- Damage -> Enemies now also show neutral creatures.

- Added support to dungeons, bosses and trash mobs are now recognized.
- Added target information for each spell in Player Detail Window.
- Added options for change the location of tooltips.
- Added options for change the Overall Data functionality.
- Added tooltips for lock and detach buttons.
- Added new row texture: 'Details Vidro'.
- Revamp on death log tooltips.
- Improved the visual effect for the instance which current moving window can snap to.
- Fixed issue where warlocks soul link was counting as damage done.
- Fixed the attributes shown on Player Detail Window, now when showing Dps for example, all spells and targets also show Dps amount.
- Fixed issue with Hotcorners where the quick click functionality wasn't changing on options panel.
- Fixed a Hotcorner issue with window mode where the mouse goes outside the wow window.
- Fixed bug where new rows created after resize the window was coming with borders.
- Fixed bug where resize buttons was below the bars when setting the strata level to Dialog.
- You are not prepared plugin had the time alert time increased to 30 seconds, up from 20.
This commit is contained in:
tercio
2014-05-31 19:37:00 -03:00
parent acf08f3fee
commit 35cb250ee6
27 changed files with 1174 additions and 608 deletions
+4 -4
View File
@@ -695,7 +695,7 @@ function _detalhes:agrupar_janelas (lados)
end
end
gump:Fade (instancia.botao_separar, 0)
instancia.botao_separar:Show()
if (_detalhes.tutorial.unlock_button < 4) then
@@ -703,7 +703,7 @@ function _detalhes:agrupar_janelas (lados)
_detalhes.temp_table1.TextHeightMod = -6
_detalhes.popup:ShowMe (instancia.botao_separar, "tooltip", "Interface\\Buttons\\LockButton-Unlocked-Up", Loc ["STRING_UNLOCK"], 150, _detalhes.temp_table1)
UIFrameFlash (instancia.botao_separar, .5, .5, 5, false, 0, 0)
--UIFrameFlash (instancia.botao_separar, .5, .5, 5, false, 0, 0)
_detalhes.tutorial.unlock_button = _detalhes.tutorial.unlock_button + 1
end
@@ -774,7 +774,7 @@ function _detalhes:Desagrupar (instancia, lado)
end
end
gump:Fade (instancia.botao_separar, 1)
instancia.botao_separar:Hide()
instancia.verticalSnap = false
instancia.horizontalSnap = false
@@ -800,7 +800,7 @@ function _detalhes:Desagrupar (instancia, lado)
esta_instancia.snap [2] = nil
end
gump:Fade (instancia.botao_separar, 1)
instancia.botao_separar:Hide()
if (instancia.iniciada) then
instancia:SaveMainWindowPosition()