Major update
-New feature: Arena DPS Bar, can be enabled at the Broadcaster Tools section, shows a bar in 'kamehameha' style showing which team is doing more damage in the latest 3 seconds. -Revamp on the options section for Broadcaster tools. -Added 'Icon Size Offset' under Options > Bars: General, this new option allow to adjust the size of the class/spec icon shown on each bar. -Added 'Show Faction Icon' under Options > Bars: General, with this new option, you can choose to not show the faction icon, this icon is usually shown during battlegrounds. -Added 'Faction Icon Size Offset' under Options > Bars: General, new option to adjust the size of the faction icon. -Added 'Show Arena Role Icon' under Options > Bars: General, new option to hide or show the role icon of players during an arena match. -Added 'Arena Role Icon Size Offset' under Options > Bars: General, new option which allow to control the size of the arena role icon. -Added 'Level' option to Wallpapers, the wallpaper can now be placed on different levels which solves issues where the wallpaper is too low of certain configuration. -Streamer! plugin got updates, now it is more clear to pick which mode to use. -WotLK classic compatibility (Flamanis, Daniel Henry). -Fixed the title bar text not showing when using the Custom Title Bar feature. -Role detection in classic versions got improvements. -New API: Details:GetTop5Actors(attributeId), return the top 5 actors from the selected attribute. -New API: Details:GetActorByRank(attributeId, rankIndex), return an actor from the selected attribute and rankIndex. -Major cleanup and code improvements on dropdowns for library Details! Framework. -Cleanup on NickTag library. -Removed LibGroupInSpecT, LibItemUpgradeInfo and LibCompress. These libraries got replaced by OpenRaidLib and LibDeflate.
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@@ -48,12 +48,12 @@
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button.__name = pluginname
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--> blizzard built-in animation
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local FourCornerAnimeFrame = CreateFrame ("frame", framename.."Blink", button, "IconIntroAnimTemplate")
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FourCornerAnimeFrame:SetPoint ("center", button)
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FourCornerAnimeFrame:SetWidth (w or 14)
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FourCornerAnimeFrame:SetHeight (w or 14)
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FourCornerAnimeFrame.glow:SetScript ("OnFinished", nil)
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button.blink = FourCornerAnimeFrame
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--local FourCornerAnimeFrame = CreateFrame ("frame", framename.."Blink", button) --, "IconIntroAnimTemplate" --stop using 'IconIntroAnimTemplate' as older versions of the game doesn't have it
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--FourCornerAnimeFrame:SetPoint ("center", button)
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--FourCornerAnimeFrame:SetWidth (w or 14)
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--FourCornerAnimeFrame:SetHeight (w or 14)
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--FourCornerAnimeFrame.glow:SetScript ("OnFinished", nil)
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--button.blink = FourCornerAnimeFrame
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_detalhes.ToolBar.AllButtons [#_detalhes.ToolBar.AllButtons+1] = button
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@@ -97,12 +97,12 @@
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if (Effect) then
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if (type (Effect) == "string") then
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if (Effect == "blink") then
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Button.blink.glow:Play()
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--Button.blink.glow:Play() --.blink and .glow doesn't exists anymore due to removal of the template 'IconIntroAnimTemplate'
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elseif (Effect == "star") then
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Button.StarAnim:Play()
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--Button.StarAnim:Play()
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end
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elseif (Effect) then
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Button.blink.glow:Play()
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--Button.blink.glow:Play()
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end
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end
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