- Implemented a sync for encounter with phases.
- Shout button on custom panel is now working. - New API function GetAllActors (combat, actorname) return all the 4 types. - New API widget _detalhes:Ask (askWhat, callback, ...) - Added some information for know bugs.
This commit is contained in:
+38
-1
@@ -192,6 +192,39 @@
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--> record death log
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local t = jogador_alvo.last_events_table
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local i = t.n
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if (not i) then
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local isOriginal = jogador_alvo.last_events_table.original
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if (isOriginal) then
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isOriginal = "IsOriginal = TRUE"
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else
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isOriginal = "IsOriginal = FALSE"
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end
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local indexes = #jogador_alvo.last_events_table
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if (not indexes) then
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indexes = "Indexes = NIL"
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else
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indexes = "Indexes = "..indexes
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end
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local resync = _detalhes.tabela_vigente.resincked
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if (resync) then
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resync = "resync = TRUE"
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else
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resync = "resync = FALSE"
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end
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local saved = _detalhes.tabela_vigente.hasSaved
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if (saved) then
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saved = "saved = TRUE"
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else
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saved = "saved = FALSE"
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end
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print ("Report the lines shown, click on reset button and type /reload")
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print ("We are investigation this issue, this information is important to us.")
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assert (false, "Please Report This Error on the Blue Button: Parser 194: " .. isOriginal .. " " .. indexes .. " " .. resync .. " " .. saved)
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end
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t.n = i + 1
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t = t [i]
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@@ -605,7 +638,7 @@
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-----------------------------------------------------------------------------------------------------------------------------------------
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--> BUFFS & DEBUFFS serach key: ~buff |
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--> BUFFS & DEBUFFS serach key: ~buff ~aura ~shield |
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-----------------------------------------------------------------------------------------------------------------------------------------
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function parser:buff (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, spellid, spellname, _, tipo, amount)
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@@ -1953,6 +1986,10 @@
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return nil
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end
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function _detalhes:GetAllActors (_combat, _actorname)
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return _detalhes:GetActor (_combat, 1, _actorname), _detalhes:GetActor (_combat, 2, _actorname), _detalhes:GetActor (_combat, 3, _actorname), _detalhes:GetActor (_combat, 4, _actorname)
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end
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--> get an actor
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function _detalhes:GetActor (_combat, _attribute, _actorname)
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