Major update
-New feature: Arena DPS Bar, can be enabled at the Broadcaster Tools section, shows a bar in 'kamehameha' style showing which team is doing more damage in the latest 3 seconds. -Revamp on the options section for Broadcaster tools. -Added 'Icon Size Offset' under Options > Bars: General, this new option allow to adjust the size of the class/spec icon shown on each bar. -Added 'Show Faction Icon' under Options > Bars: General, with this new option, you can choose to not show the faction icon, this icon is usually shown during battlegrounds. -Added 'Faction Icon Size Offset' under Options > Bars: General, new option to adjust the size of the faction icon. -Added 'Show Arena Role Icon' under Options > Bars: General, new option to hide or show the role icon of players during an arena match. -Added 'Arena Role Icon Size Offset' under Options > Bars: General, new option which allow to control the size of the arena role icon. -Added 'Level' option to Wallpapers, the wallpaper can now be placed on different levels which solves issues where the wallpaper is too low of certain configuration. -Streamer! plugin got updates, now it is more clear to pick which mode to use. -WotLK classic compatibility (Flamanis, Daniel Henry). -Fixed the title bar text not showing when using the Custom Title Bar feature. -Role detection in classic versions got improvements. -New API: Details:GetTop5Actors(attributeId), return the top 5 actors from the selected attribute. -New API: Details:GetActorByRank(attributeId, rankIndex), return an actor from the selected attribute and rankIndex. -Major cleanup and code improvements on dropdowns for library Details! Framework. -Cleanup on NickTag library. -Removed LibGroupInSpecT, LibItemUpgradeInfo and LibCompress. These libraries got replaced by OpenRaidLib and LibDeflate.
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+5
-5
@@ -5422,7 +5422,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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function _detalhes.parser_functions:PLAYER_TALENT_UPDATE()
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if (IsInGroup() or IsInRaid()) then
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if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
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if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer:IsCancelled()) then
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_detalhes.SendTalentTimer:Cancel()
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end
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_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
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@@ -5450,7 +5450,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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if (IsInGroup() or IsInRaid()) then
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if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer._cancelled) then
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if (_detalhes.SendTalentTimer and not _detalhes.SendTalentTimer:IsCancelled()) then
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_detalhes.SendTalentTimer:Cancel()
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end
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_detalhes.SendTalentTimer = C_Timer.NewTimer (11, function()
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@@ -5568,7 +5568,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes:SchedulePetUpdate (2)
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--> send char data
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if (_detalhes.SendCharDataOnGroupChange and not _detalhes.SendCharDataOnGroupChange._cancelled) then
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if (_detalhes.SendCharDataOnGroupChange and not _detalhes.SendCharDataOnGroupChange:IsCancelled()) then
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return
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end
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_detalhes.SendCharDataOnGroupChange = C_Timer.NewTimer (11, function()
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@@ -6093,11 +6093,11 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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if (_in_combat) then
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if (not _auto_regen_thread or _auto_regen_thread._cancelled) then
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if (not _auto_regen_thread or _auto_regen_thread:IsCancelled()) then
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_auto_regen_thread = C_Timer.NewTicker (AUTO_REGEN_PRECISION / 10, regen_power_overflow_check)
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end
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else
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if (_auto_regen_thread and not _auto_regen_thread._cancelled) then
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if (_auto_regen_thread and not _auto_regen_thread:IsCancelled()) then
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_auto_regen_thread:Cancel()
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_auto_regen_thread = nil
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end
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