user