More fixes for Augmentation Evoker on 10.1.5

This commit is contained in:
Tercio Jose
2023-06-30 15:04:05 -03:00
parent 6ccb64863e
commit 318555ae51
7 changed files with 18 additions and 7 deletions
+5 -1
View File
@@ -6,11 +6,12 @@
--alpha: corresponds to the transparency of an object, the bigger is the value less transparent is the object, it is measure in percentage, must be between 0 and 1, zero is fully transparent and one is fully opaque.
--controller: abstract term to define who's in control of an entity, can be the server or a player.
--npc: an entity shown in the 3d world with a name and a health bar, can be friendly or hostile, can be interacted with, always controlled by the server.
--player: is an entity that represents a player character, the controller is always player.
--player: is an entity that represents a player character, the controller is always player, player is always a human.
--pet: represents a npc controlled by the server and can accept commands from the player.
--guadians: represents a npc, the server has the possess of the controller, don't accept commands like pets, helps attacking the enemies of the npc or player.
--role: is a string that represents the role of a unit, such as tank, healer, or damage dealer. only players can have a role.
---@alias role
---| "TANK"
---| "HEALER"
@@ -114,6 +115,9 @@
---@alias alpha number @number(0-1.0) value representing the alpha (transparency) of a UIObject, the value must be between 0 and 1. 0 is fully transparent, 1 is fully opaque.
---@alias unit string string that represents a unit in the game, such as the player, a party member, or a raid member.
---@alias health number amount of hit points (health) of a unit. This value can be changed by taking damage or healing.
---@alias encounterid number encounter ID number received by the event ENCOUNTER_START and ENCOUNTER_END
---@alias encounterejid number encounter ID number used by the encounter journal
---@alias encountername string encounter name received by the event ENCOUNTER_START and ENCOUNTER_END also used by the encounter journal
---@alias spellid number each spell in the game has a unique spell id, this id can be used to identify a spell.
---@alias actorname string name of a unit
---@alias petname string refers to a pet's name